BattleMech Technical Readout
Name/Model: Imp IMP-3E
Designer: Catalyst Game Labs
Source(s): Record Sheets: 3050 Upgrades Unabridged, Inner Sphere
Record Sheets: 3050 Upgrade
Record Sheets: 3050
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Role: Juggernaut
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 22,210,000 C-Bills
Battle Value: 1,906
Chassis: Star League IM-03x
Power Plant: Vlar 300 XL
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Maximillian 300 with CASE
Armament:
2 Magna Firestar ER PPCs
1 Mitchell Systems LRM 15
1 TharHes Thunderbolt 12 Large Pulse Laser
2 Magna 400P Medium Pulse Lasers
2 Martell Model 5 Medium Lasers
Manufacturer: Blackwell Heavy Industries
Primary Factory: Outreach
Communications: Pauley-Bronson Z
Targeting & Tracking: Wasat Aggressor Type 8
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Equipment Mass
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Internal Structure: Standard 10.00
Engine: 300 XL 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 30 20.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 288 18.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 40
Center Torso (rear): 21
R/L Torso: 21 30
R/L Torso (rear): 12
R/L Arm: 17 25
R/L Leg: 21 42
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Weapons and Ammo Location Critical Tonnage
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2 Medium Pulse Lasers CT 2 4.00
ER PPC RT 3 7.00
2 Medium Lasers RT 2 2.00
CASE LT 1 0.50
ER PPC LT 3 7.00
LRM 15 (Ammo 16) LT 2 2.00
LRM 15 RA 3 7.00
Large Pulse Laser LA 2 7.00
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Alpha Strike Statistics
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Point Value (PV): 47
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 4 / (M) 4 / (L) 3, OV: 3
Armor (A): 10, Structure (S): 4
Specials: CASE, IF1
Distribution
Name/Model: Imp IMP-3E
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Heat Sink 3. Cockpit 3. Lower Arm Actuator
4. Heat Sink 4. Heat Sink 4. Heat Sink
5. Heat Sink 5. Sensors 5. Heat Sink
6.Large Pulse Laser 6. Life Support 6. Heat Sink
1.Large Pulse Laser 1.LRM 15
2. Roll Again 2.LRM 15
3. Roll Again 3.LRM 15
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. Heat Sink 4. Gyro 4. Heat Sink
5. Heat Sink 5. Gyro 5. Heat Sink
6. Heat Sink 6. Gyro 6. Heat Sink
1.ER PPC 1. Gyro 1. Heat Sink
2.ER PPC 2. XL Engine 2.ER PPC
3.ER PPC 3. XL Engine 3.ER PPC
4. LRM 15 (Ammo 8) 4. XL Engine 4.ER PPC
5. LRM 15 (Ammo 8) 5. Medium Pulse Laser 5. Medium Laser
6. CASE 6. Medium Pulse Laser 6. Medium Laser
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Heat Sink 6. Heat Sink
Battle Value Breakdown
Name/Model: Imp IMP-3E
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 288 x 2.5 x 1 720.000
Internal Structure (Standard w/ XL Engine): 152 x 1.5 x 1 x 0.5 (+) 114.000 = 834.000
Gyro (Standard): 100 x 0.5 (+) 50.000 = 884.000
Explosive Ammunition: 2 Critical Spaces (-) 30.000 = 854.000
Defensive Movement Factor: +2 (*) 1.20 = 1,024.800
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Final Defensive Battle Rating: 1,024.800
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 30 (Heat Sinks) - 2 (Movement) - 59 (Weapons) = -25
Offensive Equipment:
ER PPC 229.000
ER PPC (+) 229.000 = 458.000
LRM 15 (+) 136.000 = 594.000
Large Pulse Laser [Inefficient] (+) 59.500 = 653.500
Medium Pulse Laser [Inefficient] (+) 24.000 = 677.500
Medium Pulse Laser [Inefficient] (+) 24.000 = 701.500
Medium Laser [Inefficient] (+) 23.000 = 724.500
Medium Laser [Inefficient] (+) 23.000 = 747.500
LRM 15 (Ammo 8) (+) 17.000 = 764.500
LRM 15 (Ammo 8) (+) 17.000 = 781.500
Total 'Mech Tonnage: (+) 100.000 = 881.500
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 881.500
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Final Offensive Battle Rating: 881.500
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BattleMech Battle Value
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Defensive Battle Rating: 1,024.800
Offensive Battle Rating: (+) 881.500 = 1,906.300
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Final BattleMech Battle Value: 1,906
Alpha Strike Conversion
Name/Model: Imp IMP-3E
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
30 (Heat Sinks) = 30
2 (Movement) + 59 (Weapons) - 4 (Base) (-) 57 = -27
Offensive Equipment: = 0.000
LRM 15 (+) 0.450 = 0.450
Medium Laser (+) 0.500 = 0.950
Medium Laser (+) 0.500 = 1.450
Medium Pulse Laser (+) 0.660 = 2.110
Medium Pulse Laser (+) 0.660 = 2.770
Large Pulse Laser (+) 0.990 = 3.760
ER PPC (+) 1.000 = 4.760
ER PPC (+) 1.000 = 5.760
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 172.800
Divided by the maximum heat output - 4 (/) 57 = 3.032
Rounded up to the nearest tenth = 3.1
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
30 (Heat Sinks) = 30
2 (Movement) + 59 (Weapons) - 4 (Base) (-) 57 = -27
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Pulse Laser (+) 0.660 = 1.660
Medium Pulse Laser (+) 0.660 = 2.320
LRM 15 (+) 0.900 = 3.220
Large Pulse Laser (+) 0.990 = 4.210
ER PPC (+) 1.000 = 5.210
ER PPC (+) 1.000 = 6.210
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 186.300
Divided by the maximum heat output - 4 (/) 57 = 3.268
Rounded up to the nearest tenth = 3.3
Unit receives Overheat (OV) value of 3
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Heat Efficiency: Unit is inefficient
30 (Heat Sinks) = 30
2 (Movement) + 35 (Weapons) - 4 (Base) (-) 33 = -3
Offensive Equipment: = 0.000
LRM 15 (+) 0.900 = 0.900
ER PPC (+) 1.000 = 1.900
ER PPC (+) 1.000 = 2.900
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 87.000
Divided by the maximum heat output - 4 (/) 33 = 2.636
Rounded up to the nearest tenth = 2.7
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Final Long Range Damage Value: 3
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Convert Armor
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Standard: 288 armor points x 1 288.000 = 288.000
Armor Factor Conversion (/) 30 = 9.600
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Final Armor Value: 10
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Convert Structure
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Engine: Inner Sphere XL on a 100 ton BattleMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 3 (Long) = 15.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 17.000
Overheat Factor 1 (Base OV) + 1 (0.5 per OV > 1) (+) 2.000 = 19.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 20.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 20.000
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 24.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 26.400
Final DIR Round to nearest half point = 26.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 26.500 = 27.250
Unit's Final Point Value:
Offensive Value = 20.000
Defensive Value (+) 27.250 = 47.250
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Final Point Value: 47
Cost Breakdown
Name/Model: Imp IMP-3E
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (288 pts) 18.0 x 10,000 180,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 220,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 420,000.00
Engine (XL): (20,000 x 300 x 100) / 75 (+) 8,000,000.00 = 8,420,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 9,320,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 9,520,000.00
Life Support: 50,000 (+) 50,000.00 = 9,570,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 9,770,000.00
Heat Sinks (Single): 20 x 2,000 (+) 40,000.00 = 9,810,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 1) + (80 x 0)) (+) 25,000.00 = 9,835,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 9,905,000.00
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Total Structural Cost: 9,905,000.00
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Weapons and Equipment Cost
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CASE 50,000 50,000.00
ER PPC 300,000 (+) 300,000.00 = 350,000.00
ER PPC 300,000 (+) 300,000.00 = 650,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 825,000.00
LRM 15 175,000 (+) 175,000.00 = 1,000,000.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,000,000.00
LRM 15 (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,000,000.00
Medium Laser 40,000 (+) 40,000.00 = 1,040,000.00
Medium Laser 40,000 (+) 40,000.00 = 1,080,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,140,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 1,200,000.00
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Total Weapons and Equipment Cost 1,200,000.00
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BattleMech Cost
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Structural Cost: 9,905,000.00
Weapons and Equipment Cost: (+) 1,200,000.00 = 11,105,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 22,210,000.00
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Final BattleMech Cost 22,210,000.00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
A strange decision i don´t understand as hard as i try: Why pouring so much money into a fancy XL when you can get so much more if taking DHS´s? You can easily drop down to 18 DHS (The maximum you can put in without re-arranging equipment) and get enough tonnage to take a standard engine (that would survive an ammo explosion) plus 2.5 tons to play around with (replacing the left mediums with pulses and adding half a ton of armor). Shure: its still a dangerous mech but it lost much of its ability to use most of its weapons in one turn! A -2E will fight much better in 3025 as this -3E will in 3050! (But still a rating under 3 wouldn´t fit in my eyes!)
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Member Review - ralgith : 27-Sep-2011 19:57
0 out of 0 users (0.00%) have found this review useful
Rating:
1.50
Comment:
Not how to upgrade the IMP!! Dangit I said DHS not an XL Engine!!! Now it overheats and is vulnerable to engine critting. Stupid stupid "throw the XL into everything" thought process just makes me want to bust some heads. The -2E will take this down almost every time.
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Member Review - bladewind : 09-Jun-2008 09:51
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
Poorly executed. The weight you save by using DHS will negate the need for that XL with a little tweaking.
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Member Review - Knightrunner : 03-Aug-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
The typical 3050 "add an XL for no good reason" mindset. Thanks to its ER weapons it overheats easily and can be outmatched at range by many upgraded heavies (e.g. warhamer and Marauder). The protection of the CASE is negated by the XL, and the added short-range firepower isn't really an improvement over the 2E, thanks to the new funky heat brackets. It has decent usable firepower, and it's range is a little longer, but not enough to justify the doubling of cost and increase in engine hits.
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Member Review - Paul : 09-Dec-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Not sure why people hate this beast so much. It's not optimized, but considering a couple give this one a 1 while the 2E gets a 5...
This is a pretty solid upgrade of an otherwise near perfect assault. The 2E has a lot of upclose firepower, solid ranged firepower with the 2 PPCs and the LRM15, and only really suffers a bit from lack of LRM ammo. Tough to overheat.
The 3E is more interesting. They installed an XL, gaining 9.5 tons. XLs are tricky on Mediums and Heavies since they add a lot of vulnerability without adding either sufficient speed or firepower to compensate for that. I prefer them on Lights (not exactly known for durability anyway) or assaults, where the immense weight gain (In this instance, nearly 10% of the total weight of the 'Mech!) can often be put to great use.
They could've followed that up with some DHS, allowing them to shed some of the 30 singles they currently use (I don't think any other Mech design has 30 single heatsinks) but they didn't. The singles are great crit padding, but then so are doubles, if you can fit them in.
Instead they fixed a flaw of the 2E by adding a ton of LRM15 ammo, and protecting this with CASE. The CASE doesn't have much game effects since it still dies, but it's always nice to be able to salvage your 100 tonners. Just don't lose the fight.
Some medium lasers are swapped for pulses, a debatable choice, but hardly a big problem.
A Large Pulse is added which is a nifty but not overpowering gun, and where most of the weight savings go. This thing is great to have around when dealing with faster Mechs which can elude your larger weaponry. Not a bad choice.
The PPC's are upgraded to ER, which is often a good idea, but less so on the 3E. The extra range is very nice, the extra heat is not. With 30 heatsinks you can still adequately deploy this firepower, occasionally using the LRM to cool down. However, standard PPCs would have been almost better, esspecially when teamed with the expanded ammo bin. You also don't gain much by losing the PPC's minimum range, since your close range weaponry is pretty awesome, esspecially with that LPL added.
Poor choice overall, but the remainder is still a deadly assault with solid performance at long range and a disgusting amount of lethal firepower up close that now no longer respects speedy designs zipping up close for a hit and run strike. There's better stuff on the market, but you'll be putting the hurt on someone in this thing.
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"Fear not those who argue but those who dodge." - Marie Ebner von Eschenbach