BattleMech Technical Readout
Name/Model: Tarasque TRQ-2E
Designer: Sleeping Dragon
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 95
Configuration: Biped BattleMech
Era/Year: Star League / 2562
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Unavailable
Total Cost: 9,073,350 C-Bills
Battle Value: 1,864
Chassis: Standard
Power Plant: 285 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Ferro-Fibrous
Armament:
1 PPC
1 Autocannon/10
1 LRM 10
1 SRM 6
3 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Tarasque was named after legendary dragon that terrorized southern France until st.
Martha pacified the beast. TRQ-2E was meant to be dominant force on the battlefield.
While the most of periphery nations tried their best to get their hands on Mackies that
were slowly phased out by the armies of the great houses, Terran Hegemony was already
finishing works on new generation of battlemechs that was meant to ensure further domination
of Terran forces over any challenger to their might. Ian Cameron himself pressed new project
to it's final stages by supervising the funding of researches (there are rumors indicating
that great sums came from Cameron family accounts) that lead to discoveries of new materials
for military use.
Capabilities:
TRQ-2E used top of the line weapons of the time. Many systems were experimental and were
also direct predecessors of systems that later appeared on well known and feared Star League
mechs like Highlander or Crockett.
Core of Tarasque's armament is Blankenburg Heavy Autocannon, big bore weapon able to deal
terrible damage to almost every mech available to the great houses or periphery, and Donall
PPC that already proved it's qualities on Warhammer battlemechs. Secondary armaments include
reliable Holly short- and long-range missile launchers and Blankenburg technologies lasers
mounted in triangular pod under left torso.
The most striking feature of the design is the armor. Made from top secret mix of
composites that allowed greater protection for less weight. The alloy has distinctive silver
shine that usually makes the mech easily recognizable, because large areas are usually left
unpainted.
The Tarasque is also one of the first assault mechs to mount Jump jets. The development
of thrusters strong enough to lift 95 tons of steel and weapons to the air took five years,
but thanks to them the Tarasque has the type of mobility that makes the other mech warriors
gape in amazement.
--Battle History--
Tarasque type battlemechs saw action in smaller skirmishes with various periphery powers.
The greatest fame for the Tarasque was gained during the reunification wars in campaign
against the Taurian Concordat. The mech proved it's strength more than once, but the
production stopped in 2612 and since then the numbers of TRQ mechs declined until the last
one was given to military museum of Proserpina in 2704.
No other Tarasques were thought to make it to secession wars era, but there are reports
that Amaris forces used two Tarasques to defend Paris against Star League army. During three
days of siege the Tarasques managed to crush eight mechs before being disabled by
numerically superior SLDF forces.
--Variants--
There was one popular modification of the Tarasque, the TRQ-2F. This variant removes
Holly SRM launcher in order to increase the size of LRM launcher and to install massive
Deathgiver autocannon. This variant made the Tarasque even more popular with warriors, but
techs dislike it because it requires extensive modifications to the armor and makes repairs
painfully long even to experienced repair crew.
Deployment:
After a brief period of service with Terran Hegemony the mech entered service with the Star
League army. During The reunification wars the mech was a common sight with SLDF assault
companies, but after 2612 the mech was quickly phased out and replaced by more advanced
machines.
--Notable mechs and mechwarriors--
The Beast and Tyler family
Cpt. Julian Tyler was the media star of Reunification war and holovids with his Tarasque,
the Beast, filled day-to-day reports from the field. Julian left the service in 2623 with
impressive 13 mech and 25 vehicle kills. The Beast was inherited by his son, Niel, who used
it for another thirty years until he left service in the rank of General. The last pilot of
the Beast, Janet Tyler, Niels daughter-in-law, used the mech until she retired in 2704 and
passed the mech to The Military Museum of Proserpina. Where the mech rested until it
mysteriously disappeared in 2786.
Many legends started to circulate around the fate of the mech. Some claim that the mech
was taken by the last descendant of Tyler family as he gathered few faithful and left the
Inner Sphere to follow Kerensky,the other claim say that the Tylers still wanders the Inner
Sphere, killing anyone found guilty of poison gas attack on Planet in 2920. Neither story
was confirmed so far, but the ghost stories with the Beast remain popular around the Sphere.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 9.50
Engine: 285 Fusion 16.50
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks (Single): 17 7.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 268 15.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 43
Center Torso (rear): 12
R/L Torso: 20 30
R/L Torso (rear): 10
R/L Arm: 16 30
R/L Leg: 20 32
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Jump Jet CT 1 2.00
Autocannon/10 (Ammo 20) RT 2 2.00
3 Medium Lasers RT 3 3.00
LRM 10 (Ammo 24) LT 2 2.00
PPC LT 3 7.00
SRM 6 (Ammo 15) LT 1 1.00
Autocannon/10 RA 7 12.00
LRM 10 LA 2 5.00
SRM 6 LA 2 3.00
Jump Jet RL 1 2.00
Jump Jet LL 1 2.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 45
TP: BM, SZ: 4, TMM: 1, MV: 6"j
Damage: (S) 3 / (M) 3 / (L) 2, OV: 2
Armor (A): 9, Structure (S): 8
Specials: IF1
Distribution
Name/Model: Tarasque TRQ-2E
Technology: Inner Sphere
Tonnage: 95
Configuration: Biped BattleMech
=======================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.LRM 10 4. Ferro-Fibrous 4.Autocannon/10
5.LRM 10 5. Sensors 5.Autocannon/10
6.SRM 6 6. Life Support 6.Autocannon/10
1.SRM 6 1.Autocannon/10
2. Heat Sink 2.Autocannon/10
3. Heat Sink 3.Autocannon/10
4. Ferro-Fibrous 4.Autocannon/10
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Roll Again 6. Ferro-Fibrous
Left TorsoCenter TorsoRight Torso
1.PPC 1. Fusion Engine 1. Medium Laser
2.PPC 2. Fusion Engine 2. Medium Laser
3.PPC 3. Fusion Engine 3. Medium Laser
4. LRM 10 (Ammo 12) 4. Gyro 4. Autocannon/10 (Ammo 10)
5. LRM 10 (Ammo 12) 5. Gyro 5. Autocannon/10 (Ammo 10)
6. SRM 6 (Ammo 15) 6. Gyro 6. Heat Sink
1. Heat Sink 1. Gyro 1. Heat Sink
2. Heat Sink 2. Fusion Engine 2. Ferro-Fibrous
3. Ferro-Fibrous 3. Fusion Engine 3. Ferro-Fibrous
4. Ferro-Fibrous 4. Fusion Engine 4. Ferro-Fibrous
5. Ferro-Fibrous 5. Jump Jet 5. Ferro-Fibrous
6. Ferro-Fibrous 6. Roll Again 6. Ferro-Fibrous
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Roll Again 6. Roll Again
1 out of 1 users (100.00%) have found this review useful
Rating:
4.00
Comment:
Nice story and certainly a cool running Lvl1 mech !
It might not boast a single huge gun but it has several nice hitters plus it can jump.
Alittle undergunned for its weight but the mobility offered by the JJs are 2nd to none.
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Member Review - Walvis : 11-Oct-2006 00:00
1 out of 1 users (100.00%) have found this review useful
Rating:
4.00
Comment:
Gotta love fluff this well written with such detail and history provided. The 'mech design itself is a great balance between ranges for what is essentially a "3025 tech" 'mech.
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Member Review - mud : 28-Jul-2006 00:00
1 out of 1 users (100.00%) have found this review useful
Rating:
4.00
Comment:
Interesting 'mech with a good story behind it. Its got the sort of awkwardness that you'd expect from an early generation design, before people figured out the optimal way to do things. Still, its a good 'mech, and stripped of its ferro-fibrous armor it would compare favorably with many level 1 assaults in 3025. The jump jets are a particularly nice touch.
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