BattleMech Technical Readout
Name/Model: Banshee II
Designer: master arminas
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 95
Configuration: Biped BattleMech
Era/Year: Star League / 2750
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Experimental
Total Cost: 11,190,790 C-Bills
Battle Value: 1,834
Chassis: Endo Steel
Power Plant: 380 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous with CASE
Armament:
1 ER PPC
1 Ultra AC/5
1 SRM 6 w/ Artemis IV FCS
4 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Banshee II first walked off the Krupp production line on Terra on May 23, 2754. The
SLDF had selected the much-disliked white elephant to serve as an example of what the new
technologies could do in the refits and upgrades of existing 'Mechs. Impressing the SLDF
examiners, they quickly placed an order for just under 500 of these 'Mechs--the first of
what would become known as the 'Royal BattleMechs' of the Star League Defense Forces.
Capabilities:
Lacking any signifigant firepower, the original Banshee was very much a failed 'Mech. This
new Banshee II sought to change that. Endo-steel internal structure replaced the original
'Mech skeleton, freeing 4.5 much needed tons for use on weapons. Likewise, 14.5 tons of
Ferro-Fibrous armor was used in place of the 15 tons of standard armor, giving both more
protection to the design and saving another 0.5 tons. The 14 single heat sinks were
removed, and replaced with 10 of the brand new double-strength units, increased cooling
capacity by over 50%, and saving yet another 4 tons.
Turning to the weapons systems, the engineers did some of their best work. First, they
decided to install an Extended-Range PPC in the right torso--this new weapon increased the
range by 28%, and did not feature a minimum range. Next, the original AC-5 in the left
torso was replaced with one of new Ultra AC-5s and two tons of ammunition. The Ultra was a
low-heat weapon that did the same amount of damage as the original, but could fire at the
twice the rate. Plus, range increased by over 11%. CASE was provided in the left torso to
protect the 'Mech from ammunition explosions.
Using some of the available tonnage, the engineers next added a six-tube SRM launcher to the
center torso, along with a ton of ammo (in the left torso, protected by CASE there) and an
Artemis IV Fire-Control System mounted in the head. Finally, almost as an afterthought,
they added four medium lasers in two pairs to the arms of this mighty 'Mech. The lasers did
not require the removal of either hand actuator, allowing this Assault to keep the use of
both hands.
While many still considered the new Banshee II as undergunned compared to designs like the
Atlas, for its speed and weight it was almost without parallel to anything before it. In
addition, this new upgrade cost just 11,331,191, a mere 1,799,363 over that of the original.
Deployment:
Over 500 Banshee IIs had been produced by the time of the Coup in December of 2766. These
machines were assigned to the main line of battle of the SLDF, in conjunction with
BattleMasters, Cyclops, Victors, Goliaths, and heavy 'Mechs, where they, along with the
Cyclops II served as command machines. Due to the new technologies, the Banshee II was
assigned only to Royal Regiments, Brigades, and Divisions of the SLDF. Because of that--and
due to the fact that most of the surviving 'Mechs of this design left on the Exodus with
General Kerensky--few people outside the SLDF ever even knew that such an advanced Banshee
model had ever existed.
Still, in hundreds of battles across scores of planets during the Liberation, the Banshee II
proved itself time and again as much more than a white elephant.
Variants:
With the Fall of the Star League and the Exodus, the Banshee II fell into the dustbins of
history. Or so it was thought. ComStar retained the Krupp factories, and had restored them
to working condition. Along with the machinery to produce these 'Mechs were the schematics
to program the automated systems. While they decided not to place the 'Mech in production,
Terra itself remains capable of doing so.
Notable MechWarriors:
Colonel Gavin McLeod, commander of 472nd Royal Battle Regiment led the way for the 328th
Royal BattleMech Division (the 'Golden Lions') during the ten-year long campaign to defeat
the Usurper and liberate Terra. Piloting his Banshee II ('Annabelle Lee') the entire time,
he alone accounted for nearly one hundred Rim Worlds 'Mechs during the campaign. When
Kerensky departed on the Exodus, Colonel McLeod remained behind, along with his wife and
children. Years later, during Operation Silver Shield, Colonel McLeod died fighting against
what was to become ComStar, feeling that they had betrayed the ideals of the Star League and
the SLDF.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Endo Steel 5.00
Engine: 380 Fusion 41.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 260 14.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 38
Center Torso (rear): 9
R/L Torso: 20 28
R/L Torso (rear): 8
R/L Arm: 16 28
R/L Leg: 20 38
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
SRM 6 w/ Artemis IV FCS CT 3 4.00
ER PPC RT 3 7.00
CASE LT 1 0.50
SRM 6 (Ammo 15) LT 1 1.00
Ultra AC/5 LT 5 9.00
Ultra AC/5 (Ammo 40) LT 2 2.00
2 Medium Lasers RA 2 2.00
2 Medium Lasers LA 2 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 46
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 3 / (M) 4 / (L) 2, OV: 1
Armor (A): 9, Structure (S): 8
Specials: CASE
Distribution
Name/Model: Banshee II
Technology: Inner Sphere
Tonnage: 95
Configuration: Biped BattleMech
=====================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Artemis IV FCS 4. Hand Actuator
5. Medium Laser 5. Sensors 5. Medium Laser
6. Medium Laser 6. Life Support 6. Medium Laser
1. Ferro-Fibrous 1. Ferro-Fibrous
2. Ferro-Fibrous 2. Ferro-Fibrous
3. Ferro-Fibrous 3. Ferro-Fibrous
4. Ferro-Fibrous 4. Ferro-Fibrous
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Ferro-Fibrous
Left TorsoCenter TorsoRight Torso
1.Ultra AC/5 1. Fusion Engine 1.ER PPC
2.Ultra AC/5 2. Fusion Engine 2.ER PPC
3.Ultra AC/5 3. Fusion Engine 3.ER PPC
4.Ultra AC/5 4. Gyro 4. Endo Steel
5.Ultra AC/5 5. Gyro 5. Endo Steel
6. Ultra AC/5 (Ammo 20) 6. Gyro 6. Endo Steel
1. Ultra AC/5 (Ammo 20) 1. Gyro 1. Endo Steel
2. SRM 6 (Ammo 15) 2. Fusion Engine 2. Endo Steel
3. Endo Steel 3. Fusion Engine 3. Endo Steel
4. Endo Steel 4. Fusion Engine 4. Endo Steel
5. Endo Steel 5.SRM 6 5. Ferro-Fibrous
6. CASE 6.SRM 6 6. Ferro-Fibrous
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Banshee II
Technology: Inner Sphere
Tonnage: 95
Configuration: Biped BattleMech
===================================================================================================
Defensive Battle Rating
---------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): 260 x 2.5 x 1 650.000
Internal Structure (Endo Steel w/ Fusion Engine): 145 x 1.5 x 1 x 1 (+) 217.500 = 867.500
Gyro (Standard): 95 x 0.5 (+) 47.500 = 915.000
Defensive Movement Factor: +2 (*) 1.20 = 1,098.000
---------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,098.000
===================================================================================================
Offensive Battle Rating
---------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 33 (Weapons) = -9
Offensive Equipment:
ER PPC 229.000
Ultra AC/5 (+) 112.000 = 341.000
SRM 6 w/ Artemis IV FCS (+) 70.800 = 411.800
Medium Laser (+) 46.000 = 457.800
Medium Laser [Inefficient] (+) 23.000 = 480.800
Medium Laser [Inefficient] (+) 23.000 = 503.800
Medium Laser [Inefficient] (+) 23.000 = 526.800
Ultra AC/5 (Ammo 20) (+) 14.000 = 540.800
Ultra AC/5 (Ammo 20) (+) 14.000 = 554.800
SRM 6 (Ammo 15) (+) 7.000 = 561.800
Total 'Mech Tonnage: (+) 95.000 = 656.800
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 735.616
---------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 735.616
===================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,098.000
Offensive Battle Rating: (+) 735.616 = 1,833.616
---------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,834
Alpha Strike Conversion
Name/Model: Banshee II
Technology: Inner Sphere
Tonnage: 95
Configuration: Biped BattleMech
=========================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
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Final Unit Type: BM
=========================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------------
Tonnage: 95 (greater than or equal to 80 and less than or equal to 100) = 4
-------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
=========================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------------
Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
=========================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 33 (Weapons) - 4 (Base) (-) 31 = -11
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Medium Laser (+) 0.500 = 2.000
Ultra AC/5 (+) 0.623 = 2.623
SRM 6 w/ Artemis IV FCS (+) 1.000 = 3.623
ER PPC (+) 1.000 = 4.623
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 92.460
Divided by the maximum heat output - 4 (/) 31 = 2.983
Rounded up to the nearest tenth = 3.0
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Final Short Range Damage Value: 3
=========================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 33 (Weapons) - 4 (Base) (-) 31 = -11
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Medium Laser (+) 0.500 = 2.000
Ultra AC/5 (+) 0.750 = 2.750
SRM 6 w/ Artemis IV FCS (+) 1.000 = 3.750
ER PPC (+) 1.000 = 4.750
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 95.000
Divided by the maximum heat output - 4 (/) 31 = 3.065
Rounded up to the nearest tenth = 3.1
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 4
=========================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 17 (Weapons) - 4 (Base) (-) 15 = 5
Offensive Equipment: = 0.000
Ultra AC/5 (+) 0.750 = 0.750
ER PPC (+) 1.000 = 1.750
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.8
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Final Long Range Damage Value: 2
=========================================================================================================================
Convert Armor
-------------------------------------------------------------------------------------------------------------------------
Ferro-Fibrous: 260 armor points x 1 260.000 = 260.000
Armor Factor Conversion (/) 30 = 8.667
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Final Armor Value: 9
=========================================================================================================================
Convert Structure
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Engine: Inner Sphere Fusion on a 95 ton BattleMech = 8.0
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Final Structure Value: 8
=========================================================================================================================
Determine Special Abilities
-------------------------------------------------------------------------------------------------------------------------
Unit is equipped with CASE = CASE
=========================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 4 (Medium) + 4 (Medium) + 2 (Long) = 13.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 15.000
Overheat Factor 1 (Overheat) (+) 1.000 = 16.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 16.000
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 26.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 28.600
Final DIR Round to nearest half point = 28.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 28.500 = 29.500
Unit's Final Point Value:
Offensive Value = 16.000
Defensive Value (+) 29.500 = 45.500
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Final Point Value: 46
Cost Breakdown
Name/Model: Banshee II
Technology: Inner Sphere
Tonnage: 95
Configuration: Biped BattleMech
======================================================================================================================
Structural Cost
----------------------------------------------------------------------------------------------------------------------
Armor (Ferro-Fibrous): (260 pts) 14.5 x 20,000 290,000.00
Internal Structure (Endo Steel): 95 x 1,600 x 1 (+) 152,000.00 = 442,000.00
Myomer (Standard): 95 x 2,000 (+) 190,000.00 = 632,000.00
Engine (Fusion): (5,000 x 380 x 95) / 75 (+) 2,406,666.67 = 3,038,666.67
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 4,238,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,438,666.67
Life Support: 50,000 (+) 50,000.00 = 4,488,666.67
Sensors: 95 x 2,000 (+) 190,000.00 = 4,678,666.67
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 4,738,666.67
Arm Actuators: 95 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 43,700.00 = 4,782,366.67
Leg Actuators: 95 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 66,500.00 = 4,848,866.67
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Total Structural Cost: 4,848,866.67
======================================================================================================================
Weapons and Equipment Cost
----------------------------------------------------------------------------------------------------------------------
CASE 50,000 50,000.00
ER PPC 300,000 (+) 300,000.00 = 350,000.00
Medium Laser 40,000 (+) 40,000.00 = 390,000.00
Medium Laser 40,000 (+) 40,000.00 = 430,000.00
Medium Laser 40,000 (+) 40,000.00 = 470,000.00
Medium Laser 40,000 (+) 40,000.00 = 510,000.00
SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 510,000.00
SRM 6 w/ Artemis IV FCS 80,000 + 100,000 (+) 180,000.00 = 690,000.00
Ultra AC/5 200,000 (+) 200,000.00 = 890,000.00
Ultra AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 890,000.00
Ultra AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 890,000.00
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Total Weapons and Equipment Cost 890,000.00
======================================================================================================================
BattleMech Cost
----------------------------------------------------------------------------------------------------------------------
Structural Cost: 4,848,866.67
Weapons and Equipment Cost: (+) 890,000.00 = 5,738,866.67
BattleMech Cost Multiplier: 1 + (95 / 100) (*) 1.95 = 11,190,790.00
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Final BattleMech Cost 11,190,790.00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Nice upgrade that retains the original engine. The speed still serves it well without reducing its sturdiness wit an XL. The PPC/AC combination get a decent boost and some serious short range weaponry.
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Member Review - Sleeping Dragon : 18-Feb-2009 23:29
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Definitely an improvement over the old machine, but I just wonder whether every SLDF royal 'Mech needs to have ES/FS/DHS combo to squeeze the maximum from the design (yes, I'm aware that XL engines are widely popular...). The Banshee seems to lack focus (in most of it's configurations), possessing some modest long range firepower and relying on physical attacks for short range fighting, but this 'Mech has at least something to throw at the enemy, that is at least close to real firepower.
If you look at the stats then you may find out that there is just a 95t Battlemaster and I can't complain on a 'Mech that I liked, I wonder whether it couldn't walk it's own way.
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Member Review - mud : 22-Oct-2008 12:53
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
It's hard to know what to say about this one. On one hand, it's got good speed for the armor it carries, but its engine is just too big to be efficient. I feel that an Orion, a design that is a full 20 tons lighter, would stand an even chance against this 'mech. There's nothing inherently wrong here, it's weight is just too much to justify.
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Member Review - Knightrunner : 16-Oct-2008 13:54
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
This is a nice, straight upgrade of the original Banshee. It has minor, but useful, improvements in all systems, without changing the basic character of the mech. This really feels like a Banshee, but with much better short-range guns. Unfortunately, it suffers from the same problem as the original: the 41 ton engine. This means that it's essentially a very heavily armored 65 ton mech. Still, if used as a heavy mech rather than an assault, it should be tough opponent against other Star League mechs.
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