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Member Review - jymset : 07-Jul-2008 21:08 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
1.50 |
| Comment: |
This is the token configuration that takes into consideration the possibility of having to engage in traditional scouting conflicts. The mix of lasers, MG and SRMs (with more than one ton of ammo) certainly means that neither infantry or vehicles have much of a chance of survival and the active probe certainly facilitates reconnaissance. Against ‘mechs this is not much good, with a truly appalling range and no concentrated punch. Generally, lighter ‘mechs should fulfil this role, not only in concerted efforts with the Black Lanner, but generally on all battlefields. |
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Member Review - mud : 11-Oct-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.00 |
| Comment: |
I'd use this for recon work in a city, although I prefer jump mobile units in urban warfare.
Overall, the configuration is not all that impressive. |
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Member Review - DarkAdder : 16-Jan-2004 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
Now this mod would be great for...uh.....hmm.........well......
From the weapons load, this mech seems to be suffering from a personality disorder. On the surface it looks to be a nice in fighter, but in a strange way. Pulse lasers, fine. SRMS, wheres the streaks? MGs, ditch em. Er small lasers, ditto. The flamer.....uh....making s'mores? The weapons definitely need to be revised, preferrably by scrapping the entire load. |
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Member Review - Daphne Wilde : 23-Sep-2003 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.00 |
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Confusing Mech Is it anti mech in fighter? or anti Infantry? trys to cover both and doesn't do very good job. again streaks are needed and the elint is good too
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