BattleMech Technical Readout
Name/Model: Onslaught
Designer: master arminas
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 70
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 16,571,912 C-Bills
Battle Value: 3,153
Chassis: Endo Steel
Power Plant: 350 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
3 ER PPCs
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown with Advanced Targeting Computer
================================================================================================
Overview:
The second BattleMech designed for Clan Goliath Scorpion as part of their upgrades in the
wake of Operation Revival was the Onslaught. Designed in homage to the ancient Awesome
assault 'Mech of the SLDF, scientists and engineers managed to reduce overall weight,
increase speed, and provide 50% greater firepower from the precise and deadly PPCs of the
original.
Approved for limited production in 3052, the first prototype was field tested on Roche in
3055. Both Khans of the Clan were impressed with the war machine, but the high cost of
production limited the numbers that could be fielded. Nonetheless, by the end of the year,
the first examples were in service with the garrison forces of the Clan.
Despite the lack of versatility associated with a conventional BattleMech instead of the
multi-mission OmniMech, many front-line Scorpion Warriors launched trials of possession for
the new machines. When questioned on the practice, the Khans learned that the warriors
considered the design the epitomy of what a 'Mech--Battle or Omni--should be.
Capabilities:
Weighing in at 70 tons, the Onslaught is the heaviest of the new Goliath Scorpion designs.
Based upon the venerable Awesome chassis, engineers managed to retain a nearly identical
weapons arrangement, albeit with far more deadly individual weapon systems.
Three ER PPCs provide sustain direct-fire that few other 'Mechs--front-line or
second-line--can match, let alone sustain. A single ER Small Laser provides the only
back-up weapon for the unit and was included almost certainly as little more than a
concession to the original.
These weapons produce a massive amount of heat, but the Onslaught is more than capable of
dealing with that. Twenty-one double strength heat sinks give the Warrior assigned to an
Onslaught the ability to continually fire his ER PPCs in a 3-2-3 pattern without
signifigantly degrading his machine.
In addiiton, Clan engineers included an advanced targeting computer--a common feature on all
Scorpion 'Mechs. This targeting computer allows the Warrior to concentrate the ER PPCs--one
of the highest damage weapons available to the Clans--on a single hit location. A three-PPC
salvo is capable of of penetrating even the center torso armor of the Dire Wolf in a single
shot and more often than not will amputate an arm or leg from nearly any 'Mech currently in
operation.
Eleven tons of ferro-fibrous armor give the Onslaught the ability to sustain damage and keep
fighting--while not as thick as the plates of the original design, one must remember that
this 'Mech is ten tons lighter.
Engineers had one final surprise for those who were still familiar with the Onslaught's
predecessor. Instead of plodding along at a mere 54 kilometers per hour as the original
did, the use of a 350XL fusion engine gave the Onslaught a maximum ground speed of 86.4
kilometers per hour. This increase in speed allows the Scorpions to use this 'Mech in a
heavy cavalry role, supporting lighter units as needed, while still serving as the mailed
fist of the garrison forces.
Deployment:
Originally intended to serve as the heavy force of the garrison units defending Scorpion
holdings, slow production and high cost have made this 'Mech relatively rare. Added to that
are many front-line warriors who seek to pilot these machines. Many garrison clusters are
lucky to have just one of these 'Mechs--none possess more than three.
Currently, only the Scorpions field this design, though several Clans--including Jade Falcon
and Star Adder--have announced their intention to secure manufacturing rights in trials of
possession.
Variants:
At the present time, the Khans are quite pleased with the Onslaught and have offered no
variations upon the chassis for even limited production.
Notable MechWarriors:
Star Commander Amanda Kirov was recently assigned to the 4th Scorpion Cuirassiers of Alpha
Galaxy. During her Trial of Posistion, Amanda managed to defeat two of her opponents, but
was in turn forced to eject by the third.
Three years later, the young Star Commander--already proving herself a ristar--earned a
Kirov Bloodname by competing in the Grand Melee and then winning through all competition.
Her feat earned her a place in Alpha Galaxy and the offer of a promotion to Star Captain.
She refused, requesting instead assignment to one of the brand-new Onslaught BattleMechs.
Amused by her actions, the Khans granted her request and eassigned her to the 24th
Cuirassiers--the traditional command of the senior Khan of the Clan.
When asked by the Khan why she turned down the promotion, she answered him with the
following. 'I can earn my rank as Star Captain at any time, my Khan. When I feel I have
learned all there is to leading a star, then I shall lead a Trinary, and then a Cluster. In
the meantime, my new BattleMech shall serve both myself and the Clan well.'
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 3.50
Engine: 350 XL 15.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 21 [42] 11.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 211 11.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 30
Center Torso (rear): 8
R/L Torso: 15 22
R/L Torso (rear): 8
R/L Arm: 11 22
R/L Leg: 15 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Small Laser H 1 0.50
ER PPC RT 2 6.00
Targeting Computer RT 4 4.00
ER PPC LT 2 6.00
ER PPC RA 2 6.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 53
TP: BM, SZ: 3, TMM: 2, MV: 10"
Damage: (S) 6 / (M) 6 / (L) 5, OV: 0
Armor (A): 7, Structure (S): 4
Specials: ENE
Distribution
Name/Model: Onslaught
Technology: Clan
Tonnage: 70
Configuration: Biped BattleMech
=====================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. ER Small Laser 4.ER PPC
5. Endo Steel 5. Sensors 5.ER PPC
6. Endo Steel 6. Life Support 6. Endo Steel
1. Endo Steel 1. Endo Steel
2. Ferro-Fibrous 2. Ferro-Fibrous
3. Ferro-Fibrous 3. Ferro-Fibrous
4. Ferro-Fibrous 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3.ER PPC 3. XL Engine 3.ER PPC
4.ER PPC 4. Gyro 4.ER PPC
5.Double Heat Sink 5. Gyro 5.Targeting Computer
6.Double Heat Sink 6. Gyro 6.Targeting Computer
1.Double Heat Sink 1. Gyro 1.Targeting Computer
2.Double Heat Sink 2. XL Engine 2.Targeting Computer
3.Double Heat Sink 3. XL Engine 3.Double Heat Sink
4.Double Heat Sink 4. XL Engine 4.Double Heat Sink
5. Endo Steel 5.Double Heat Sink 5. Endo Steel
6. Ferro-Fibrous 6.Double Heat Sink 6. Ferro-Fibrous
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5.Double Heat Sink 5.Double Heat Sink
6.Double Heat Sink 6.Double Heat Sink
Battle Value Breakdown
Name/Model: Onslaught
Technology: Clan
Tonnage: 70
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 211 x 2.5 x 1 527.500
Internal Structure (Endo Steel w/ XL Engine): 107 x 1.5 x 1 x 0.75 (+) 120.375 = 647.875
Gyro (Standard): 70 x 0.5 (+) 35.000 = 682.875
Defensive Movement Factor: +3 (*) 1.30 = 887.738
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 887.738
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 42 (Heat Sinks) - 2 (Movement) - 47 (Weapons) = -1
Offensive Equipment:
ER PPC 515.000
ER PPC (+) 515.000 = 1,030.000
ER PPC (+) 515.000 = 1,545.000
ER Small Laser (+) 38.750 = 1,583.750
Total 'Mech Tonnage: (+) 70.000 = 1,653.750
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 2,265.638
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 2,265.638
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 887.738
Offensive Battle Rating: (+) 2,265.638 = 3,153.375
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 3,153
Alpha Strike Conversion
Name/Model: Onslaught
Technology: Clan
Tonnage: 70
Configuration: Biped BattleMech
===================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 70 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
===================================================================================================================
Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"
===================================================================================================================
Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
42 (Heat Sinks) = 42
2 (Movement) + 47 (Weapons) - 4 (Base) (-) 45 = -3
Offensive Equipment: = 0.000
ER Small Laser [Targeting Computer] (+) 0.550 = 0.550
ER PPC [Targeting Computer] (+) 1.650 = 2.200
ER PPC [Targeting Computer] (+) 1.650 = 3.850
ER PPC [Targeting Computer] (+) 1.650 = 5.500
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 42 = 231.000
Divided by the maximum heat output - 4 (/) 45 = 5.133
Rounded up to the nearest tenth = 5.2
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Final Short Range Damage Value: 6
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
42 (Heat Sinks) = 42
2 (Movement) + 47 (Weapons) - 4 (Base) (-) 45 = -3
Offensive Equipment: = 0.000
ER Small Laser [Targeting Computer] (+) 0.550 = 0.550
ER PPC [Targeting Computer] (+) 1.650 = 2.200
ER PPC [Targeting Computer] (+) 1.650 = 3.850
ER PPC [Targeting Computer] (+) 1.650 = 5.500
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 42 = 231.000
Divided by the maximum heat output - 4 (/) 45 = 5.133
Rounded up to the nearest tenth = 5.2
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Final Medium Range Damage Value: 6
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
42 (Heat Sinks) = 42
2 (Movement) + 45 (Weapons) - 4 (Base) (-) 43 = -1
Offensive Equipment: = 0.000
ER PPC [Targeting Computer] (+) 1.650 = 1.650
ER PPC [Targeting Computer] (+) 1.650 = 3.300
ER PPC [Targeting Computer] (+) 1.650 = 4.950
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 42 = 207.900
Divided by the maximum heat output - 4 (/) 43 = 4.835
Rounded up to the nearest tenth = 4.9
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Final Long Range Damage Value: 5
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Convert Armor
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Ferro-Fibrous: 211 armor points x 1 211.000 = 211.000
Armor Factor Conversion (/) 30 = 7.033
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Final Armor Value: 7
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Convert Structure
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Engine: Clan XL on a 70 ton BattleMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit contains no explosive components = ENE
===================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 6 (Short) + 6 (Medium) + 6 (Medium) + 5 (Long) = 23.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 24.500
Overheat Factor 0 (Overheat) (+) 0.000 = 24.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 24.500
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 18.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 21.600
Final DIR Round to nearest half point = 21.500
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 21.500 = 22.750
Unit's Final Point Value:
Offensive Value = 24.500
Defensive Value (+) 22.750 = 47.250
Agile [2 (TMM) - 1] x 6 (Medium) (+) 6.000 = 53.250
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Final Point Value: 53
Cost Breakdown
Name/Model: Onslaught
Technology: Clan
Tonnage: 70
Configuration: Biped BattleMech
=====================================================================================================================
Structural Cost
---------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (211 pts) 11.0 x 20,000 220,000.00
Internal Structure (Endo Steel): 70 x 1,600 x 1 (+) 112,000.00 = 332,000.00
Myomer (Standard): 70 x 2,000 (+) 140,000.00 = 472,000.00
Engine (XL): (20,000 x 350 x 70) / 75 (+) 6,533,333.33 = 7,005,333.33
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 8,205,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 8,405,333.33
Life Support: 50,000 (+) 50,000.00 = 8,455,333.33
Sensors: 70 x 2,000 (+) 140,000.00 = 8,595,333.33
Heat Sinks (Double): 21 x 6,000 (+) 126,000.00 = 8,721,333.33
Arm Actuators: 70 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 26,600.00 = 8,747,933.33
Leg Actuators: 70 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 49,000.00 = 8,796,933.33
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Total Structural Cost: 8,796,933.33
=====================================================================================================================
Weapons and Equipment Cost
---------------------------------------------------------------------------------------------------------------------
ER PPC 300,000 300,000.00
ER PPC 300,000 (+) 300,000.00 = 600,000.00
ER PPC 300,000 (+) 300,000.00 = 900,000.00
ER Small Laser 11,250 (+) 11,250.00 = 911,250.00
Targeting Computer 4 x 10,000 (+) 40,000.00 = 951,250.00
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Total Weapons and Equipment Cost 951,250.00
=====================================================================================================================
BattleMech Cost
---------------------------------------------------------------------------------------------------------------------
Structural Cost: 8,796,933.33
Weapons and Equipment Cost: (+) 951,250.00 = 9,748,183.33
BattleMech Cost Multiplier: 1 + (70 / 100) (*) 1.70 = 16,571,911.67
---------------------------------------------------------------------------------------------------------------------
Final BattleMech Cost 16,571,912.00
Member Review - Sleeping Dragon : 01-Jul-2009 23:17
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
According to my standards this is no second line 'Mech. I consider it to be a front line 'Mech that has what it takes to stand with clan omnis... Which leaves me thinking, whether it wouldn't be easier to repod a Summoner or a Timber Wolf for the same task...
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"Never forget what a man says to you when he is angry." - Henry Ward Beecher