BattleMech Technical Readout
Name/Model: Viper VP-4
Designer: Hotwire
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 70
Role: Brawler
Configuration: Biped BattleMech
Era/Year: Succession Wars / 2841
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 6,150,373 C-Bills
Battle Value: 1,496
Chassis: Crucis-B*
Power Plant: VOX 280
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Chilton 465
Jump Capacity: 120 meters
Armor: Riese 500
Armament:
2 Magna Mark III Large Lasers
5 Intek Medium Lasers
Manufacturer: Kallon Industries
Primary Factory: Asuncion
Communications: Garret T11-B2
Targeting & Tracking: Garret A6
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Overview:
In 2840, during the Second Succession War, the Capellan Confederation managed to conquer the
world of Asuncion from the Free Worlds League and in doing so took possession of the Kallon
Industries facility located there. In assessing its new 'Mech factory, House Liao decided to
restart Viper production to establish another source of heavy BattleMechs. Due to the
degradation of technology caused by the war, a downgraded variant, the VP-4, was designed
and by 2841 was being manufactured by Kallon. Output however was low due to the competing
production of the Viper's sister BattleMech the Crusader. By 2847 Asuncion was once again in
the hands of House Marik and further manufacture of the VP-4 Viper was stopped.
Capabilities:
The Viper in all its variants is an excellent frontline BattleMech with great endurance
thanks to the decent damage output of its laser-based weaponry, solid armor protection and
mobility. In particular it excels at independent operations, either in spearheading or
opposing reconnaissance missions. The VP-4 was the first variant that was no longer capable
of being produced with any Star League era technology. An attempt was made to keep the
overall design as similar to the VP-1 as possible, but compromises had to be made in the
engine, weapons, heat management systems and armor in manufacturing this model of the Viper.
Efforts were made to deal with the 'Mech's problematic MechWarrior ejection due to the
obstructing communications array by slightly reducing the cockpit armor, but this failed to
solve the problem. Even so, the variant is an effective BattleMech despite the realities
imposed by the Third Succession War, as is the VP-5 that followed. However, the
modifications necessary to the Crucis-B chassis to produce the Viper caused Kallon to favor
manufacturing the Crusader BattleMech and by the early 31st century the Viper was all but
extinct on the battlefield. Quirks: Improved Communications, Rugged (1), Searchlight,
Difficult Ejection.
Deployment:
The VP-4 Viper is a rare BattleMech, found mostly in House Liao line regiments and Warrior
Houses.
Variants:
The original VP-1 model contained advanced Star League era technology - an XL engine, double
heat sinks and pulse and binary laser weaponry. Subsequent variants contained downgraded
technology due to the widespread loss of scientific expertise due to the destruction caused
by the Succession Wars. The VP-5, first produced during the Third Succession War by the Free
Worlds League on both Asuncion and Bernardo, is the most common variant and like the VP-4
carries an all laser weapon load.
Notable MechWarriors:
Subcommander Sorcha McBride is a Strike Lance commander in Ambermarle's Highlanders and a
strong proponent of the "dump and chase" tactic favored by her battalion wherein two Lances
of mobile 'Mechs drop behind enemy lines in hopes of being chased by opposing units. With
the enemy so distracted, the remainder of the Highlanders attack en masse. Her VP-4 Viper,
"Lilith," is perfect for these missions and McBride's luck and skill in executing them have
earned her praise from her superiors and induction into the Order of the Legion of Liao.
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Equipment Mass
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Internal Structure: Standard 7.00
Engine: 280 Fusion 16.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Single): 19 9.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 208 13.00
Type: Standard
Internal Armor
Structure Value
Head: 3 8
Center Torso: 22 38
Center Torso (rear): 6
R/L Torso: 15 23
R/L Torso (rear): 7
R/L Arm: 11 22
R/L Leg: 15 26
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Weapons and Ammo Location Critical Tonnage
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Medium Laser CT (R) 1 1.00
Large Laser RT 2 5.00
Large Laser LT 2 5.00
2 Medium Lasers RA 2 2.00
2 Medium Lasers LA 2 2.00
2 Jump Jets RL 2 2.00
2 Jump Jets LL 2 2.00
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Alpha Strike Statistics
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Point Value (PV): 35
TP: BM, SZ: 3, TMM: 1, MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 0, OV: 1
Armor (A): 7, Structure (S): 6
Specials: ENE, REAR1/1/-
Distribution
Name/Model: Viper VP-4
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Heat Sink 4. Hand Actuator
5. Medium Laser 5. Sensors 5. Medium Laser
6. Medium Laser 6. Life Support 6. Medium Laser
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.Large Laser 1. Fusion Engine 1.Large Laser
2.Large Laser 2. Fusion Engine 2.Large Laser
3. Heat Sink 3. Fusion Engine 3. Heat Sink
4. Heat Sink 4. Gyro 4. Heat Sink
5. Heat Sink 5. Gyro 5. Heat Sink
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Medium Laser (R) 5. Roll Again
6. Roll Again 6. Heat Sink 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Jump Jet 6. Jump Jet
Battle Value Breakdown
Name/Model: Viper VP-4
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 208 x 2.5 x 1 520.000
Internal Structure (Standard w/ Fusion Engine): 107 x 1.5 x 1 x 1 (+) 160.500 = 680.500
Gyro (Standard): 70 x 0.5 (+) 35.000 = 715.500
Defensive Movement Factor: +2 (*) 1.20 = 858.600
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Final Defensive Battle Rating: 858.600
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Offensive Battle Rating
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Heat Efficiency: Unit is inefficient
6 (Base) + 19 (Heat Sinks) - 4 (Movement) - 31 (Weapons) = -10
Offensive Equipment:
Large Laser 123.000
Large Laser (+) 123.000 = 246.000
Medium Laser (+) 46.000 = 292.000
Medium Laser (+) 46.000 = 338.000
Medium Laser [Inefficient] (+) 23.000 = 361.000
Medium Laser [Inefficient] (+) 23.000 = 384.000
Medium Laser (R) [Inefficient] (+) 11.500 = 395.500
Total 'Mech Tonnage: (+) 70.000 = 465.500
Speed Factor: 6 (Run) + 2 (Jump) (*) 1.370 = 637.735
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Final Offensive Battle Rating: 637.735
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BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 858.600
Offensive Battle Rating: (+) 637.735 = 1,496.335
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Final BattleMech Battle Value: 1,496
Alpha Strike Conversion
Name/Model: Viper VP-4
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 70 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
Jumping Movement: 4 (Jump) = 8"j
Jumping Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
19 (Heat Sinks) = 19
4 (Movement) + 28 (Weapons) - 4 (Base) (-) 28 = -9
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Medium Laser (+) 0.500 = 2.000
Large Laser (+) 0.800 = 2.800
Large Laser (+) 0.800 = 3.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 19 = 68.400
Divided by the maximum heat output - 4 (/) 28 = 2.443
Rounded up to the nearest tenth = 2.5
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
19 (Heat Sinks) = 19
4 (Movement) + 28 (Weapons) - 4 (Base) (-) 28 = -9
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Medium Laser (+) 0.500 = 2.000
Large Laser (+) 0.800 = 2.800
Large Laser (+) 0.800 = 3.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 19 = 68.400
Divided by the maximum heat output - 4 (/) 28 = 2.443
Rounded up to the nearest tenth = 2.5
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
19 (Heat Sinks) = 19
4 (Movement) - 4 (Base) (-) 0 = 19
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 208 armor points x 1 208.000 = 208.000
Armor Factor Conversion (/) 30 = 6.933
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Final Armor Value: 7
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Convert Structure
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Engine: Inner Sphere Fusion on a 70 ton BattleMech = 6.0
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Final Structure Value: 6
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit is equipped with rearward facing weapons = REAR1/1/-
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 0 (Long) = 9.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 10.500
Overheat Factor 1 (Overheat) (+) 1.000 = 11.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 11.500
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 6 (Structure) x 1.0 (Other Unit) (+) 6.000 = 20.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 22.000
Final DIR Round to nearest half point = 22.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") + 0.5 (Jump-capable) = 1.500
Final DIR Defensive Interaction Rating (+) 22.000 = 23.500
Unit's Final Point Value:
Offensive Value = 11.500
Defensive Value (+) 23.500 = 35.000
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Final Point Value: 35
Cost Breakdown
Name/Model: Viper VP-4
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
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Armor (Standard): (208 pts) 13.0 x 10,000 130,000.00
Internal Structure (Standard): 70 x 400 x 1 (+) 28,000.00 = 158,000.00
Myomer (Standard): 70 x 2,000 (+) 140,000.00 = 298,000.00
Engine (Fusion): (5,000 x 280 x 70) / 75 (+) 1,306,666.67 = 1,604,666.67
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,504,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,704,666.67
Life Support: 50,000 (+) 50,000.00 = 2,754,666.67
Sensors: 70 x 2,000 (+) 140,000.00 = 2,894,666.67
Heat Sinks (Single): 9 x 2,000 (+) 18,000.00 = 2,912,666.67
Arm Actuators: 70 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 32,200.00 = 2,944,866.67
Leg Actuators: 70 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 49,000.00 = 2,993,866.67
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Total Structural Cost: 2,993,866.67
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Weapons and Equipment Cost
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Jump Jets 70 x (4 x 4) x 200 224,000.00
Large Laser 100,000 (+) 100,000.00 = 324,000.00
Large Laser 100,000 (+) 100,000.00 = 424,000.00
Medium Laser 40,000 (+) 40,000.00 = 464,000.00
Medium Laser 40,000 (+) 40,000.00 = 504,000.00
Medium Laser 40,000 (+) 40,000.00 = 544,000.00
Medium Laser 40,000 (+) 40,000.00 = 584,000.00
Medium Laser 40,000 (+) 40,000.00 = 624,000.00
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Total Weapons and Equipment Cost 624,000.00
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BattleMech Cost
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Structural Cost: 2,993,866.67
Weapons and Equipment Cost: (+) 624,000.00 = 3,617,866.67
BattleMech Cost Multiplier: 1 + (70 / 100) (*) 1.70 = 6,150,373.33
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Final BattleMech Cost 6,150,373.00