BattleMech Technical Readout
Name/Model: Wasp WSP-3M
Designer: Catalyst Game Labs
Source(s): Recognition Guide: ilClan, Vol. 04
Record Sheets: Clan Invasion
Record Sheets: 3085 Unabridged, Project Phoenix
Record Sheets: Phoenix Upgrade, Complete
Record Sheets: Phoenix Upgrade, Mercenary
Record Sheets: Phoenix Upgrade, Marik
Record Sheets: 3050
Technology: Inner Sphere
Technology Rating: E
Tonnage: 20
Role: Scout
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3051
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,749,120 C-Bills
Battle Value: 394
Chassis: Irian Second Generation Class 20 Endo Steel
Power Plant: Magna 120
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: Rawlings 52
Jump Capacity: 180 meters
Armor: Jolassa-328 Ferro-Fibrous with CASE
Armament:
1 Intek Medium Pulse Laser
1 Irian Weapon Works SRM 2
Manufacturer: Irian BattleMechs Unlimited, Kali Yama Weapons Industries
Primary Factory: Shiro III (IBMU), Kalidasa (KYWI)
Communications: Irian E.A.R.
Targeting & Tracking: Wasat Aggressor
================================================================================================
Overview:
With thousands of Wasps in service and more than 100 new ones marching off the assembly line
every year, this 'Mech is one of the most common in the Inner Sphere and Periphery. The use
of recovered technology can only prolong the service life of this design. Free Wolds League
factories account for almost half of the new Wasps every year, and the plants on Shiro III
and Kalidasa are in the midst of a major retooling to produce the WSP-3M model. Employing
Endo Steel and Ferro-Fibrous armor for lightness, the 'Mech will trade its medium laser for
a more potent medium pulse laser. Even with the stronger armor, reducing its overall armor
weight by half a ton makes the Wasp a bit more vulnerable, but Cellular Ammunition Storage
Equipment for the missile reloads more than offsets that weakness.
Defiance Industries at Furillo produces the model that will become standard in the
Federated Commonwealth, a model that has started to appear in the new F-C units. Though
carrying a medium pulse laser like the WSP-3M, the WSP-1S trades the missile launcher for
two Defiance B3S Small Lasers and a Zippo Flamer. This eliminates the need for CASE,
allowing the Steiner version to carry half a ton more armor.
Yet another model just reaching production is the WSP-3W coming out of the Archenar
BattleMechs factory on New Avalon under a contract from Wolf's Dragoons. This unusual
design lacks the Endo Steel of the WSP-3M, does not need CASE, and carries only two tons of
armor. Its weapons consist of two Sutel Precision Line Small Pulse Lasers in the right arm
and four ChisComp 32 Small Lasers, two each in the left leg and left torso.
Four factories in the Periphery continue to produce the WSP-1A, Taurian Territorial
Industries (Taurus) and Pinard Protectorates Limited (Perdition) in the Taurian Concordat,
Majesty Metals and Manufacturing at Canopus IV in the Magistracy of Canopus, and Alliance
Defenders Limited at Alpheratz in the Outworlds Alliance.
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Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 1.00
Engine: 120 Fusion 4.00
Walking MP: 6
Running MP: 9
Jumping MP: 6
Heat Sinks (Single): 10 0.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 44 2.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 4
Center Torso: 6 6
Center Torso (rear): 2
R/L Torso: 5 5
R/L Torso (rear): 2
R/L Arm: 3 4
R/L Leg: 4 5
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Jump Jets CT 2 1.00
SRM 2 RT 1 1.00
CASE LT 1 0.50
SRM 2 (Ammo 50) LT 1 1.00
Medium Pulse Laser RA 1 2.00
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 12
TP: BM, SZ: 1, TMM: 2, MV: 12"j
Damage: (S) 1 / (M) 1 / (L) 0, OV: 0
Armor (A): 1, Structure (S): 2
Specials: CASE
Distribution
Name/Model: Wasp WSP-3M
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Ferro-Fibrous 4. Medium Pulse Laser
5. Ferro-Fibrous 5. Sensors 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Life Support 6. Ferro-Fibrous
1. Ferro-Fibrous 1. Ferro-Fibrous
2. Ferro-Fibrous 2. Ferro-Fibrous
3. Ferro-Fibrous 3. Ferro-Fibrous
4. Ferro-Fibrous 4. Ferro-Fibrous
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Heat Sink 1. Fusion Engine 1. Heat Sink
2. Heat Sink 2. Fusion Engine 2. Heat Sink
3. Heat Sink 3. Fusion Engine 3. Heat Sink
4. SRM 2 (Ammo 50) 4. Gyro 4. SRM 2
5. CASE 5. Gyro 5. Endo Steel
6. Endo Steel 6. Gyro 6. Endo Steel
1. Endo Steel 1. Gyro 1. Endo Steel
2. Endo Steel 2. Fusion Engine 2. Endo Steel
3. Endo Steel 3. Fusion Engine 3. Endo Steel
4. Endo Steel 4. Fusion Engine 4. Endo Steel
5. Endo Steel 5. Jump Jet 5. Endo Steel
6. Endo Steel 6. Jump Jet 6. Ferro-Fibrous
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: Wasp WSP-3M
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 44 x 2.5 x 1 110.000
Internal Structure (Endo Steel w/ Fusion Engine): 33 x 1.5 x 1 x 1 (+) 49.500 = 159.500
Gyro (Standard): 20 x 0.5 (+) 10.000 = 169.500
Defensive Movement Factor: +3 (*) 1.30 = 220.350
---------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 220.350
===================================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 10 (Heat Sinks) - 6 (Movement) - 6 (Weapons) = 4
Offensive Equipment:
Medium Pulse Laser 48.000
SRM 2 (+) 21.000 = 69.000
SRM 2 (Ammo 50) (+) 3.000 = 72.000
Total 'Mech Tonnage: (+) 20.000 = 92.000
Speed Factor: 9 (Run) + 3 (Jump) (*) 1.890 = 173.880
---------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 173.880
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 220.350
Offensive Battle Rating: (+) 173.880 = 394.230
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Final BattleMech Battle Value: 394
Alpha Strike Conversion
Name/Model: Wasp WSP-3M
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
========================================================================================================
Determine Unit Type
--------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
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Final Unit Type: BM
========================================================================================================
Determine Weight/Size Class
--------------------------------------------------------------------------------------------------------
Tonnage: 20 (less than 40) = 1
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Final Weight/Size Class: 1
========================================================================================================
Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
Jumping Movement: 6 (Jump) = 12"j
Jumping Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"j
========================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
6 (Movement) + 6 (Weapons) - 4 (Base) (-) 8 = 2
Offensive Equipment: = 0.000
SRM 2 (+) 0.200 = 0.200
Medium Pulse Laser (+) 0.660 = 0.860
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.9
--------------------------------------------------------------------------------------------------------
Final Short Range Damage Value: 1
========================================================================================================
Determine Medium Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
6 (Movement) + 6 (Weapons) - 4 (Base) (-) 8 = 2
Offensive Equipment: = 0.000
SRM 2 (+) 0.200 = 0.200
Medium Pulse Laser (+) 0.660 = 0.860
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.9
--------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value: 1
========================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
10 (Heat Sinks) = 10
6 (Movement) - 4 (Base) (-) 2 = 8
Offensive Equipment: = 0.000
--------------------------------------------------------------------------------------------------------
Final Long Range Damage Value: 0
========================================================================================================
Convert Armor
--------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 44 armor points x 1 44.000 = 44.000
Armor Factor Conversion (/) 30 = 1.467
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Final Armor Value: 1
========================================================================================================
Convert Structure
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Engine: Inner Sphere Fusion on a 20 ton BattleMech = 2.0
--------------------------------------------------------------------------------------------------------
Final Structure Value: 2
========================================================================================================
Determine Special Abilities
--------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
========================================================================================================
Determine Point Value
--------------------------------------------------------------------------------------------------------
Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 3.500
Overheat Factor 0 (Overheat) (+) 0.000 = 3.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 3.500
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 2.0 (Non-Vehicle Unit) = 2.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 4.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 4.800
Final DIR Round to nearest half point = 5.000
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") + 0.5 (Jump-capable) = 2.000
Final DIR Defensive Interaction Rating (+) 5.000 = 7.000
Unit's Final Point Value:
Offensive Value = 3.500
Defensive Value (+) 7.000 = 10.500
Agile [2 (TMM) - 1] x 1 (Medium) (+) 1.000 = 11.500
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Final Point Value: 12
Cost Breakdown
Name/Model: Wasp WSP-3M
Technology: Inner Sphere
Tonnage: 20
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (44 pts) 2.5 x 20,000 50,000.00
Internal Structure (Endo Steel): 20 x 1,600 x 1 (+) 32,000.00 = 82,000.00
Myomer (Standard): 20 x 2,000 (+) 40,000.00 = 122,000.00
Engine (Fusion): (5,000 x 120 x 20) / 75 (+) 160,000.00 = 282,000.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 882,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,082,000.00
Life Support: 50,000 (+) 50,000.00 = 1,132,000.00
Sensors: 20 x 2,000 (+) 40,000.00 = 1,172,000.00
Arm Actuators: 20 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 7,600.00 = 1,179,600.00
Leg Actuators: 20 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 14,000.00 = 1,193,600.00
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Total Structural Cost: 1,193,600.00
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
CASE 50,000 50,000.00
Jump Jets 20 x (6 x 6) x 200 (+) 144,000.00 = 194,000.00
Medium Pulse Laser 60,000 (+) 60,000.00 = 254,000.00
SRM 2 10,000 (+) 10,000.00 = 264,000.00
SRM 2 (Ammo 50) [Empty Bin] 0 (+) 0.00 = 264,000.00
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Total Weapons and Equipment Cost 264,000.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 1,193,600.00
Weapons and Equipment Cost: (+) 264,000.00 = 1,457,600.00
BattleMech Cost Multiplier: 1 + (20 / 100) (*) 1.20 = 1,749,120.00
---------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 1,749,120.00
Member Review - Sleeping Dragon : 10-Apr-2007 19:18
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
If you compare this to the old 1A was, you'll quickly find out that the upgrade to 3M is rather a bad idea. SRMs and JJs remained and they are just as good as they were in 3025, but the problem starts with new technologies. MPL doesn't have the range to threaten the enemy without threatening yourself first. This is even wore if combined with weak armor. Use this 'Mech to deal with light vehicles and infantry, but run from anything else. Average at best.
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Member Review - Rudel Gurken : 28-Feb-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Some upgrade has been done to the venerable -1A:
A mainweapon with slightly more damage and a better chance of hitting while in a jump, CASE, and a SRM that no longer has the firearc restrictions.
On the other side the rather bad armor has been lowered.
This variant will work in an 3050 environment but is outclassed soon thereafter!
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Member Review - jfox61 : 15-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
Get in quick fire a shot off then eject before anyone can reply. This is the only way your mech pilot will live to tell the tale. Crap crap crap just like most of the wasps.
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Member Review - Blackhand : 08-Sep-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.50
Comment:
I like this mech for a strange variety of reasons. Most revolve pulse lasers killing toads.
But the fact that it has 45 points of armour guarenties that you'll bite it against just about everyone quickly.
The only cannon scout mech to survive with 45 or less points of armour ever is the Dasher/Firemoth.
Don't expect round 3 to roll around if your in this mech.
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Member Review - ralgith : 05-Mar-2004 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
1.00
Comment:
Umm...ICK! 45 armor? Were these designers nuts? That little armor and it being so slow, makes for a dead machine if not pilot. Also it doesnt packenough punch to be a viable combat asset. More like a combat hindrance in that it is a waste of a pilot.
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"Only when we are no longer afraid do we begin to live." - Dorothy Thompson