BattleMech Technical Readout
Name/Model: Clankiller CLK-6S
Designer: jymset
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 90
Configuration: Biped BattleMech
Era/Year: Civil War / 3062
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 15,409,000 C-Bills
Battle Value: 2,290
Chassis: Endo Steel
Power Plant: 270 Light Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE
Armament:
2 Gauss Rifles
1 LB 10-X AC
5 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
[author's note: I did not change my old fluff for the Clankiller; I wanted to leave it as
intended. I merely added the small paragraph about its use in the FedCom Civil war. Then I
added variants. The CRK-C was the reason why I revisited the design, the CRK-6S seemed
obligatory (though I was not particularly enthusiastic about it) and the CRK-7R was
something that I had been interested for a couple of years but never got around implementing
until now. Obviously, it completely changes the profile of this design, yet remains true to
its roots. Please note that under Total Warfare, it is tournament legal; ie. no longer lvl
3.]
3052 witnessed a unique method of 'mech design: When FedCom and Draconis Combine engineering
teams cooperated to relocate the last existing FRR 'mech manufacturing plant, they also
designed an assault 'mech that was capable of fighting and beating clan machines, the
Gunslinger.
There were also several Star Corps scientists amongst the design team. Fully informed that
their company was planning the reconstruction of their old 'mech factory site on Son Hoa,
they took careful note of the results of the round table.
When the Star Corps facility reopened in 3057, they manufactured a new assault 'mech, next
to the venerable Highlander and Emperor designs, for which they had even constructed a new
orbital facility: the CLK-5R Clankiller.
Capabilities:
The CLK-5R was constructed to the same specifications as the GUN-1RD Gunslinger, and is of
the same weight as the two other Star Corps designs, the Highlander and Emperor.
While it seems like a symbioses of its siblings, with a Highlander body and Emperor arms, it
is in fact a completely new design. As such, it was the first of the three assault 'mechs
able to use the new endo steel manufactured in the orbital facility.
Star Corps has included several improvements over the Gunslinger, keeping in mind that this
'mech has the same mission profile: fighting Clan units on equal terms. The fact that the
Clankiller mounts less than its maximum armor was a calculted choice - experience had shown
that most casualities resulted in critical damage in vital equipment, rather than a complete
destruction of armour. Thus it mounts a standard engine and CASE for its ammunition and
volatile gauss rifle. The armament was expanded from the Gunslinger: apart from the
efficient gauss rifle and standard medium lasers, another weapon was found to be on par with
the Clan version: the Imperator LB-X autocannons mounted on the Emperor. Thus it was decided
to mount only one gauss rifle, adding two LB-X cannons instead. The result is a design that
has the long-range ballistic firepower of both the Emperor and Highlander in one, making it
truly formidable against even Clan designs!
All the secondary equipment found on the Gunslinger, apart from the medium lasers, was
eliminated: since this design was intended for straight pitched battles, jump jets (horribly
heavy for such a large design) or rear-mounted lasers did not seem necessary. Instead, the
medium lasers were mounted in several different locations, inluding the arms, to give a wide
arc of fire
Deployment:
Unlike the Emperor, this design is still sold exclusively to Lyran and Draconis units on the
Clan border, giving discounts to units which also fielded the Gunslinger. By having a direct
comparison, Star Corps hoped to show the superiority of their design. The excellent sales
figures of recent years prove that they were right!
This of course meant that the design was also fielded in large numbers against Allied troops
during the FedCom Civil War. With its deadly image of the Clankiller already established, it
came as no surprise that it wreaked havoc amonst Inner Sphere formations at will. Ever since
the opening shots of this horrible conflict, the Clankillers suffix was regularly dropped;
its new, unofficial name "Killer" is a melancholy testament to the ever-increasing lethality
of modern combat.
Variants:
A variant of the CLK-5R was a long time in waiting. In fact, apart from the obligatory C3
field-refit in Kuritan space, no party had attempted to modify the Clankiller at all - the
base model was just that deadly.
It was only the opening shots of Word of Blake's Jihad that reminded all other parties in
the Inner Sphere of the excellent efficiency that C3 networks provided. The increased demand
by all customers led Star Corps to finally introduce an official factory-made "C" version of
the Clankiller. The only difference to the earlier Kuritan field refit (which replaces the
head-mounted medium Laser with the C3 link) is a slight redistribution of the ammunition
bins, in answer to earlier criticism of the base model.
To further increase the deadly effect of the Clankiller, Star Corps also developed a light
fusion engine version in the early 3060s for their Lyran Alliance customers. This enabled a
swap to two Gauss Rifles and one LB-X cannon. This -6S version remains rare for several
reasons. For one, there are many dual-Gauss competitors in the rosters of the Lyran
Alliance. And then the increase of firepower is not universally deemed worth the loss of
durability, flexibility and its higher cost.
Nevertheless, this foray into powerplant diversification bore great fruits with the
Jihad-era introduction of the CLK-7R. This complete revamp of the "Killer" concentrates on
resiliency over firepower, by utilising compact engines and gyros. In order to make space
for these changes, the Gauss Rifle had to be dropped, greatly cutting down the long-range
firepower. This experiment was deemed worth it; the CLK-7R was further enhanced with the
inclusion of Stealth Armour (with know-how being transferred from the Menke's production of
the EMP-6L and -7L) and the number of medium Lasers were increased. This reimagining of the
Clankiller turns it from an offensive to a defensive unit. Its strengths remain the
utilitarian choice of effective weapons, while its survivability is second to none.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 4.50
Engine: 270 Light Fusion 11.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 248 15.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 41
Center Torso (rear): 12
R/L Torso: 19 26
R/L Torso (rear): 10
R/L Arm: 15 30
R/L Leg: 19 27
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser H 1 1.00
2 Medium Lasers CT 2 2.00
CASE RT 1 0.50
Gauss Rifle (Ammo 8) RT 1 1.00
LB 10-X AC RT 6 11.00
LB 10-X AC (Ammo 20) RT 2 2.00
CASE LT 1 0.50
Gauss Rifle (Ammo 8) LT 1 1.00
Gauss Rifle RA 7 15.00
Gauss Rifle (Ammo 8) RA 1 1.00
Medium Laser RA 1 1.00
Gauss Rifle LA 7 15.00
Gauss Rifle (Ammo 8) LA 1 1.00
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 50
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 6 / (M) 7 / (L) 4, OV: 0
Armor (A): 8, Structure (S): 5
Specials: CASE, FLK1/1/1
Distribution
Name/Model: Clankiller CLK-6S
Technology: Inner Sphere
Tonnage: 90
Configuration: Biped BattleMech
============================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3.Gauss Rifle 3. Cockpit 3.Gauss Rifle
4.Gauss Rifle 4. Medium Laser 4.Gauss Rifle
5.Gauss Rifle 5. Sensors 5.Gauss Rifle
6.Gauss Rifle 6. Life Support 6.Gauss Rifle
1.Gauss Rifle 1.Gauss Rifle
2.Gauss Rifle 2.Gauss Rifle
3.Gauss Rifle 3.Gauss Rifle
4. Medium Laser 4. Medium Laser
5. Gauss Rifle (Ammo 8) 5. Gauss Rifle (Ammo 8)
6. Endo Steel 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. Light Fusion Engine 1. Light Fusion Engine 1. Light Fusion Engine
2. Light Fusion Engine 2. Light Fusion Engine 2. Light Fusion Engine
3. Gauss Rifle (Ammo 8) 3. Light Fusion Engine 3.LB 10-X AC
4. CASE 4. Gyro 4.LB 10-X AC
5. Endo Steel 5. Gyro 5.LB 10-X AC
6. Endo Steel 6. Gyro 6.LB 10-X AC
1. Endo Steel 1. Gyro 1.LB 10-X AC
2. Endo Steel 2. Light Fusion Engine 2.LB 10-X AC
3. Endo Steel 3. Light Fusion Engine 3. Gauss Rifle (Ammo 8)
4. Endo Steel 4. Light Fusion Engine 4. LB 10-X AC (Ammo 10)
5. Endo Steel 5. Medium Laser 5. LB 10-X AC (Ammo 10)
6. Endo Steel 6. Medium Laser 6. CASE
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
0 out of 0 users (0.00%) have found this review useful
Rating:
4.50
Comment:
Ok, anyone would fear this if encountered on the battlefield. The gauss/LB-X combination would punch big holes into enemy armor while sandblasting it with cluster ammo. Five medium lasers are a formidable last line of defense. The light engine and CASE will make this more durable if compared to an XL engine.
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Member Review - Sleeping Dragon : 13-Jan-2009 20:16
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Hey, this thing is actually able to fight the clans on their own turf. Sure that they'll have better equipment, but not THAT much. Two gauss guns are nothing to scoff at and they are suported by one of the best ranged crit seekers arund. Five MLs are also a solid backup, so I'm all for the design. Nothing fancy here, only a slow hulking monster and raw firepower. An improvement over the 5R.
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"Fear not those who argue but those who dodge." - Marie Ebner von Eschenbach