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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Charger CGR-1A9B
Designer:           ralgith
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            80
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         7,625,640 C-Bills
Battle Value:       1,431

Chassis:              Standard
Power Plant:          320 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
Armament:             
    1 LRM 20
    1 Large Laser
    4 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Charger has always been a specialty 'Mech, useful in only narrow roles and always in
    need of support from other designs.  Engineers of the Draconis Combine, primary manufacturer
    of the 'Mech, had long been tinkering with its configuration to make it more useful.  It was
    the first 'Mech to incorporate recovered tachnology, giving Davion units a big surprise in
    the War of 3039.
    
    Though the present design makes even larger changes than those of the CGR-1A9 model,
    even the early models were a shock for Federated Commonwealth MechWarriors.  Facing a 'Mech
    known to have only small lasers, Federated Commonwealth units on An Ting in August 3039 were
    surprised to be attacked by long-range missiles.  Even our best rho agents did not know of
    this variant, and Our Blessed Order still does not know when House Kurita began equipping
    'Mechs with recovered technology.
    
    The Chargers in service with the DCMS today, however, are a known quantity, and they
    are far superior to the Chargers they are replacing. They employ XL engines, New Samarkand
    Royal Ferro-Fibrous Armor, and twelve double heat sinks.  The new armor provides much better
    protection, as does the Cellular Ammunition Storage Equipment to protect the missile
    reloads.  Luthien Armor Works has installed jump jets and an entirely new array of weapons.
    A Shigunga Long Range Missile 20-Rack sits atop the right torso, giving the head a new
    appearance.  Victory Heartbeat Medium Pulse Lasers replace the small lasers in the arms and
    torso.  To complete the package, an Artemis IV fire-control system blends well with the
    Cat's Eyes 5 targeting and tracking system to give the missiles better accuracy.
    
    
    
    The CGR-1A9B simply adds even more firepower, at the cost of the jumping capabilities and
    a couple of heat sinks. Also the small laser was removed to add a little more armor, and one
    more ton of LRM ammo was added to provide staying power.

Deployment:
    The CGR-1A9B is deployed only among the 3rd Sword of Light, as it was created as a field mod
    by their technicians.
    
    
    
    (Sorry for the weak fluff here, I just didn't put much effort into this 'redesign' heh)

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.00                     
Engine:                                     320 Fusion                22.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            20                    10.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             25       
    Center Torso (rear):                               8       
    R/L Torso:                         17             20       
    R/L Torso (rear):                                  5       
    R/L Arm:                           13             18       
    R/L Leg:                           17             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Large Laser                                               CT                2          5.00             
LRM 20                                                    RT                5         10.00             
Medium Laser                                              RT                1          1.00             
LRM 20 (Ammo 18)                                          LT                3          3.00             
Medium Laser                                              LT                1          1.00             
Medium Laser                                              RA                1          1.00             
Medium Laser                                              LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"
Damage: (S) 3 / (M) 4 / (L) 2,  OV: 0
Armor (A): 6,  Structure (S): 6
Specials: IF1, LRM1/1/1