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BattleMech Technical Readout
Name/Model: Frost Falcon Mk XXX Mod NC
Designer: master arminas
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 30
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 5,819,840 C-Bills
Battle Value: 1,249
Chassis: Endo Steel
Power Plant: 240 XL
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph
Jump Jets: Standard
Jump Capacity: 240 meters
Armor: Ferro-Fibrous
Armament:
1 ER Large Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with ECM Suite
Targeting & Tracking: Unknown with Active Probe
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Overview:
Based in large part on the SLDF Falcon, the Jade Falcons and Nova Cats jointly developed the
Frost Falcon to provide ECM support and long-ranged firepower to their light BattleMech
Stars. Although the design is much sought after by other Clans, only limited numbers of
isorla have made their way into their ranks. Recently, the Wolves have acquired production
rights to the design as well.
Capabilities:
The Frost Falcon is a 30-ton BattleMech that incorporates a 240-rate extra-light fusion
engine at its core. This engine gives the Light unit a walking speed of 86.4 kilometers per
hour and a running speed of 129.6 kph. Eight jump jets are fitted to the design, allowing
the Frost Falcon to jump up to 240 meters in a single bounce.
The internal skeleton consists of endo-steel, and the design incorporates a total of five
and half tons of ferro-fibrous armor plating, providing the Frost Falcon with the absolute
maximum amount of armor available on a 30-ton chassis. Armament consists of a right-arm
mounted ER Large Laser to deal with BattleMechs, Aerospace Fighters, and Vehicles at range.
The Frost Falcon also includes an ECM suite in the head, providing electronic-warfare
coverage for its Star, an Active Probe in the right torso, and a TAG system in the left arm.
Although just the standard ten double-strength heat sinks were mounted on the design, this
allows for the use of all weapons and movement modes for zero net excess heat creation.
Deployment:
Among the Falcons, the Frost Falcon is found in nearly every Light BattleMech Star, and many
Medium Stars as well. It is a favored BattleMech among the Warriors of that Clan who prize
its mobility, armor protection, and heat efficiency. While firepower may be below what these
Crusaders normally desire, none can deny the effectiveness of this light unit in its
assigned role.
The Wolves have so far deployed only a handful of these light 'Mechs, mainly as a jumping
counterpart to their own Ice Ferret design. Nearly half of the annual Wolf production goes
to the Scorpions, however, who have their own variant that the Wolves produce.
Variants:
Clan Jade Falcon's Mod JF removes the Active Probe and TAG in order to mount two AP Gauss
Rifles in the left arm, with all other system remaining the same. This version is more
widely accepted among the Clans as it possesses slightly more firepower and does not include
the much disliked TAG system as standard equipment.
The Clan Wolf Mod W is a simple modification of the Mod JF that replaces the ECM Suite with
an Active Probe. This version provides the eyes and ears for many Wolf Striker Clusters.
Although they do not have the rights to manufacture the Frost Falcon, the Scorpions have
managed to negotiate with the Wolves to have several units custom built for them each year.
This model (Mod GS) removes the ECM Suite and replaces it with a one-ton targeting computer
module.
Notable MechWarriors:
Unknown.
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Equipment Mass
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Internal Structure: Endo Steel 1.50
Engine: 240 XL 6.00
Walking MP: 8
Running MP: 12
Jumping MP: 8
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 105 5.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 15
Center Torso (rear): 5
R/L Torso: 7 10
R/L Torso (rear): 4
R/L Arm: 5 10
R/L Leg: 7 14
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ECM Suite H 1 1.00
Active Probe RT 1 1.00
4 Jump Jets RT 4 2.00
4 Jump Jets LT 4 2.00
ER Large Laser RA 1 4.00
TAG LA 1 1.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 32
TP: BM, SZ: 1, TMM: 3, MV: 16"j
Damage: (S) 1 / (M) 1 / (L) 1, OV: 0
Armor (A): 4, Structure (S): 2
Specials: ECM, ENE, PRB, RCN, TAG
Distribution
Name/Model: Frost Falcon Mk XXX Mod NC
Technology: Clan
Tonnage: 30
Configuration: Biped BattleMech
=====================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. ECM Suite 4. Hand Actuator
5. TAG 5. Sensors 5. ER Large Laser
6. Endo Steel 6. Life Support 6. Endo Steel
1. Ferro-Fibrous 1. Ferro-Fibrous
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Jump Jet 3. XL Engine 3. Active Probe
4. Jump Jet 4. Gyro 4. Jump Jet
5. Jump Jet 5. Gyro 5. Jump Jet
6. Jump Jet 6. Gyro 6. Jump Jet
1. Endo Steel 1. Gyro 1. Jump Jet
2. Ferro-Fibrous 2. XL Engine 2. Endo Steel
3. Ferro-Fibrous 3. XL Engine 3. Endo Steel
4. Roll Again 4. XL Engine 4. Ferro-Fibrous
5. Roll Again 5.Double Heat Sink 5. Roll Again
6. Roll Again 6.Double Heat Sink 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Ferro-Fibrous 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Frost Falcon Mk XXX Mod NC
Technology: Clan
Tonnage: 30
Configuration: Biped BattleMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 105 x 2.5 x 1 262.500
Internal Structure (Endo Steel w/ XL Engine): 51 x 1.5 x 1 x 0.75 (+) 57.375 = 319.875
Gyro (Standard): 30 x 0.5 (+) 15.000 = 334.875
Defensive Equipment:
Active Probe (+) 12.000 = 346.875
ECM Suite (+) 61.000 = 407.875
Defensive Movement Factor: +4 (*) 1.40 = 571.025
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 571.025
================================================================================================
Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 8 (Movement) - 12 (Weapons) = 6
Offensive Equipment:
ER Large Laser 248.000
Total 'Mech Tonnage: (+) 30.000 = 278.000
Speed Factor: 12 (Run) + 4 (Jump) (*) 2.440 = 678.320
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Final Offensive Battle Rating: 678.320
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BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 571.025
Offensive Battle Rating: (+) 678.320 = 1,249.345
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Final BattleMech Battle Value: 1,249
Alpha Strike Conversion
Name/Model: Frost Falcon Mk XXX Mod NC
Technology: Clan
Tonnage: 30
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 30 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 8 (Walk) = 16"
Ground Target Movement Modifier at 16" is 3
Jumping Movement: 8 (Jump) = 16"j
Jumping Target Movement Modifier at 16" is 3
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Final Movement and Movement Modes: 16"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
8 (Movement) + 12 (Weapons) - 4 (Base) (-) 16 = 4
Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Short Range Damage Value: 1
==========================================================================================================
Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
8 (Movement) + 12 (Weapons) - 4 (Base) (-) 16 = 4
Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Medium Range Damage Value: 1
==========================================================================================================
Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
8 (Movement) + 12 (Weapons) - 4 (Base) (-) 16 = 4
Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Long Range Damage Value: 1
==========================================================================================================
Convert Armor
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Ferro-Fibrous: 105 armor points x 1 105.000 = 105.000
Armor Factor Conversion (/) 30 = 3.500
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Final Armor Value: 4
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Convert Structure
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Engine: Clan XL on a 30 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with ECM Suite = ECM
Unit contains no explosive components = ENE
Unit is equipped with Active Probe = PRB
Unit is equipped with Active Probe = RCN
Unit is equipped with TAG = TAG
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 1 (Long) = 4.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 4.500
Overheat Factor 0 (Overheat) (+) 0.000 = 4.500
Special Ability Factor [TAG] Standard TAG (+) 0.500 = 5.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 5.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 10.000
Defense Factor 1 + {[3 (16" Move)] x 0.25} (*) 1.750 = 17.500
Final DIR Round to nearest half point = 17.500
Unit's Defensive Value:
Movement Factor 2 (0.25 per 2") + 0.5 (Jump-capable) = 2.500
Final DIR Defensive Interaction Rating (+) 17.500 = 20.000
Unit's Final Point Value:
Offensive Value = 5.000
Defensive Value (+) 20.000 = 25.000
Agile [3 (TMM) - 1] x 1 (Medium) (+) 2.000 = 27.000
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 29.000
Force Bonus [PRB] Active Probe (+) 1.000 = 30.000
Force Bonus [RCN] Recon (+) 2.000 = 32.000
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Final Point Value: 32
Cost Breakdown
Name/Model: Frost Falcon Mk XXX Mod NC
Technology: Clan
Tonnage: 30
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (105 pts) 5.5 x 20,000 110,000.00
Internal Structure (Endo Steel): 30 x 1,600 x 1 (+) 48,000.00 = 158,000.00
Myomer (Standard): 30 x 2,000 (+) 60,000.00 = 218,000.00
Engine (XL): (20,000 x 240 x 30) / 75 (+) 1,920,000.00 = 2,138,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,038,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,238,000.00
Life Support: 50,000 (+) 50,000.00 = 3,288,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 3,348,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 3,408,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 13,800.00 = 3,421,800.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 3,442,800.00
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Total Structural Cost: 3,442,800.00
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Weapons and Equipment Cost
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Active Probe 200,000 200,000.00
ECM Suite 200,000 (+) 200,000.00 = 400,000.00
ER Large Laser 200,000 (+) 200,000.00 = 600,000.00
Jump Jets 30 x (8 x 8) x 200 (+) 384,000.00 = 984,000.00
TAG 50,000 (+) 50,000.00 = 1,034,000.00
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Total Weapons and Equipment Cost 1,034,000.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,442,800.00
Weapons and Equipment Cost: (+) 1,034,000.00 = 4,476,800.00
BattleMech Cost Multiplier: 1 + (30 / 100) (*) 1.30 = 5,819,840.00
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Final BattleMech Cost 5,819,840.00