|
Member Review - Rudel Gurken : 08-Apr-2019 12:14 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
3.50 |
| Comment: |
A strange decision i don´t understand as hard as i try: Why pouring so much money into a fancy XL when you can get so much more if taking DHS´s? You can easily drop down to 18 DHS (The maximum you can put in without re-arranging equipment) and get enough tonnage to take a standard engine (that would survive an ammo explosion) plus 2.5 tons to play around with (replacing the left mediums with pulses and adding half a ton of armor). Shure: its still a dangerous mech but it lost much of its ability to use most of its weapons in one turn! A -2E will fight much better in 3025 as this -3E will in 3050! (But still a rating under 3 wouldn´t fit in my eyes!) |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|
Member Review - ralgith : 27-Sep-2011 19:57 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
1.50 |
| Comment: |
Not how to upgrade the IMP!! Dangit I said DHS not an XL Engine!!! Now it overheats and is vulnerable to engine critting. Stupid stupid "throw the XL into everything" thought process just makes me want to bust some heads. The -2E will take this down almost every time. |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|
Member Review - bladewind : 09-Jun-2008 09:51 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
1.00 |
| Comment: |
Poorly executed. The weight you save by using DHS will negate the need for that XL with a little tweaking. |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|
Member Review - Knightrunner : 03-Aug-2006 00:00 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
2.00 |
| Comment: |
The typical 3050 "add an XL for no good reason" mindset. Thanks to its ER weapons it overheats easily and can be outmatched at range by many upgraded heavies (e.g. warhamer and Marauder). The protection of the CASE is negated by the XL, and the added short-range firepower isn't really an improvement over the 2E, thanks to the new funky heat brackets. It has decent usable firepower, and it's range is a little longer, but not enough to justify the doubling of cost and increase in engine hits. |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|
Member Review - Paul : 09-Dec-2004 00:00 |
|
|
0 out of 0 users (0.00%) have found this review useful
|
|
|
| Rating: |
4.00 |
| Comment: |
Not sure why people hate this beast so much. It's not optimized, but considering a couple give this one a 1 while the 2E gets a 5...
This is a pretty solid upgrade of an otherwise near perfect assault. The 2E has a lot of upclose firepower, solid ranged firepower with the 2 PPCs and the LRM15, and only really suffers a bit from lack of LRM ammo. Tough to overheat.
The 3E is more interesting. They installed an XL, gaining 9.5 tons. XLs are tricky on Mediums and Heavies since they add a lot of vulnerability without adding either sufficient speed or firepower to compensate for that. I prefer them on Lights (not exactly known for durability anyway) or assaults, where the immense weight gain (In this instance, nearly 10% of the total weight of the 'Mech!) can often be put to great use.
They could've followed that up with some DHS, allowing them to shed some of the 30 singles they currently use (I don't think any other Mech design has 30 single heatsinks) but they didn't. The singles are great crit padding, but then so are doubles, if you can fit them in.
Instead they fixed a flaw of the 2E by adding a ton of LRM15 ammo, and protecting this with CASE. The CASE doesn't have much game effects since it still dies, but it's always nice to be able to salvage your 100 tonners. Just don't lose the fight.
Some medium lasers are swapped for pulses, a debatable choice, but hardly a big problem.
A Large Pulse is added which is a nifty but not overpowering gun, and where most of the weight savings go. This thing is great to have around when dealing with faster Mechs which can elude your larger weaponry. Not a bad choice.
The PPC's are upgraded to ER, which is often a good idea, but less so on the 3E. The extra range is very nice, the extra heat is not. With 30 heatsinks you can still adequately deploy this firepower, occasionally using the LRM to cool down. However, standard PPCs would have been almost better, esspecially when teamed with the expanded ammo bin. You also don't gain much by losing the PPC's minimum range, since your close range weaponry is pretty awesome, esspecially with that LPL added.
Poor choice overall, but the remainder is still a deadly assault with solid performance at long range and a disgusting amount of lethal firepower up close that now no longer respects speedy designs zipping up close for a hit and run strike. There's better stuff on the market, but you'll be putting the hurt on someone in this thing. |
| No topic has been started for this review [Start Topic] |
|
|
|
|
|