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BattleMech Technical Readout
Name/Model: Fire Moth Mk XXV Mod HH
Designer: master arminas
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 25
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 4,597,708 C-Bills
Battle Value: 1,849
Chassis: Endo Steel
Power Plant: 250 XL
Walking Speed: 108 kph
Maximum Speed: 162 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
4 ER Medium Lasers
2 ER Small Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
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Overview:
The Fire Moth is one of the faster BattleMechs fielded by the Clans of Kerensky. Based in
large part upon the SLDF Locust, Mercury, and Mongoose designs, this biped Mech has two
fully functioning sets of arms and hands, plus the characteristic rear-bending legs seen on
the old Mongoose. The design was originally developed by Clan Hell's Horses to serve as a
fast elemental carrier, but the Coyotes, the Ghost Bears and the Ice Hellions have managed
to obtain the design schematics and field their own versions of this excellent light
BattleMech.
Capabilities:
Massing 25-tons in overall weight, the Fire Moth uses endo-steel internal structure and
ferro-fibrous armor plating to provide the maximum available tonnage for weapon systems, a
necessity given its high turn of speed. Wanting a BattleMech that could rapidly deliver its
point of Elemental battle-armor riders to any point on the battlefield, the Horses
scientists who designed this Mech incorporated a 250-rate extra-light fusion engine, giving
the Fire Moth a walk speed of 108 kilometers per hour and a running speed of 162 kph. No
jump jets were fitted to the design.
Armor protection is decent, with 4 tons of FF-armor plating giving the Fire Moth 85.39% of
theoretical maximum armor protection for its weight class. Both arms, the head, and the
right and left torsos can sustain a Clan ER Medium Laser hit without suffering penetration,
while the center torso and legs can similarly take a single shot from a Class 10 autocannon.
The rear armor is notably weak, however, and can only resist the very lightest of
weapons--even a Clan ER Small Laser will cause internal damage on a single hit.
Determined to give their new elemental carrier significant support, the Horses fitted the
new Fire Moth with a head-mounted Active Probe (to locate ambushing forces and coordinate
Mech/Elemental actions better), supported by a pair of extended-range Medium Lasers mounted
in the center torso. Two more ER Medium Lasers were fitted to the arms (one in each).
Eleven double strength heat sinks provide ample dissipation capacity for the design.
Deployment:
Although the Fire Moth can be found in nearly every Clan, the lion's share of these
BattleMechs are part of the toumens of the Coyotes, Ghost Bears, Hell's Horses, and Ice
Hellions.
Variants:
In addition to the original Fire Moth Mk XXV Mod GB fielded by the Bears, both the Coyotes,
Horses, and Hellions have obtained the rights to produce their own variants of this
BattleMech.
The Coyote model is the Fire Moth Mk XXV Mod C. This unit removes all standard weaponry and
equipment except for one center torso ER Medium Laser in order to carry four LRM-5 launchers
(two each in the right and left arm) and two tons of LRM ammunition (one each in the right
and left arm). This version is an exceptional fast fire support unit, as long as its
ammunition lasts.
The Fire Moth Mk XXV Mod GB is the Ghost Bears variant. This model removes all arm mounted,
the targeting computer, and the additional DHS. It retains the twin center torso ER Medium
Lasers and the Active Probe, adding two AP Gauss Rifles and a ton of ammunition to each arm.
The Ice Hellion variant (Mk XXV Mod IH) retains the active probe in the head, but also
reconfigures the weapons and equipment package. This version includes Myomer Acceleration
Signal Circuitry (MASC) in the center torso allowing a burst speed capability of 216 kph.
Much like the Horse's model, four ER Lasers are carried in the arms (with arm mounting an ER
Medium and an ER Small). Supporting the lasers are two SRM-2 launchers (one each in the
right and left torso) fed from a center torso mounted missile magazine with ammunition for
50 salvoes. Just the base ten double-heat sinks are mounted on this version, but this is
sufficient to deal with all heat produced by weapons and movement.
Notable MechWarriors:
Unknown
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Equipment Mass
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Internal Structure: Endo Steel 1.50
Engine: 250 XL 6.50
Walking MP: 10
Running MP: 15
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 77 4.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 8 10
Center Torso (rear): 4
R/L Torso: 6 7
R/L Torso (rear): 3
R/L Arm: 4 7
R/L Leg: 6 10
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Active Probe H 1 1.00
2 ER Medium Lasers CT 2 2.00
Targeting Computer RT 1 1.00
ER Medium Laser RA 1 1.00
ER Small Laser RA 1 0.50
ER Medium Laser LA 1 1.00
ER Small Laser LA 1 0.50
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Alpha Strike Statistics
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Point Value (PV): 45
TP: BM, SZ: 1, TMM: 4, MV: 20"
Damage: (S) 4 / (M) 4 / (L) 0, OV: 1
Armor (A): 3, Structure (S): 1
Specials: ENE, PRB, RCN
Distribution
Name/Model: Fire Moth Mk XXV Mod HH
Technology: Clan
Tonnage: 25
Configuration: Biped BattleMech
====================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Active Probe 4. Hand Actuator
5. ER Medium Laser 5. Sensors 5. ER Medium Laser
6. ER Small Laser 6. Life Support 6. ER Small Laser
1. Endo Steel 1. Endo Steel
2. Ferro-Fibrous 2. Ferro-Fibrous
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Endo Steel 3. XL Engine 3. Targeting Computer
4. Ferro-Fibrous 4. Gyro 4. Endo Steel
5. Ferro-Fibrous 5. Gyro 5. Endo Steel
6. Roll Again 6. Gyro 6. Ferro-Fibrous
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. XL Engine 2. Roll Again
3. Roll Again 3. XL Engine 3. Roll Again
4. Roll Again 4. XL Engine 4. Roll Again
5. Roll Again 5. ER Medium Laser 5. Roll Again
6. Roll Again 6. ER Medium Laser 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Ferro-Fibrous 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Fire Moth Mk XXV Mod HH
Technology: Clan
Tonnage: 25
Configuration: Biped BattleMech
================================================================================================
Defensive Battle Rating
------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 77 x 2.5 x 1 192.500
Internal Structure (Endo Steel w/ XL Engine): 43 x 1.5 x 1 x 0.75 (+) 48.375 = 240.875
Gyro (Standard): 25 x 0.5 (+) 12.500 = 253.375
Defensive Equipment:
Active Probe (+) 12.000 = 265.375
Defensive Movement Factor: +4 (*) 1.40 = 371.525
------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 371.525
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Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 24 (Weapons) = 0
Offensive Equipment:
ER Medium Laser 135.000
ER Medium Laser (+) 135.000 = 270.000
ER Medium Laser (+) 135.000 = 405.000
ER Medium Laser (+) 135.000 = 540.000
ER Small Laser (+) 38.750 = 578.750
ER Small Laser (+) 38.750 = 617.500
Total 'Mech Tonnage: (+) 25.000 = 642.500
Speed Factor: 15 (Run) + 0 (Jump) (*) 2.300 = 1,477.750
------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,477.750
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BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 371.525
Offensive Battle Rating: (+) 1,477.750 = 1,849.275
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Final BattleMech Battle Value: 1,849
Alpha Strike Conversion
Name/Model: Fire Moth Mk XXV Mod HH
Technology: Clan
Tonnage: 25
Configuration: Biped BattleMech
=================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 10 (Walk) = 20"
Ground Target Movement Modifier at 20" is 4
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Final Movement and Movement Modes: 20"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 24 (Weapons) - 4 (Base) (-) 22 = -2
Offensive Equipment: = 0.000
ER Small Laser [Targeting Computer] (+) 0.550 = 0.550
ER Small Laser [Targeting Computer] (+) 0.550 = 1.100
ER Medium Laser [Targeting Computer] (+) 0.770 = 1.870
ER Medium Laser [Targeting Computer] (+) 0.770 = 2.640
ER Medium Laser [Targeting Computer] (+) 0.770 = 3.410
ER Medium Laser [Targeting Computer] (+) 0.770 = 4.180
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 83.600
Divided by the maximum heat output - 4 (/) 22 = 3.800
Rounded up to the nearest tenth = 3.8
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
-----------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 24 (Weapons) - 4 (Base) (-) 22 = -2
Offensive Equipment: = 0.000
ER Small Laser [Targeting Computer] (+) 0.550 = 0.550
ER Small Laser [Targeting Computer] (+) 0.550 = 1.100
ER Medium Laser [Targeting Computer] (+) 0.770 = 1.870
ER Medium Laser [Targeting Computer] (+) 0.770 = 2.640
ER Medium Laser [Targeting Computer] (+) 0.770 = 3.410
ER Medium Laser [Targeting Computer] (+) 0.770 = 4.180
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 83.600
Divided by the maximum heat output - 4 (/) 22 = 3.800
Rounded up to the nearest tenth = 3.8
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
-----------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) - 4 (Base) (-) -2 = 22
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Ferro-Fibrous: 77 armor points x 1 77.000 = 77.000
Armor Factor Conversion (/) 30 = 2.567
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Final Armor Value: 3
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Convert Structure
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Engine: Clan XL on a 25 ton BattleMech = 1.0
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Final Structure Value: 1
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit is equipped with Active Probe = PRB
Unit is equipped with Active Probe = RCN
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 0 (Long) = 12.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 12.500
Overheat Factor 1 (Overheat) (+) 1.000 = 13.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 7.000
Defense Factor 1 + {[4 (20" Move)] x 0.25} (*) 2.000 = 14.000
Final DIR Round to nearest half point = 14.000
Unit's Defensive Value:
Movement Factor 2.5 (0.25 per 2") = 2.500
Final DIR Defensive Interaction Rating (+) 14.000 = 16.500
Unit's Final Point Value:
Offensive Value = 13.500
Defensive Value (+) 16.500 = 30.000
Agile [4 (TMM) - 1] x 4 (Medium) (+) 12.000 = 42.000
Force Bonus [PRB] Active Probe (+) 1.000 = 43.000
Force Bonus [RCN] Recon (+) 2.000 = 45.000
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Final Point Value: 45
Cost Breakdown
Name/Model: Fire Moth Mk XXV Mod HH
Technology: Clan
Tonnage: 25
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (77 pts) 4.0 x 20,000 80,000.00
Internal Structure (Endo Steel): 25 x 1,600 x 1 (+) 40,000.00 = 120,000.00
Myomer (Standard): 25 x 2,000 (+) 50,000.00 = 170,000.00
Engine (XL): (20,000 x 250 x 25) / 75 (+) 1,666,666.67 = 1,836,666.67
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,736,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,936,666.67
Life Support: 50,000 (+) 50,000.00 = 2,986,666.67
Sensors: 25 x 2,000 (+) 50,000.00 = 3,036,666.67
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 3,096,666.67
Arm Actuators: 25 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 11,500.00 = 3,108,166.67
Leg Actuators: 25 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 17,500.00 = 3,125,666.67
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Total Structural Cost: 3,125,666.67
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Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
Active Probe 200,000 200,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 280,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 360,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 440,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 520,000.00
ER Small Laser 11,250 (+) 11,250.00 = 531,250.00
ER Small Laser 11,250 (+) 11,250.00 = 542,500.00
Targeting Computer 1 x 10,000 (+) 10,000.00 = 552,500.00
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Total Weapons and Equipment Cost 552,500.00
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BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 3,125,666.67
Weapons and Equipment Cost: (+) 552,500.00 = 3,678,166.67
BattleMech Cost Multiplier: 1 + (25 / 100) (*) 1.25 = 4,597,708.33
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Final BattleMech Cost 4,597,708.00