BattleMech Technical Readout
Name/Model: Battle Cobra PRIME
Designer: Catalyst Game Labs
Source(s): ForcePack Record Sheets: Wave Two
Battle of Tukayyid Supplemental
Record Sheets: Clan Invasion
Record Sheets: 3058 Upgrade
Record Sheets: 3058 Unabridged, Clan & Star League
Record Sheets: 3055 & 3058
Bloodright
Technology: Clan
Technology Rating: F
Tonnage: 40
Role: Sniper
Configuration: Biped OmniMech
Era/Year: Succession Wars / 2873
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 4,595,500 C-Bills
Battle Value: 1,487
Chassis: Cobra Endo Steel
Power Plant: New Kent Type 91 240
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: V3 Ferro-Fibrous
Armament:
2 Large Pulse Lasers
2 Small Pulse Lasers
Manufacturer: Novy Minsky Armaments Plant
Primary Factory: New Kent
Communications: Bishop 400 Holly-Meridian CTC
Targeting & Tracking: Spanke 112-A
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Equipment Mass
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Internal Structure: Endo Steel 2.00
Engine: 240 Fusion 11.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 124 6.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 16
Center Torso (rear): 5
R/L Torso: 10 14
R/L Torso (rear): 5
R/L Arm: 6 11
R/L Leg: 10 17
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Weapons and Ammo Location Critical Tonnage
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Large Pulse Laser RA 2 6.00
Small Pulse Laser RA 1 1.00
Large Pulse Laser LA 2 6.00
Small Pulse Laser LA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 31
TP: BM, SZ: 2, TMM: 2, MV: 12"
Damage: (S) 3 / (M) 3 / (L) 3, OV: 0
Armor (A): 4, Structure (S): 3
Specials: ENE, OMNI
Distribution
Name/Model: Battle Cobra PRIME
Technology: Clan
Tonnage: 40
Configuration: Biped OmniMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.Large Pulse Laser 4. Roll Again 4.Large Pulse Laser
5.Large Pulse Laser 5. Sensors 5.Large Pulse Laser
6. Small Pulse Laser 6. Life Support 6. Small Pulse Laser
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Endo Steel 1. Fusion Engine 1. Endo Steel
2. Endo Steel 2. Fusion Engine 2. Endo Steel
3. Endo Steel 3. Fusion Engine 3. Endo Steel
4. Ferro-Fibrous 4. Gyro 4. Ferro-Fibrous
5. Ferro-Fibrous 5. Gyro 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Gyro 6. Ferro-Fibrous
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Endo Steel 5. Roll Again
6. Roll Again 6. Ferro-Fibrous 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5.Double Heat Sink
6. Roll Again 6.Double Heat Sink
Battle Value Breakdown
Name/Model: Battle Cobra PRIME
Technology: Clan
Tonnage: 40
Configuration: Biped OmniMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 124 x 2.5 x 1 310.000
Internal Structure (Endo Steel w/ Fusion Engine): 67 x 1.5 x 1 x 1 (+) 100.500 = 410.500
Gyro (Standard): 40 x 0.5 (+) 20.000 = 430.500
Defensive Movement Factor: +3 (*) 1.30 = 559.650
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Final Defensive Battle Rating: 559.650
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 24 (Weapons) = 0
Offensive Equipment:
Large Pulse Laser 265.000
Large Pulse Laser (+) 265.000 = 530.000
Small Pulse Laser (+) 24.000 = 554.000
Small Pulse Laser (+) 24.000 = 578.000
Total 'Mech Tonnage: (+) 40.000 = 618.000
Speed Factor: 9 (Run) + 0 (Jump) (*) 1.500 = 927.000
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Final Offensive Battle Rating: 927.000
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BattleMech Battle Value
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Defensive Battle Rating: 559.650
Offensive Battle Rating: (+) 927.000 = 1,486.650
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Final BattleMech Battle Value: 1,487
Alpha Strike Conversion
Name/Model: Battle Cobra PRIME
Technology: Clan
Tonnage: 40
Configuration: Biped OmniMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 40 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 24 (Weapons) - 4 (Base) (-) 22 = -2
Offensive Equipment: = 0.000
Small Pulse Laser (+) 0.330 = 0.330
Small Pulse Laser (+) 0.330 = 0.660
Large Pulse Laser (+) 1.100 = 1.760
Large Pulse Laser (+) 1.100 = 2.860
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 57.200
Divided by the maximum heat output - 4 (/) 22 = 2.600
Rounded up to the nearest tenth = 2.6
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 24 (Weapons) - 4 (Base) (-) 22 = -2
Offensive Equipment: = 0.000
Small Pulse Laser (+) 0.330 = 0.330
Small Pulse Laser (+) 0.330 = 0.660
Large Pulse Laser (+) 1.100 = 1.760
Large Pulse Laser (+) 1.100 = 2.860
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 57.200
Divided by the maximum heat output - 4 (/) 22 = 2.600
Rounded up to the nearest tenth = 2.6
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 20 (Weapons) - 4 (Base) (-) 18 = 2
Offensive Equipment: = 0.000
Large Pulse Laser (+) 1.100 = 1.100
Large Pulse Laser (+) 1.100 = 2.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.2
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Final Long Range Damage Value: 3
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Convert Armor
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Ferro-Fibrous: 124 armor points x 1 124.000 = 124.000
Armor Factor Conversion (/) 30 = 4.133
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Final Armor Value: 4
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Convert Structure
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Engine: Clan Fusion on a 40 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit utilizes modular (Omni) technology = OMNI
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 3 (Long) = 12.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 13.000
Overheat Factor 0 (Overheat) (+) 0.000 = 13.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 11.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 13.200
Final DIR Round to nearest half point = 13.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 13.000 = 14.500
Unit's Final Point Value:
Offensive Value = 13.000
Defensive Value (+) 14.500 = 27.500
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 30.500
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Final Point Value: 31
Cost Breakdown
Name/Model: Battle Cobra PRIME
Technology: Clan
Tonnage: 40
Configuration: Biped OmniMech
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Structural Cost
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Armor (Ferro-Fibrous): (124 pts) 6.5 x 20,000 130,000.00
Internal Structure (Endo Steel): 40 x 1,600 x 1 (+) 64,000.00 = 194,000.00
Myomer (Standard): 40 x 2,000 (+) 80,000.00 = 274,000.00
Engine (Fusion): (5,000 x 240 x 40) / 75 (+) 640,000.00 = 914,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 1,814,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,014,000.00
Life Support: 50,000 (+) 50,000.00 = 2,064,000.00
Sensors: 40 x 2,000 (+) 80,000.00 = 2,144,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 2,204,000.00
Arm Actuators: 40 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 12,000.00 = 2,216,000.00
Leg Actuators: 40 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 28,000.00 = 2,244,000.00
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Total Structural Cost: 2,244,000.00
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Weapons and Equipment Cost
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Large Pulse Laser 175,000 175,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 350,000.00
Small Pulse Laser 16,000 (+) 16,000.00 = 366,000.00
Small Pulse Laser 16,000 (+) 16,000.00 = 382,000.00
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Total Weapons and Equipment Cost 382,000.00
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BattleMech Cost
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Structural Cost: 2,244,000.00
Weapons and Equipment Cost: (+) 382,000.00 = 2,626,000.00
OmniMech Conversion Cost: (2,244,000.00 + 382,000.00) x 0.25 (+) 656,500.00 = 3,282,500.00
BattleMech Cost Multiplier: 1 + (40 / 100) (*) 1.40 = 4,595,500.00
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Final BattleMech Cost 4,595,500.00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
A generally good, cheap design that is actually quite effective against other lights and mediums. The armor is reasonable, especially considering the standard engine. Speed is fair, armor average, heat dissipation OK, weapons damage OK, and weapons accuracy excellent.
I do wonder at the near-useless small pulses; the space would be far better used with an ER medium and another heat sink. Better heat capacity, more damage, and a longer range- really this design's fascination with multiple small pulse lasers is its greatest flaw.
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Member Review - Wanallo : 20-Jul-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
You catch a light mech in this things sights and its gone. If it had better armour it could be a match for Medium mechs. As it stands, its not very effective out of the role of Hit and runs, and ambushing.
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Member Review - -Mud : 27-Feb-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Keep this 'mech moving at all times, because your armor is not going to stop anything too heavy. Still, it's sturdy enough, and the pulse lasers mean you will hit what you shoot at.
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Member Review - DarkAdder : 16-Jan-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Not quite as much punch as the B variant, but still dangerous. This mech is a good recon killer. However, the mech is going to be near useless against anything heavier than itself. Not because of the weapons, however, but due to the armor. One or two shots with a large weapon, and this mech is through.
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Member Review - Daphne Wilde : 23-Sep-2003 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
best of the bunch. LG. pulese hit and do damage at range while the smalls are for in fighting and anti infintray.
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"Underneath this flabby exterior is an enormous lack of character." - Oscar Levant