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BattleMech Technical Readout
Name/Model: Death Rattle Mk XXX Mod SV
Designer: master arminas
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 30
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 6,087,640 C-Bills
Battle Value: 1,369
Chassis: Endo Steel
Power Plant: 300 XL
Walking Speed: 108 kph
Maximum Speed: 162 kph
Jump Jets: Standard
Jump Capacity: 300 meters
Armor: Ferro-Fibrous
Armament:
2 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
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Overview:
. The Death Rattle is a Steel Viper BattleMech that owes its heritage to the ancient SLDF
Spider. This Mech has honor of being the only known BattleMech (in Clan space or the Inner
Sphere) that can jump 300 meters in a single bounce. Firepower is light, but the mobility
and maneuverability of this unit is extremely high.
Capabilities:
The Death Rattle is a 30-ton BattleMech that uses a 300-rate extra-light fusion engine for a
walking speed of 108 kilometers per hour and a running speed of 162 kph. Ten jump jets are
mounted on the design, for a total jump distance of 300 meters--a truly outstanding range.
As with all Clan jump-capable BattleMechs, the Vipers installed the vectored thrust jump-jet
nozzles first pioneered on the original SLDF Spider, that allow the Warrior piloting this
BattleMech to alter his trajectory in mid-flight. This ability complicates hostile weapons
targeting as there is no predictable, ballistic flight-path.
Endo-steel internal structure and five tons of ferro-fibrous armor was used in the
construction, and the Viper design team opted for only the base ten double-strength heat
sinks. Due to the weight of the engine and jump-jets, armament is limited to two ER Medium
Lasers, one each in the right and left arms. However, to partially offset the targeting
penalty presented by jumping and firing, the Vipers tied both of these weapons into a
one-ton targeting computer mounted in the head.
Deployment:
As the only Light class BattleMech produced by the Vipers, the Death Rattle is often traded
with other Clans to obtain a balanced force. This has--over the past century--gradually
distributed the design among every other Clan. However, the Vipers ferociously defend their
rights to sole production of this BattleMech, having defeated attempts by the Diamond
Sharks, Goliath Scorpions, Hell's Horses, Ice Hellions, Nova Cats, Star Adders, and Wolves
to obtain the design for their own toumens.
Variants:
A finely tuned design, the Death Rattle is extremely hard to modify. As such, nearly all
models are the standard Mod SV, although there is always the possibility of encountering a
unique non-standard model.
Notable MechWarriors:
Unknown.
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Equipment Mass
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Internal Structure: Endo Steel 1.50
Engine: 300 XL 9.50
Walking MP: 10
Running MP: 15
Jumping MP: 10
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 96 5.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 12
Center Torso (rear): 5
R/L Torso: 7 10
R/L Torso (rear): 3
R/L Arm: 5 10
R/L Leg: 7 12
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Weapons and Ammo Location Critical Tonnage
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Targeting Computer H 1 1.00
2 Jump Jets CT 2 1.00
4 Jump Jets RT 4 2.00
4 Jump Jets LT 4 2.00
ER Medium Laser RA 1 1.00
ER Medium Laser LA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 32
TP: BM, SZ: 1, TMM: 4, MV: 20"j
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 3, Structure (S): 2
Specials: ENE
Distribution
Name/Model: Death Rattle Mk XXX Mod SV
Technology: Clan
Tonnage: 30
Configuration: Biped BattleMech
=======================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Targeting Computer 4. Hand Actuator
5. ER Medium Laser 5. Sensors 5. ER Medium Laser
6. Endo Steel 6. Life Support 6. Endo Steel
1. Ferro-Fibrous 1. Ferro-Fibrous
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Jump Jet 3. XL Engine 3. Jump Jet
4. Jump Jet 4. Gyro 4. Jump Jet
5. Jump Jet 5. Gyro 5. Jump Jet
6. Jump Jet 6. Gyro 6. Jump Jet
1. Endo Steel 1. Gyro 1. Endo Steel
2. Ferro-Fibrous 2. XL Engine 2. Endo Steel
3. Ferro-Fibrous 3. XL Engine 3. Ferro-Fibrous
4. Roll Again 4. XL Engine 4. Roll Again
5. Roll Again 5. Jump Jet 5. Roll Again
6. Roll Again 6. Jump Jet 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Ferro-Fibrous 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Death Rattle Mk XXX Mod SV
Technology: Clan
Tonnage: 30
Configuration: Biped BattleMech
================================================================================================
Defensive Battle Rating
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Armor (Ferro-Fibrous): 96 x 2.5 x 1 240.000
Internal Structure (Endo Steel w/ XL Engine): 51 x 1.5 x 1 x 0.75 (+) 57.375 = 297.375
Gyro (Standard): 30 x 0.5 (+) 15.000 = 312.375
Defensive Movement Factor: +5 (*) 1.50 = 468.563
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Final Defensive Battle Rating: 468.563
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 10 (Movement) - 10 (Weapons) = 6
Offensive Equipment:
ER Medium Laser 135.000
ER Medium Laser (+) 135.000 = 270.000
Total 'Mech Tonnage: (+) 30.000 = 300.000
Speed Factor: 15 (Run) + 5 (Jump) (*) 3.000 = 900.000
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Final Offensive Battle Rating: 900.000
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BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 468.563
Offensive Battle Rating: (+) 900.000 = 1,368.563
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Final BattleMech Battle Value: 1,369
Alpha Strike Conversion
Name/Model: Death Rattle Mk XXX Mod SV
Technology: Clan
Tonnage: 30
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 30 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 10 (Walk) = 20"
Ground Target Movement Modifier at 20" is 4
Jumping Movement: 10 (Jump) = 20"j
Jumping Target Movement Modifier at 20" is 4
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Final Movement and Movement Modes: 20"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
10 (Movement) + 10 (Weapons) - 4 (Base) (-) 16 = 4
Offensive Equipment: = 0.000
ER Medium Laser [Targeting Computer] (+) 0.770 = 0.770
ER Medium Laser [Targeting Computer] (+) 0.770 = 1.540
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.6
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
10 (Movement) + 10 (Weapons) - 4 (Base) (-) 16 = 4
Offensive Equipment: = 0.000
ER Medium Laser [Targeting Computer] (+) 0.770 = 0.770
ER Medium Laser [Targeting Computer] (+) 0.770 = 1.540
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.6
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
10 (Movement) - 4 (Base) (-) 6 = 14
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Ferro-Fibrous: 96 armor points x 1 96.000 = 96.000
Armor Factor Conversion (/) 30 = 3.200
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Final Armor Value: 3
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Convert Structure
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Engine: Clan XL on a 30 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 6.500
Overheat Factor 0 (Overheat) (+) 0.000 = 6.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 6.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 8.000
Defense Factor 1 + {[4 (20" Move)] x 0.25} (*) 2.000 = 16.000
Final DIR Round to nearest half point = 16.000
Unit's Defensive Value:
Movement Factor 2.5 (0.25 per 2") + 0.5 (Jump-capable) = 3.000
Final DIR Defensive Interaction Rating (+) 16.000 = 19.000
Unit's Final Point Value:
Offensive Value = 6.500
Defensive Value (+) 19.000 = 25.500
Agile [4 (TMM) - 1] x 2 (Medium) (+) 6.000 = 31.500
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Final Point Value: 32
Cost Breakdown
Name/Model: Death Rattle Mk XXX Mod SV
Technology: Clan
Tonnage: 30
Configuration: Biped BattleMech
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Structural Cost
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Armor (Ferro-Fibrous): (96 pts) 5.0 x 20,000 100,000.00
Internal Structure (Endo Steel): 30 x 1,600 x 1 (+) 48,000.00 = 148,000.00
Myomer (Standard): 30 x 2,000 (+) 60,000.00 = 208,000.00
Engine (XL): (20,000 x 300 x 30) / 75 (+) 2,400,000.00 = 2,608,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,508,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,708,000.00
Life Support: 50,000 (+) 50,000.00 = 3,758,000.00
Sensors: 30 x 2,000 (+) 60,000.00 = 3,818,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 3,878,000.00
Arm Actuators: 30 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 13,800.00 = 3,891,800.00
Leg Actuators: 30 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 21,000.00 = 3,912,800.00
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Total Structural Cost: 3,912,800.00
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Weapons and Equipment Cost
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ER Medium Laser 80,000 80,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 160,000.00
Jump Jets 30 x (10 x 10) x 200 (+) 600,000.00 = 760,000.00
Targeting Computer 1 x 10,000 (+) 10,000.00 = 770,000.00
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Total Weapons and Equipment Cost 770,000.00
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BattleMech Cost
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Structural Cost: 3,912,800.00
Weapons and Equipment Cost: (+) 770,000.00 = 4,682,800.00
BattleMech Cost Multiplier: 1 + (30 / 100) (*) 1.30 = 6,087,640.00
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Final BattleMech Cost 6,087,640.00