BattleMech Technical Readout
Name/Model: Charger CGR-1A9B
Designer: ralgith
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 80
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3025
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 7,625,640 C-Bills
Battle Value: 1,431
Chassis: Standard
Power Plant: 320 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
1 LRM 20
1 Large Laser
4 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
The Charger has always been a specialty 'Mech, useful in only narrow roles and always in
need of support from other designs. Engineers of the Draconis Combine, primary manufacturer
of the 'Mech, had long been tinkering with its configuration to make it more useful. It was
the first 'Mech to incorporate recovered tachnology, giving Davion units a big surprise in
the War of 3039.
Though the present design makes even larger changes than those of the CGR-1A9 model,
even the early models were a shock for Federated Commonwealth MechWarriors. Facing a 'Mech
known to have only small lasers, Federated Commonwealth units on An Ting in August 3039 were
surprised to be attacked by long-range missiles. Even our best rho agents did not know of
this variant, and Our Blessed Order still does not know when House Kurita began equipping
'Mechs with recovered technology.
The Chargers in service with the DCMS today, however, are a known quantity, and they
are far superior to the Chargers they are replacing. They employ XL engines, New Samarkand
Royal Ferro-Fibrous Armor, and twelve double heat sinks. The new armor provides much better
protection, as does the Cellular Ammunition Storage Equipment to protect the missile
reloads. Luthien Armor Works has installed jump jets and an entirely new array of weapons.
A Shigunga Long Range Missile 20-Rack sits atop the right torso, giving the head a new
appearance. Victory Heartbeat Medium Pulse Lasers replace the small lasers in the arms and
torso. To complete the package, an Artemis IV fire-control system blends well with the
Cat's Eyes 5 targeting and tracking system to give the missiles better accuracy.
The CGR-1A9B simply adds even more firepower, at the cost of the jumping capabilities and
a couple of heat sinks. Also the small laser was removed to add a little more armor, and one
more ton of LRM ammo was added to provide staying power.
Deployment:
The CGR-1A9B is deployed only among the 3rd Sword of Light, as it was created as a field mod
by their technicians.
(Sorry for the weak fluff here, I just didn't put much effort into this 'redesign' heh)
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 8.00
Engine: 320 Fusion 22.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 20 10.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 168 10.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 25 25
Center Torso (rear): 8
R/L Torso: 17 20
R/L Torso (rear): 5
R/L Arm: 13 18
R/L Leg: 17 20
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Large Laser CT 2 5.00
LRM 20 RT 5 10.00
Medium Laser RT 1 1.00
LRM 20 (Ammo 18) LT 3 3.00
Medium Laser LT 1 1.00
Medium Laser RA 1 1.00
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM, SZ: 4, TMM: 1, MV: 8"
Damage: (S) 3 / (M) 4 / (L) 2, OV: 0
Armor (A): 6, Structure (S): 6
Specials: IF1, LRM1/1/1
Distribution
Name/Model: Charger CGR-1A9B
Technology: Inner Sphere
Tonnage: 80
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Roll Again 4. Hand Actuator
5. Medium Laser 5. Sensors 5. Medium Laser
6. Heat Sink 6. Life Support 6. Heat Sink
1. Heat Sink 1. Heat Sink
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Medium Laser 1. Fusion Engine 1. Medium Laser
2. LRM 20 (Ammo 6) 2. Fusion Engine 2.LRM 20
3. LRM 20 (Ammo 6) 3. Fusion Engine 3.LRM 20
4. LRM 20 (Ammo 6) 4. Gyro 4.LRM 20
5. Roll Again 5. Gyro 5.LRM 20
6. Roll Again 6. Gyro 6.LRM 20
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5.Large Laser 5. Roll Again
6. Roll Again 6.Large Laser 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Heat Sink 6. Heat Sink
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
This looks like a mean brawler. I like the weapons a lot as there is a good combination of long and short ranged tools here. I'd get rid of some of the LRMs though. Depending how I expected to use this, I might just carry a single ton of ammunition to minimize the chances of an ammo explosion, and add a couple of tons of armor.
This 'mech carries a lot of heat sinks too, but not more than its array of lasers warrants.
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Member Review - Sleeping Dragon : 05-Aug-2006 00:00
1 out of 1 users (100.00%) have found this review useful
Rating:
3.50
Comment:
Quite useful. It would use some more guns or armor, but what do I want from 4/6 80t mech. If it wasn't an attempt to remake a Charger than a PPC instead of LL and two HSs would probably be my first choice. The fluff is not that bad, but I think that it wouldn't be any worse if the part taken from 3050 TRO was missing (damned be the rule of only one negative in a sentence).
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