BattleMech Technical Readout
Name/Model: Ono ON-3F
Designer: Enra
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 65
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 5,558,960 C-Bills
Battle Value: 1,374
Chassis: Standard
Power Plant: 260 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Standard
Armament:
1 PPC
1 SRM 6
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
A design doomed to failure, the Ono was the brain child of Donovan Kurita. Born from a
Combine noble and a no name mistress who rose to the rank of Hauptmann within the Steiner
military, Donovan was considered an embarrassment since birth. Subject to scandal, the Ono
seems to have inherited the Dragon's disdain.
Because of his upbringing, Donovan was stubborn and determined to prove his worth by taking
several other hated concepts and pushing forward.
Hoping to capitalize on what little he could gain from his name, Donovan had hoped to erase
the stigma of his existence by developing a Mech which would bring the DCMS the same success
that the Hatchetman had brought it's enemies.
Using several rediscovered Von Rohrs/Hebis chassis and the Hatchet's acquired through
salvage, the Ono was born following the ensuing peace after the War of 3039.
Capabilities:
Thirteen tons of armor provides the Ono with nearly maximum armor protection, allowing the
design to withstand considerable punishment.
120 meter jump jets were added in order to maintain mobility on par with it's predecessor.
This coupled with it's Fourteen heat sinks gives the mech considerable endurance in many
situations.
A Magna Hellstar PPC was equipped to provide the Ono with some long range firepower. This
weapon compared well to the Hatchetman's AC/10, providing similiar damage while
simultaneously increasing it's range and eliminating the need for ammo on it's primary
weapon.
At nearly double the weight, the Hatchet which is supposed to be the design's true claim to
fame, performed well under test. To support this weapon, twin Medium Lasers were installed,
accompanied by a SRM 6 missle system for additional close range power.
Deployment:
Despite performing well in mock simulations, it's performances were considered to marginal
to be deemed worthy of production. Being 20 tons heavier than it's counterpart, opponents
of the Ono viewed the Mech to have only a slight edge over the Hatchetman.
This rating, coupled with the fact that the DCMS despised the idea of using such a barbaric
weapon that originated from it's enemy, basing the Mech off a chassis that reminded the
Combine people of the horrible Von Rohrs legacy, and originating from someone who was
already deemed a disgrace in everyone's eyes, the High Command gave the design a failing
grade.
Only the original four prototypes were then produced and these were taken with Donovan
during his self imposed exile.
Notable MechWarriors:
Because this mech's existence mirrors his own so much, Donovan Kurita is the most famous
person that everyone seems to be trying to forget. This castout, left Combine space in
order to become a pirate and live a life free from society.
A skilled mechwarrior, Donovan has raided many Combine worlds, venting his anger and
frustrations on the people whom he believed abandoned him.
Though he left to be free, he still seems to be chained to the past.
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Equipment Mass
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Internal Structure: Standard 6.50
Engine: 260 Fusion 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Single): 14 4.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 208 13.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 32
Center Torso (rear): 7
R/L Torso: 15 24
R/L Torso (rear): 6
R/L Arm: 10 20
R/L Leg: 15 30
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
SRM 6 RT 2 3.00
SRM 6 (Ammo 15) RT 1 1.00
2 Medium Lasers LT 2 2.00
Hatchet RA 5 5.00
PPC LA 3 7.00
2 Jump Jets RL 2 2.00
2 Jump Jets LL 2 2.00
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Alpha Strike Statistics
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Point Value (PV): 33
TP: BM, SZ: 3, TMM: 1, MV: 8"j
Damage: (S) 2 / (M) 2 / (L) 1, OV: 1
Armor (A): 7, Structure (S): 5
Specials: MEL
Distribution
Name/Model: Ono ON-3F
Technology: Inner Sphere
Tonnage: 65
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Heat Sink 4. Hand Actuator
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1.PPC 1.Hatchet
2.PPC 2.Hatchet
3.PPC 3.Hatchet
4. Heat Sink 4.Hatchet
5. Roll Again 5.Hatchet
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Medium Laser 1. Fusion Engine 1.SRM 6
2. Medium Laser 2. Fusion Engine 2.SRM 6
3. Roll Again 3. Fusion Engine 3. SRM 6 (Ammo 15)
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Heat Sink 5. Roll Again
6. Roll Again 6. Heat Sink 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: Ono ON-3F
Technology: Inner Sphere
Tonnage: 65
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 208 x 2.5 x 1 520.000
Internal Structure (Standard w/ Fusion Engine): 104 x 1.5 x 1 x 1 (+) 156.000 = 676.000
Gyro (Standard): 65 x 0.5 (+) 32.500 = 708.500
Explosive Ammunition: 1 Critical Space (-) 15.000 = 693.500
Defensive Movement Factor: +2 (*) 1.20 = 832.200
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Final Defensive Battle Rating: 832.200
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Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 14 (Heat Sinks) - 4 (Movement) - 20 (Weapons) = -4
Offensive Equipment:
PPC 176.000
SRM 6 (+) 59.000 = 235.000
Medium Laser (+) 46.000 = 281.000
Medium Laser [Inefficient] (+) 23.000 = 304.000
Hatchet (+) 19.500 = 323.500
SRM 6 (Ammo 15) (+) 7.000 = 330.500
Total 'Mech Tonnage: (+) 65.000 = 395.500
Speed Factor: 6 (Run) + 2 (Jump) (*) 1.370 = 541.835
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 541.835
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 832.200
Offensive Battle Rating: (+) 541.835 = 1,374.035
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,374
Alpha Strike Conversion
Name/Model: Ono ON-3F
Technology: Inner Sphere
Tonnage: 65
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 65 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
Jumping Movement: 4 (Jump) = 8"j
Jumping Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
14 (Heat Sinks) = 14
4 (Movement) + 20 (Weapons) - 4 (Base) (-) 20 = -6
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
PPC (+) 0.750 = 1.750
SRM 6 (+) 0.800 = 2.550
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 14 = 35.700
Divided by the maximum heat output - 4 (/) 20 = 1.785
Rounded up to the nearest tenth = 1.8
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Final Short Range Damage Value: 2
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
14 (Heat Sinks) = 14
4 (Movement) + 20 (Weapons) - 4 (Base) (-) 20 = -6
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
SRM 6 (+) 0.800 = 1.800
PPC (+) 1.000 = 2.800
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 14 = 39.200
Divided by the maximum heat output - 4 (/) 20 = 1.960
Rounded up to the nearest tenth = 2.0
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
14 (Heat Sinks) = 14
4 (Movement) + 10 (Weapons) - 4 (Base) (-) 10 = 4
Offensive Equipment: = 0.000
PPC (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 208 armor points x 1 208.000 = 208.000
Armor Factor Conversion (/) 30 = 6.933
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Final Armor Value: 7
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Convert Structure
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Engine: Inner Sphere Fusion on a 65 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------
Unit is equipped with Hatchet = MEL
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 7.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 8.500
Overheat Factor 1 (Overheat) (+) 1.000 = 9.500
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 10.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 10.000
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 19.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 20.900
Final DIR Round to nearest half point = 21.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") + 0.5 (Jump-capable) = 1.500
Final DIR Defensive Interaction Rating (+) 21.000 = 22.500
Unit's Final Point Value:
Offensive Value = 10.000
Defensive Value (+) 22.500 = 32.500
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Final Point Value: 33
Cost Breakdown
Name/Model: Ono ON-3F
Technology: Inner Sphere
Tonnage: 65
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Standard): (208 pts) 13.0 x 10,000 130,000.00
Internal Structure (Standard): 65 x 400 x 1 (+) 26,000.00 = 156,000.00
Myomer (Standard): 65 x 2,000 (+) 130,000.00 = 286,000.00
Engine (Fusion): (5,000 x 260 x 65) / 75 (+) 1,126,666.67 = 1,412,666.67
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,312,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,512,666.67
Life Support: 50,000 (+) 50,000.00 = 2,562,666.67
Sensors: 65 x 2,000 (+) 130,000.00 = 2,692,666.67
Heat Sinks (Single): 4 x 2,000 (+) 8,000.00 = 2,700,666.67
Arm Actuators: 65 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 29,900.00 = 2,730,566.67
Leg Actuators: 65 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 45,500.00 = 2,776,066.67
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Total Structural Cost: 2,776,066.67
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Weapons and Equipment Cost
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Hatchet 5 x 5,000 25,000.00
Jump Jets 65 x (4 x 4) x 200 (+) 208,000.00 = 233,000.00
Medium Laser 40,000 (+) 40,000.00 = 273,000.00
Medium Laser 40,000 (+) 40,000.00 = 313,000.00
PPC 200,000 (+) 200,000.00 = 513,000.00
SRM 6 80,000 (+) 80,000.00 = 593,000.00
SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 593,000.00
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Total Weapons and Equipment Cost 593,000.00
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BattleMech Cost
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Structural Cost: 2,776,066.67
Weapons and Equipment Cost: (+) 593,000.00 = 3,369,066.67
BattleMech Cost Multiplier: 1 + (65 / 100) (*) 1.65 = 5,558,960.00
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Final BattleMech Cost 5,558,960.00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
All in all a good brawler with a serious long range weapon. Good armor, jump jets for close combat mobility and a hatchet heavy enough for head chopping capability make this a dangerous foe under the right circumstances. The (planned) introduction is a bit late for a mech with only succession war equipment.
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Member Review - Sleeping Dragon : 01-Jul-2009 23:17
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
A well armored and respectably armed 'Mech for lvl 1 tech, but it should have come sooner. It would be a very good unit for the war of 3039, but it gets outdated quickly without upgrades. With the clans and newer IS units reaching the battlefield in greater numbers the Ono has to retreat either to the role of an ambusher, or to that of a shield. Attempting to run down the enemy while catching the shots that would otherwise target better armed units behind it. It's armament resemble the old 5SS Thunderbolt, but the heat dissipation lacks the capacity to handle everything. Nothing an experienced pilot couldn't handle. I think that using the right terrain and aggressive tactics would be the key to this 'Mech. No foolish fire exchanges with gauss carriers.
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"Only when we are no longer afraid do we begin to live." - Dorothy Thompson