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Member Review - Rudel Gurken : 04-Dec-2018 05:33 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
The base chassis combines good speed and jump capability (but you can argue about jumpjets as fixed equipment) with exellent armor protection. I can understand that it carries 12 DHS as fixed equipment because you want to prevent yourself from allocating two heatsinks but why 14? That two tons could be used better on some low heat variants. (All the variants here can even cope with only 10 fixed DHS on the base chassis.)
With the primary weapon configuration the IS-BlackHawk is a formidable city fighter. This all laser weapon / no ammo loadout combined with jumpjets and heavy armor will give any opponent some real problems. Only the XL can be dangerous. As said before the small lasers are superfluous and should be replaced by an additional DHS. And by the way: Don“t get cought out in the open! |
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Member Review - bladewind : 03-Sep-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.00 |
| Comment: |
Loosing the small lasers for another DHS will make this mech nuts. Jump into a city and unleash your firepower into everything inside.
Your armor and well placed DHS protecting the engines gives you plenty of time to knock your enemies around. |
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Member Review - Blackhand : 14-Sep-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.00 |
| Comment: |
Drop the two Smalls for another DHS and your rocking.
This mech will give most opponents a run for their money because of the shear wall of lasers it can fire.
The heavy armour gaurenty that this design will stay alive long enough to dish out its world of hurt on you. |
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Member Review - DarkAdder : 16-Jan-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.00 |
| Comment: |
This mech runs alot cooler than the Clan Nova Primary, so dont be afraid to rock and roll on the triggers. The small lasers need to be removed, so do it and drop in another heat sink. Or if you feel the need for mobility, put a second jump jet in the center torso. |
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Member Review - MEX : 17-Dec-2003 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
NEG: free critical slots in Head & Center Torso, XL-Engine, only 16 Double Heat Sinks for max. 41 Combat Heat
POS: Omni, Jumpjets, side torso locations filled with Heat Sinks to protect XL-Engine |
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