BattleMech Technical Readout
Name/Model: AS8-K Atlas
Designer: Evil Atlas
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Jihad / 3070
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 23,076,000 C-Bills
Battle Value: 2,535
Chassis: Endo Steel
Power Plant: 300 XL
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
1 Gauss Rifle
2 ER Large Lasers
1 LRM 20
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with ECM Suite
Targeting & Tracking: Unknown with Active Probe
================================================================================================
Overview:
The AS8-K Atlas is an assault 'mech built by the WOB with captured clan tech. The sole
prototype was recently captured by the Iron Titans Mercenary command during a planetary
assault on Giausar in 3068.
(Notes from the creator: This 'mech was created to have 38 tons of hardened armor, which
effectively gives it twice as much armor as the stats say. It is also a mixed design, with a
streak LRM 20, a laser AMS, a bloodhound probe, an angel ECM suite, and null-sig. There is
CASE II in the empty slots in the right and left torsos. The cockpit is armored. Cost:
85,974,000.)
Capabilities:
This 'mech was created on the principle that the best offense is defense, especially when
that defense is armed with a gauss rifle. It was designed to be able to stand up to anything
short of a full power bombardment from an orbiting warship and keep fighting. The 'mech is
armed with upgraded versions of the AS7-K's weapons, along with some extra equipment. With
the experimental bloodhound probe, it is almost impossible to surprise the AS8-K.
Null-signature was added almost as an afterthought, allowing the 'mech some long-range
protection at a cost in heat efficiency. Pilots usually activated the null-sig while in a
forest, and waited for an enemy to come by. When this occured, the Atlas would leap out of
hiding and attempt to knock the opposing 'mech off its feet, then core it with a targeted
weapons barrage.
Deployment:
Only one AS8-K was ever created, and that prototype is currently under the command of
Brigadier General James Davis of the Iron Titans Mercenary command. The Iron Titans are, as
often as possible, taking assignments against the Word of Blake.
Variants:
There were schematics for the creation of a close combat variant, the AS8-D, which would
mount a heavy autocannon instead of the gauss rifle, but this variant was never produced.
Notable MechWarriors:
Brigadier General James Davis: A noble-born mechwarrior, Davis served faithfully and
tenaciously in the AFFS, and eventually left to form the Iron Titans mercenary command.
Lately, he replaced his damaged Daishi with the captured AS8-K prototype during the assault
on Giausar, and promptly destroyed a WOB Banshee and Pegasus tank in an ambush using the
null-sig, taking an amazingly small amount of damage thanks to his hardened armor.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 5.00
Engine: 300 XL 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 304 19.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (rear): 14
R/L Torso: 21 33
R/L Torso (rear): 9
R/L Arm: 17 34
R/L Leg: 21 41
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Gauss Rifle RT 6 12.00
Gauss Rifle (Ammo 16) RT 2 2.00
LRM 20 LT 4 5.00
LRM 20 (Ammo 12) LT 2 2.00
Active Probe RA 1 1.00
ER Large Laser RA 1 4.00
ECM Suite LA 1 1.00
ER Large Laser LA 1 4.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 54
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 4 / (M) 4 / (L) 4, OV: 1
Armor (A): 10, Structure (S): 5
Specials: CASE, ECM, IF1, LRM1/1/1, OVL, PRB, RCN
Distribution
Name/Model: AS8-K Atlas
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
===================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. ER Large Laser 5. Sensors 5. ER Large Laser
6. Roll Again 6. Life Support 6. Active Probe
1. Roll Again 1. Roll Again
2. ECM Suite 2. Roll Again
3. Roll Again 3. Endo Steel
4. Endo Steel 4. Endo Steel
5. Endo Steel 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3.LRM 20 3. XL Engine 3.Gauss Rifle
4.LRM 20 4. Gyro 4.Gauss Rifle
5.LRM 20 5. Gyro 5.Gauss Rifle
6.LRM 20 6. Gyro 6.Gauss Rifle
1. Roll Again 1. Gyro 1.Gauss Rifle
2. LRM 20 (Ammo 6) 2. XL Engine 2.Gauss Rifle
3. LRM 20 (Ammo 6) 3. XL Engine 3. Gauss Rifle (Ammo 8)
4. Roll Again 4. XL Engine 4. Gauss Rifle (Ammo 8)
5. Endo Steel 5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: AS8-K Atlas
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 304 x 2.5 x 1 760.000
Internal Structure (Endo Steel w/ XL Engine): 152 x 1.5 x 1 x 0.75 (+) 171.000 = 931.000
Gyro (Standard): 100 x 0.5 (+) 50.000 = 981.000
Defensive Equipment:
Active Probe (+) 12.000 = 993.000
ECM Suite (+) 61.000 = 1,054.000
Defensive Movement Factor: +2 (*) 1.20 = 1,264.800
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,264.800
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 24 (Heat Sinks) - 2 (Movement) - 31 (Weapons) = -3
Offensive Equipment:
Gauss Rifle 320.000
ER Large Laser (+) 248.000 = 568.000
ER Large Laser (+) 248.000 = 816.000
LRM 20 (+) 220.000 = 1,036.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,076.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,116.000
LRM 20 (Ammo 6) (+) 27.000 = 1,143.000
LRM 20 (Ammo 6) (+) 27.000 = 1,170.000
Total 'Mech Tonnage: (+) 100.000 = 1,270.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,270.000
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,270.000
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,264.800
Offensive Battle Rating: (+) 1,270.000 = 2,534.800
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,535
Alpha Strike Conversion
Name/Model: AS8-K Atlas
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
=====================================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
=====================================================================================================================================
Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
=====================================================================================================================================
Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
=====================================================================================================================================
Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
2 (Movement) + 31 (Weapons) - 4 (Base) (-) 29 = -5
Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
ER Large Laser (+) 1.000 = 2.000
LRM 20 (+) 1.200 = 3.200
Gauss Rifle (+) 1.245 = 4.445
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 106.680
Divided by the maximum heat output - 4 (/) 29 = 3.679
Rounded up to the nearest tenth = 3.7
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
2 (Movement) + 31 (Weapons) - 4 (Base) (-) 29 = -5
Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
ER Large Laser (+) 1.000 = 2.000
LRM 20 (+) 1.200 = 3.200
Gauss Rifle (+) 1.500 = 4.700
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 112.800
Divided by the maximum heat output - 4 (/) 29 = 3.890
Rounded up to the nearest tenth = 3.9
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 4
=====================================================================================================================================
Determine Long Range Damage Value
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Heat Efficiency: Unit is inefficient
24 (Heat Sinks) = 24
2 (Movement) + 31 (Weapons) - 4 (Base) (-) 29 = -5
Offensive Equipment: = 0.000
ER Large Laser (+) 1.000 = 1.000
ER Large Laser (+) 1.000 = 2.000
LRM 20 (+) 1.200 = 3.200
Gauss Rifle (+) 1.500 = 4.700
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 24 = 112.800
Divided by the maximum heat output - 4 (/) 29 = 3.890
Rounded up to the nearest tenth = 3.9
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Final Long Range Damage Value: 4
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Convert Armor
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Standard: 304 armor points x 1 304.000 = 304.000
Armor Factor Conversion (/) 30 = 10.133
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Final Armor Value: 10
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Convert Structure
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Engine: Clan XL on a 100 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with ECM Suite = ECM
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is equipped with forward facing LRMs = LRM1/1/1
Base long-range damage is at least 1 more than the heat-modified damage = OVL
Unit is equipped with Active Probe = PRB
Unit is equipped with Active Probe = RCN
=====================================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 4 (Long) = 16.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 18.000
Overheat Factor 1 (Overheat) (+) 1.000 = 19.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 20.000
Special Ability Factor [OVL] 1 (Overheat) x 0.25 (+) 0.250 = 20.250
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 20.250
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 25.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 27.500
Final DIR Round to nearest half point = 27.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 27.500 = 28.250
Unit's Final Point Value:
Offensive Value = 20.250
Defensive Value (+) 28.250 = 48.500
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 50.500
Force Bonus [PRB] Active Probe (+) 1.000 = 51.500
Force Bonus [RCN] Recon (+) 2.000 = 53.500
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Final Point Value: 54
Cost Breakdown
Name/Model: AS8-K Atlas
Technology: Clan
Tonnage: 100
Configuration: Biped BattleMech
=======================================================================================================================
Structural Cost
-----------------------------------------------------------------------------------------------------------------------
Armor (Standard): (304 pts) 19.0 x 10,000 190,000.00
Internal Structure (Endo Steel): 100 x 1,600 x 1 (+) 160,000.00 = 350,000.00
Myomer (Standard): 100 x 2,000 (+) 200,000.00 = 550,000.00
Engine (XL): (20,000 x 300 x 100) / 75 (+) 8,000,000.00 = 8,550,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 9,450,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 9,650,000.00
Life Support: 50,000 (+) 50,000.00 = 9,700,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 9,900,000.00
Heat Sinks (Double): 12 x 6,000 (+) 72,000.00 = 9,972,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 46,000.00 = 10,018,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 10,088,000.00
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Total Structural Cost: 10,088,000.00
=======================================================================================================================
Weapons and Equipment Cost
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Active Probe 200,000 200,000.00
CASE 2 x 50,000 (+) 100,000.00 = 300,000.00
ECM Suite 200,000 (+) 200,000.00 = 500,000.00
ER Large Laser 200,000 (+) 200,000.00 = 700,000.00
ER Large Laser 200,000 (+) 200,000.00 = 900,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 1,200,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,200,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 1,200,000.00
LRM 20 250,000 (+) 250,000.00 = 1,450,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 1,450,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 1,450,000.00
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Total Weapons and Equipment Cost 1,450,000.00
=======================================================================================================================
BattleMech Cost
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Structural Cost: 10,088,000.00
Weapons and Equipment Cost: (+) 1,450,000.00 = 11,538,000.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 23,076,000.00
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Final BattleMech Cost 23,076,000.00
Member Review - Sleeping Dragon : 25-Dec-2009 09:50
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
Ah, yes... mixed technology. How much I hate those muchkin-smelling creations. Not only that this thing takes the best clantech and IS thingies and combines them in one rather strange whole, but it also looks like certain player was able to talk his GM into giving him a rather unbalanced item... Oh well, I'm to rate 'Mech, not the motives behind it's construction... there is no mixed tech present on the 'Mech at the moment by the way.
The 'Mech can't handle the heat produced by it's weapons and without any meaningful brackets, which is a shame, but at the moment it's the only problem with the 'Mech aside from it being just another Atlas IIC around.
If it really had all those things you've named in fluff, it would be grossly overweight, overheating and yet somewhat under-gunned. The fluff could use some rework, but I don't think that would save the design from mediocrity. Have some ambition and try something new! You have the talent! ;)
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"Change is the constant, the signal for rebirth, the egg of the phoenix." - Christina Baldwin