BattleMech Technical Readout
Name/Model: Cyclops II
Designer: master arminas
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 90
Configuration: Biped BattleMech
Era/Year: Star League / 2750
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 10,266,460 C-Bills
Battle Value: 1,739
Chassis: Endo Steel
Power Plant: 360 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE
Armament:
1 LB 10-X AC
1 LRM 10 w/ Artemis IV FCS
1 SRM 6 w/ Artemis IV FCS
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
Following the successful upgrade of the Banshee to the Banshee II in 2754, the SLDF began a
massive project to upgrade other 'Mechs for its Royal formations. Among those chosen was
the 'Mech of choice for commanders--the Cyclops.
Capabilities:
Endo-steel internal structure formed the core of this new 'Mech, along with 10 double heat
sinks replacing the 12 standards of the original model. All of the weight saved went into
increasing the armor from 10 tons to 16.5 tons of standard composite plating. This one
change alone brought rave reviews from the commanding officers assigned to the older model
Cyclops.
Engineers removed the massive AC-20 and ammunition as well, fitting one of the new and light
LB-10X guns in its place. This saved five tons and doubled the range of the Cyclops main
weapon as well. The SRM-4 launcher was removed and replaced with a SRM-6 model, along with
Artemis IV Fire-Control Systems and a ton of ammo. The LRM-10 was retained, but gained
Artemis IV FCS and a second ton of ammunition. CASE was added to both torsoes as well. The
engineers decided to retain both of the medium lasers of the original design.
This new Cyclops II was much better as a commander's Mech. Still mobile enough to move
across the battlefield, now it had guns that could reach out and touch an opponent, if for
less overall damage than before. The massive increase in armor, however, made field
commanders estatic.
The best news for the SLDF, though, was the price. 10,657,860 Star League dollars was a
mere 1,440,200 more than the older model--a steal by any measure for the increase in
survivability.
Deployment:
Assigned exclusively to Royal formations, the Cyclops II was never abundant enough to be
given tasks other than the one it was designed for--command and control. Given to either a
CO or XO of a Battalion or Regiment, these 'Mechs allowed SLDF Royal units to function on
the move with command and control normally restricted to slow moving and vulnerable HQ
vehicles. Nearly every Royal Battalion and Regiment had at least one of these command
'Mechs, but few had more than that.
After the Liberation, Kerensky conducted a survey of units that survived. In that study, he
was stunned to learn that Royal units equipped with the Cyclops II had 64% fewer casulaties
among the officers assigned to the 'Mech as 'normal' SLDF units equipped with the older
model. Most of the Cyclops IIs left the Inner Sphere on the Exodus along with Kerensky just
a few short years later.
Variants:
The only variant was the Cyclops II-A, which removed the LRM-10 launcher, ammo, and A-IV FCS
and replaced it with 4 jump jets. This unit was assigned to more mobile battalions and
regiments. Few survived the Liberation.
Notable MechWarriors:
Major Amy Winters was given her Cyclops II-A ('Evil Eye') after being reassigned to
Kerensky's personnel guard detail just before the Invasion of Terra. Landing in Moscow, she
found herself coordinating the General's guard as well as acting as his bodyguard. During
the drive on the Unity City later in the campaign, Major Winters placed her 'Mech between
the General and four Rim World Hetzers that had ambushed them as they retreated. Despite
heavy armor damage, she did withdraw after the General and called in thirty-two Arrow IV
bombardment missiles on the slow moving Hetzers as they pulled back across the Columbia
river.
Years later, now-Colonel Winters was scheduled to board ship for the Exodus, remaining the
commander of the General's personal guard, but was killed by a drunk driver three days
before she was scheduled to lift from Terra.
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Equipment Mass
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Internal Structure: Endo Steel 4.50
Engine: 360 Fusion 33.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 264 16.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 38
Center Torso (rear): 9
R/L Torso: 19 30
R/L Torso (rear): 8
R/L Arm: 15 30
R/L Leg: 19 36
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Weapons and Ammo Location Critical Tonnage
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CASE RT 1 0.50
LB 10-X AC RT 6 11.00
LB 10-X AC (Ammo 20) RT 2 2.00
CASE LT 1 0.50
LRM 10 w/ Artemis IV FCS LT 3 6.00
LRM 10 (Ammo 24) LT 2 2.00
SRM 6 w/ Artemis IV FCS LT 3 4.00
SRM 6 (Ammo 15) LT 1 1.00
Medium Laser RA 1 1.00
Medium Laser LA 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 46
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 4 / (M) 4 / (L) 2, OV: 0
Armor (A): 9, Structure (S): 7
Specials: CASE, FLK1/1/1, IF1
Distribution
Name/Model: Cyclops II
Technology: Inner Sphere
Tonnage: 90
Configuration: Biped BattleMech
====================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Endo Steel 4. Hand Actuator
5. Medium Laser 5. Sensors 5. Medium Laser
6. Endo Steel 6. Life Support 6. Endo Steel
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.LRM 10 1. Fusion Engine 1.LB 10-X AC
2.LRM 10 2. Fusion Engine 2.LB 10-X AC
3. Artemis IV FCS 3. Fusion Engine 3.LB 10-X AC
4. LRM 10 (Ammo 12) 4. Gyro 4.LB 10-X AC
5. LRM 10 (Ammo 12) 5. Gyro 5.LB 10-X AC
6.SRM 6 6. Gyro 6.LB 10-X AC
1.SRM 6 1. Gyro 1. LB 10-X AC (Ammo 10)
2. SRM 6 (Ammo 15) 2. Fusion Engine 2. LB 10-X AC (Ammo 10)
3. Artemis IV FCS 3. Fusion Engine 3. Endo Steel
4. Endo Steel 4. Fusion Engine 4. Endo Steel
5. Endo Steel 5. Endo Steel 5. Endo Steel
6. CASE 6. Endo Steel 6. CASE
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Cyclops II
Technology: Inner Sphere
Tonnage: 90
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
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Armor (Standard): 264 x 2.5 x 1 660.000
Internal Structure (Endo Steel w/ Fusion Engine): 138 x 1.5 x 1 x 1 (+) 207.000 = 867.000
Gyro (Standard): 90 x 0.5 (+) 45.000 = 912.000
Defensive Movement Factor: +2 (*) 1.20 = 1,094.400
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Final Defensive Battle Rating: 1,094.400
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 16 (Weapons) = 8
Offensive Equipment:
LB 10-X AC 148.000
LRM 10 w/ Artemis IV FCS (+) 108.000 = 256.000
SRM 6 w/ Artemis IV FCS (+) 70.800 = 326.800
Medium Laser (+) 46.000 = 372.800
Medium Laser (+) 46.000 = 418.800
LB 10-X AC (Ammo 10) (+) 19.000 = 437.800
LB 10-X AC (Ammo 10) (+) 19.000 = 456.800
LRM 10 (Ammo 12) (+) 11.000 = 467.800
LRM 10 (Ammo 12) (+) 11.000 = 478.800
SRM 6 (Ammo 15) (+) 7.000 = 485.800
Total 'Mech Tonnage: (+) 90.000 = 575.800
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 644.896
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Final Offensive Battle Rating: 644.896
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,094.400
Offensive Battle Rating: (+) 644.896 = 1,739.296
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Final BattleMech Battle Value: 1,739
Alpha Strike Conversion
Name/Model: Cyclops II
Technology: Inner Sphere
Tonnage: 90
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 90 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 16 (Weapons) - 4 (Base) (-) 14 = 6
Offensive Equipment: = 0.000
LRM 10 w/ Artemis IV FCS (+) 0.400 = 0.400
Medium Laser (+) 0.500 = 0.900
Medium Laser (+) 0.500 = 1.400
LB 10-X AC (+) 0.630 = 2.030
SRM 6 w/ Artemis IV FCS (+) 1.000 = 3.030
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.1
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 16 (Weapons) - 4 (Base) (-) 14 = 6
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
LB 10-X AC (+) 0.630 = 1.630
LRM 10 w/ Artemis IV FCS (+) 0.800 = 2.430
SRM 6 w/ Artemis IV FCS (+) 1.000 = 3.430
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.5
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Final Medium Range Damage Value: 4
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 6 (Weapons) - 4 (Base) (-) 4 = 16
Offensive Equipment: = 0.000
LB 10-X AC (+) 0.630 = 0.630
LRM 10 w/ Artemis IV FCS (+) 0.800 = 1.430
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 264 armor points x 1 264.000 = 264.000
Armor Factor Conversion (/) 30 = 8.800
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Final Armor Value: 9
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Convert Structure
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Engine: Inner Sphere Fusion on a 90 ton BattleMech = 7.0
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Final Structure Value: 7
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/1
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
=====================================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 2 (Long) = 14.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 16.000
Overheat Factor 0 (Overheat) (+) 0.000 = 16.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 17.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 17.000
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 7 (Structure) x 1.0 (Other Unit) (+) 7.000 = 25.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 27.500
Final DIR Round to nearest half point = 27.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 27.500 = 28.500
Unit's Final Point Value:
Offensive Value = 17.000
Defensive Value (+) 28.500 = 45.500
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Final Point Value: 46
Cost Breakdown
Name/Model: Cyclops II
Technology: Inner Sphere
Tonnage: 90
Configuration: Biped BattleMech
======================================================================================================================
Structural Cost
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Armor (Standard): (264 pts) 16.5 x 10,000 165,000.00
Internal Structure (Endo Steel): 90 x 1,600 x 1 (+) 144,000.00 = 309,000.00
Myomer (Standard): 90 x 2,000 (+) 180,000.00 = 489,000.00
Engine (Fusion): (5,000 x 360 x 90) / 75 (+) 2,160,000.00 = 2,649,000.00
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 3,849,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,049,000.00
Life Support: 50,000 (+) 50,000.00 = 4,099,000.00
Sensors: 90 x 2,000 (+) 180,000.00 = 4,279,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 4,339,000.00
Arm Actuators: 90 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 41,400.00 = 4,380,400.00
Leg Actuators: 90 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 63,000.00 = 4,443,400.00
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Total Structural Cost: 4,443,400.00
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Weapons and Equipment Cost
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CASE 50,000 50,000.00
CASE 50,000 (+) 50,000.00 = 100,000.00
LB 10-X AC 400,000 (+) 400,000.00 = 500,000.00
LB 10-X AC (Ammo 10) [Empty Bin] 0 (+) 0.00 = 500,000.00
LB 10-X AC (Ammo 10) [Empty Bin] 0 (+) 0.00 = 500,000.00
LRM 10 (Ammo 12) [Empty Bin] 0 (+) 0.00 = 500,000.00
LRM 10 (Ammo 12) [Empty Bin] 0 (+) 0.00 = 500,000.00
LRM 10 w/ Artemis IV FCS 100,000 + 100,000 (+) 200,000.00 = 700,000.00
Medium Laser 40,000 (+) 40,000.00 = 740,000.00
Medium Laser 40,000 (+) 40,000.00 = 780,000.00
SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 780,000.00
SRM 6 w/ Artemis IV FCS 80,000 + 100,000 (+) 180,000.00 = 960,000.00
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Total Weapons and Equipment Cost 960,000.00
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BattleMech Cost
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Structural Cost: 4,443,400.00
Weapons and Equipment Cost: (+) 960,000.00 = 5,403,400.00
BattleMech Cost Multiplier: 1 + (90 / 100) (*) 1.90 = 10,266,460.00
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Final BattleMech Cost 10,266,460.00
Member Review - Sleeping Dragon : 12-Mar-2009 00:17
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
I think that this 'Mech upgrade has gone the wrong way. The changes in weapons and armour have produced a 90 ton Orion clone. Not a good thing for me :(
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"Fear is that little darkroom where negatives are developed." - Michael Pritchard