BattleMech Technical Readout
Name/Model: Devastator IIC
Designer: Lars
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 23,190,000 C-Bills
Battle Value: 2,969
Chassis: Standard
Power Plant: 300 XL
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
3 ER PPCs
2 Gauss Rifles
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
In the aftemath of their excursion into the Lyran Alliance and the subsequent LAAF invasion
of their OZ in 3064, Clan Jade Falcon obtained thousands of tons of Inner Sphere 'Mechs and
equipment as salvage.
Though a conservative Crusade Clan, the Jade Falcon Khan Marthe Pryde realized her Touman,
battered after fighting back-to-back campaigns, needed to utilize every asset available -
including fielding captured Inner Sphere 'Mechs.
Almost a battalion's worth of one BattleMech in particular, the DVS-2 Devastator - a Star
League 'Mech said to be designed by Aleksandr Kerensky himself - was salvaged in varying
condition from both the LAAF forces and from the now defunct Storm's Metal Thunder mercenary
command.
Khan Marthe Pryde ordered Jade Falcon technicians to piece together a Clan version of the
'Mech, heeding Clan doctrine to minimize as much waste as possible, she ordered her
technicians and engineers to use as much of the original salvaged chassis as possible to
marginalize the resources and time needed to design a new BattleMech.
Although the first run of Devastator IIC's use several salvaged subsystems produced in the
Inner Sphere, the Jade Falcons have already begun tooling a production line on Sudeten to
ensure they can continue the manufacture of Devastator IIC's even after their surplus
salvage runs out.
Capabilities:
The Falcon techs devised a method of converting Inner Sphere 300XL fusion reactors salvaged
en masse from the Metal Thunder Devastators and the Marauders and Marauder II's of the late
Barber's Marauder II's on Koniz to work in conjunction with Clan
'Mechs. In essence, they were retrofitting Inner Sphere reactors as a fraction of the cost
and resources it would take to build a Clan reactor.
Jade Falcon engineers rebuilt several Devastators out of salvage from the ground up to gain
complete working knowledge on the ins-and-outs of the structure, documenting it all to
reproduce their own chassis at a new manufacturing site on Sudeten. These first runs are
powered by the retrofitted Inner Sphere reactors, though newer Devastator IIC's will be
equipped with Clan fusion reactors as the supply of salvage engines runs out.
Superior Clan technology replaces the dated Spheroid weapon systems; the Devastator IIC
keeps the main offensive weapons package as the original DVS-2, with an exception of lacking
the medium lasers of the Inner Sphere 'Mech. As Clan particle projection cannons have
superior capacitors and lack the minimum range of their lower-tech Inner Sphere
counterparts, the lasers were deemed unnecessary and replaced with a third ER PPC. The
addition of a third extended range particle cannon makes the Devastator IIC one of the most
brutally powerful platforms at any range on the battlefield.
The Clan Devastator IIC has almost an over-abundance of firepower it can bestow upon an
enemy; not many 'Mechs - Clan or Inner Sphere - can weather through a broadside from so many
heavy weapons, and the Falcon engineers ensured the Devastator IIC can keep constant fire on
the enemy thanks to an upgraded heat dissipation system.
Deployment:
As OmniMechs are short due to losses from the Refusal War, Coventry campaign, and frequent
border skirmishes with the Lyran Alliance and Wolf Clan, the first Devastator IIC's have
been posted in front-line assault clusters along side OmniMechs such as the Dire Wolf and
Turkina. Though the Devastator IIC is an extremely capable assault 'Mech by any standard,
many Jade Falcon warriors look at it as a bastard combination of Clan and Spheroid
technology and being assigned to a Devastator IIC is looked upon as a dishonor.
However, as Devastator IIC's begin to trickle into second-line formations, it is gaining
increased popularity amongst freebirth and older warriors past their prime, a fact that
angers the truebirths assigned to pilot Devastator IIC's even more.
Notable MechWarriors:
Star Commander Milko Buhallin - Earning his trial by fire in the 3058 invasion of Coventry,
Star Commander Milko Buhallin was considered a ristar and successfully became one of the
youngest Jade Falcon warriors to earn a Bloodname - however during the fighting on Machida,
Milko Buhallin had his Turkina shot from under him and was the only member of his Star to
survive the battle. Quickly being reassigned to a Night Gyr and ordered to one of saKhan
Samantha Clees' clusters, Milko Buhallin was dishonored
again when his entire Star was destroyed during fighting on Blackjack, his own Night Gyr
destroyed by a Devastator from the Fourteenth Donegal Guard. To add insult to injury, the
former ristar was assigned to pilot a Devastator IIC, as he is deemed too incompetent to
trust yet another OmniMech with.
Star Captain Jefferton - Commanding a garrison trinary on LaGrave, a planet on the Jade
Falcon/Wolf OZ border, Star Captain Jefferton was assigned to a Devastator IIC shortly
before the Wolves engaged in their campaign into the Jade Falcon OZ in early 3065. The
fighting on LaGrave was some of the most intense during the Wolf invasion, and Star Captain
Jefferton and his Devastator IIC were credited with several kills, mostly OmniMechs, and he
and his Devastator IIC have become somewhat celebrities amongst the freebirth warriors of
Clan Jade Falcon.
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Equipment Mass
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Internal Structure: Standard 10.00
Engine: 300 XL 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 20 [40] 10.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 296 18.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (rear): 12
R/L Torso: 21 30
R/L Torso (rear): 10
R/L Arm: 17 34
R/L Leg: 21 40
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER PPC CT 2 6.00
ER PPC RT 2 6.00
ER PPC LT 2 6.00
Gauss Rifle RA 6 12.00
Gauss Rifle (Ammo 16) RA 2 2.00
Gauss Rifle LA 6 12.00
Gauss Rifle (Ammo 16) LA 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 60
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 7 / (M) 7 / (L) 7, OV: 1
Armor (A): 10, Structure (S): 5
Specials: CASE, OVL
Distribution
Name/Model: Devastator IIC
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
=====================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.Gauss Rifle 4. Roll Again 4.Gauss Rifle
5.Gauss Rifle 5. Sensors 5.Gauss Rifle
6.Gauss Rifle 6. Life Support 6.Gauss Rifle
1.Gauss Rifle 1.Gauss Rifle
2.Gauss Rifle 2.Gauss Rifle
3.Gauss Rifle 3.Gauss Rifle
4. Gauss Rifle (Ammo 8) 4. Gauss Rifle (Ammo 8)
5. Gauss Rifle (Ammo 8) 5. Gauss Rifle (Ammo 8)
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3.ER PPC 3. XL Engine 3.ER PPC
4.ER PPC 4. Gyro 4.ER PPC
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1.Double Heat Sink 1. Gyro 1.Double Heat Sink
2.Double Heat Sink 2. XL Engine 2.Double Heat Sink
3.Double Heat Sink 3. XL Engine 3.Double Heat Sink
4.Double Heat Sink 4. XL Engine 4.Double Heat Sink
5. Roll Again 5.ER PPC 5. Roll Again
6. Roll Again 6.ER PPC 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Alpha Strike Conversion
Name/Model: Devastator IIC
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
==================================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
40 (Heat Sinks) = 40
2 (Movement) + 47 (Weapons) - 4 (Base) (-) 45 = -5
Offensive Equipment: = 0.000
Gauss Rifle (+) 1.245 = 1.245
Gauss Rifle (+) 1.245 = 2.490
ER PPC (+) 1.500 = 3.990
ER PPC (+) 1.500 = 5.490
ER PPC (+) 1.500 = 6.990
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 40 = 279.600
Divided by the maximum heat output - 4 (/) 45 = 6.213
Rounded up to the nearest tenth = 6.3
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Final Short Range Damage Value: 7
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
40 (Heat Sinks) = 40
2 (Movement) + 47 (Weapons) - 4 (Base) (-) 45 = -5
Offensive Equipment: = 0.000
Gauss Rifle (+) 1.500 = 1.500
Gauss Rifle (+) 1.500 = 3.000
ER PPC (+) 1.500 = 4.500
ER PPC (+) 1.500 = 6.000
ER PPC (+) 1.500 = 7.500
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 40 = 300.000
Divided by the maximum heat output - 4 (/) 45 = 6.667
Rounded up to the nearest tenth = 6.7
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 7
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Determine Long Range Damage Value
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Heat Efficiency: Unit is inefficient
40 (Heat Sinks) = 40
2 (Movement) + 47 (Weapons) - 4 (Base) (-) 45 = -5
Offensive Equipment: = 0.000
Gauss Rifle (+) 1.500 = 1.500
Gauss Rifle (+) 1.500 = 3.000
ER PPC (+) 1.500 = 4.500
ER PPC (+) 1.500 = 6.000
ER PPC (+) 1.500 = 7.500
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 40 = 300.000
Divided by the maximum heat output - 4 (/) 45 = 6.667
Rounded up to the nearest tenth = 6.7
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Final Long Range Damage Value: 7
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Convert Armor
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Standard: 296 armor points x 1 296.000 = 296.000
Armor Factor Conversion (/) 30 = 9.867
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Final Armor Value: 10
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Convert Structure
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Engine: Clan XL on a 100 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Base long-range damage is at least 1 more than the heat-modified damage = OVL
==================================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 7 (Short) + 7 (Medium) + 7 (Medium) + 7 (Long) = 28.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 30.000
Overheat Factor 1 (Overheat) (+) 1.000 = 31.000
Special Ability Factor [OVL] 1 (Overheat) x 0.25 (+) 0.250 = 31.250
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 31.250
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 25.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 27.500
Final DIR Round to nearest half point = 27.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 27.500 = 28.250
Unit's Final Point Value:
Offensive Value = 31.250
Defensive Value (+) 28.250 = 59.500
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Final Point Value: 60
Cost Breakdown
Name/Model: Devastator IIC
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
=======================================================================================================================
Structural Cost
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Armor (Standard): (296 pts) 18.5 x 10,000 185,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 225,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 425,000.00
Engine (XL): (20,000 x 300 x 100) / 75 (+) 8,000,000.00 = 8,425,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 9,325,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 9,525,000.00
Life Support: 50,000 (+) 50,000.00 = 9,575,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 9,775,000.00
Heat Sinks (Double): 20 x 6,000 (+) 120,000.00 = 9,895,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 30,000.00 = 9,925,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 9,995,000.00
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Total Structural Cost: 9,995,000.00
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Weapons and Equipment Cost
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CASE 2 x 50,000 100,000.00
ER PPC 300,000 (+) 300,000.00 = 400,000.00
ER PPC 300,000 (+) 300,000.00 = 700,000.00
ER PPC 300,000 (+) 300,000.00 = 1,000,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 1,300,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 1,600,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,600,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,600,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,600,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,600,000.00
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Total Weapons and Equipment Cost 1,600,000.00
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BattleMech Cost
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Structural Cost: 9,995,000.00
Weapons and Equipment Cost: (+) 1,600,000.00 = 11,595,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 23,190,000.00
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Final BattleMech Cost 23,190,000.00
Member Review - Sleeping Dragon : 20-Mar-2012 19:14
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
A typical example of Gauss/PPC-zilla breed. It can take a lot of hurt while beating the enemy with massive damage from it's heavy guns. It can be slowed to crawl rather quickly if it tries to use All it's PPCs at once continuously, but that doesn't hamper the 'Mech too much. If it wasn't for the fluff it would be rather bland, but as it is it's a solid machine of war.
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"Things do not change; we change." - Henry David Thoreau