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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Warhammer (Q model) WHM-7G
Designer:           Sleeping Dragon
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            70
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3062
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Unavailable
Total Cost:         13,212,683 C-Bills
Battle Value:       1,792

Chassis:              Standard
Power Plant:          280 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    2 Gauss Rifles
    2 Medium Lasers
    1 Rocket Launcher 10
    2 Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown

================================================================================================
Overview:
    WHM-7G is a throwback to older Warhammer models that are still fielded by various periphery
    militias on Davion border. Made from the aging chassis to resemble the old 6Rs the 7G was
    specifically configured to fool sensors at long range and offer much increased firepower
    against pirates that often started to outgun local forces. 7Gs must have been produced in
    limited production runs on factory lines that were being retooled for productions of much
    more technologically advanced models during test runs and are probably not available anymore
    aside from two dozens or so, that are gathered in a few pirate-hunting commands. The refit
    is way too extensive to be reproduced in field refit workshops, which practically ensures,
    that the trick won't be played back at the Davions and that the last 7Gs will be out of
    action before it gets old.

Capabilities:
    7G Warhammer's primary addition to any unit is a pair of gauss rifles, which can easily turn
    many a modern 'Mech to scrap in mere seconds. Ample ammunition load is located in both arms
    to ensure that no ammunition feed will be easily located. Immense electric charges needed
    for gauss rifle operation are easily mistaken for loaded PPCs and the bulk of old Donalls
    helped to make the rifles look almost like they belonged in there. Old lasers were left in
    place along with fake machine gun barrels, but the short range missiles had to be traded for
    military-grade fireworks, which are still enough to fool most scanners. The most powerful
    tool of deception however is the Guardian ECM retooled so that it worked in passive mode.
    While not scrambling the sensors completely, although it's fully capable of doing that as
    well, it helps to distort the differences created by XL reactor's reduced shielding,
    creating a believable deception.

Deployment:
    Sevral 7Gs are thought to be deployed by pirate hunters on Davion border facing the
    periphery. Exact numbers are hazy, as are the name of the units, which travel often and
    change markings and numbers to fit in local militias. Their small size makes them
    practically untrackable by standard means. Only meticulous tracking of Liao depeches has
    alerted us that one of their spies has spotted some irregular enquiries from local military
    command after a succesful elimination of a raiding party, which drew further attention of
    the adepts of our blessed order. Currently, after searching through archives for similar
    irregularities, we suspect that there are three to four companies placed irregularly along
    the border, using similarly refitted old machines and comandeering help of any local militia
    under direct authority of the high command. The security around them is tight and we can't
    learn of their movements with less than two month delay at the moment.

Variants:
    We believe that there is a variant mimicking the 6D Warhammer, which lacks the SRM and
    machine gun decoys and adds a minor amount of armour arranged so that it resembles thicker
    plating on 6D.

Notable MechWarriors:
    Adept Marius
    
    The only person currently known to be piloting the 7G Warhammer is adpet Marius, who was
    charged to execute a technical expertise on the 'Mech that was found after one of the
    commands pulled back from a pirate ambush. The machine was believed to be destroyed after
    pirates managed to demolish a bridge over a deep chasm, but our extraction team consisting
    of mercenary technicians hired and led by said adept has managed to extract the 'Mech from
    deep water it ended in. Fortunately for us the charges meant to destroy any useful equipment
    malfunctioned and the pirates deemed extraction of a broken 'Mech from the chasm not worth
    the effort. Salvaged combat footage was later matched with suspected movements of one of the
    commands we were tracking after being tipped off by Liao comkunication, allowing us to draw
    further conclusions.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.00                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  160                    10.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             22       
    Center Torso (rear):                               9       
    R/L Torso:                         15             17       
    R/L Torso (rear):                                  8       
    R/L Arm:                           11             20       
    R/L Leg:                           15             15       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Guardian ECM Suite                                        CT                2          1.50             
Medium Laser                                              RT                1          1.00             
Small Laser                                               RT                1          0.50             
Medium Laser                                              LT                1          1.00             
Rocket Launcher 10                                        LT                1          0.50             
Small Laser                                               LT                1          0.50             
Gauss Rifle                                               RA                7         15.00             
Gauss Rifle (Ammo 16)                                     RA                2          2.00             
Gauss Rifle                                               LA                7         15.00             
Gauss Rifle (Ammo 16)                                     LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 38
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 5 / (M) 5 / (L) 4,  OV: 0
Armor (A): 5,  Structure (S): 3
Specials: ECM