BattleMech Technical Readout
Name/Model: Urban Mech UM-R70-P
Designer: House Calderon 1
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 30
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 1,570,725 C-Bills
Battle Value: 571
Chassis: Standard
Power Plant: 60 Fusion
Walking Speed: 21.6 kph
Maximum Speed: 32.4 kph
Jump Jets: Standard
Jump Capacity: 60 meters
Armor: Standard
Armament:
3 SRM 6s
1 Medium Laser
1 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Shortly after breaking away from the Taurian Concordat, Calderon Protectorate Marshall
Kithron put out a request to the military hardware design specialists that had accompanied
him into exile, to produce a low cost modification providing significant firepower increase
for the urban mech. His desire for a design modification was due to the low cost of the
mech to begin with, and the need for an easily produced variant that could be put into
production as soon as possible for urban defense of the newly formed nation, and could be
done as a field upgrade to existing mechs.
Capabilities:
Calderon designers went to work with fervor and within 3 months had settled on the current
design. As movement was not an issue specified no engine upgrades were planned, nor was
increased protection. This allowed them to concentrate on weapons loads. The large bore
Auto cannon was removed freeing up massive amounts of space and weight for the installation
of the new weapons. Three Shannon Six shooter SRM-6's were chosen due to the readily
available nature of the weapon in Taurian and Protectorate region of the periphery, and
vastly increased the damage potential from the start of design. Two tons of ammunition were
provided for the 3 weapons mimicking the original AC's 10 shots. The remaining mass allowed
for the installation of a mediium laser matching the SRM's range adding to its firepower and
giving it superior backup firepower when all missiles are expended and the mech needs to
return to supply depots for reloading.
Deployment:
Thus far the mech has not entered production, due to lack of facilities, but hs been issued
as a field modification kit on all six Protectorate worlds. It has been received by
technicians thus far as an easy modification to install and the ony battles fought thus far
have gone well for the Urban mech. The design has seen use three times against pirate raids
and has been a outstanding success. The first encounter was on Diik. Hitting a food
processing center the raiders turned on the mech quicly believeing they were in for a quick
kill and easy salvage. The lead mech, an aged Phoenix Hawk, quicly closed to within 150
meters, an optimal range for its laser weapons, andwas surpirsed when the Urban mech pilot
did not back off. The urbie opened up with all 3 SRM launchers, and scoring an exceptional
16 of 18 missiles hitting tore off 2 tons of armor from the surprised Phoenix. Now an even
fight from armor standpoint the Urban mech quicly followed up its medium laser and 2 of the
SRM racks waiting for the 3rd to reload. The phoenix hawk went down within three minutes
after one missile found the machine gun ammo bin and gutted it. The other two encouters
were very similar with the urban mech taking out mechs equal to its own mass or less easily,
having surprise firepower for so light a machine. It is thus far been well received by
pilots that have used it, thought they cite the lack of longer range weapons as the only
concern.
Variants
The only variants are still only on paper and electronic files in Calderon laboratories.
The UM-R71-P increases the ground speed, jumping capability, and armor protection. The
extra mass required for this modification necessitates the removal of one of the SRM-6's.
This reduces overall firepower but increases the time in the filed away from supply depots,
as the 2 tons of ammunition allows for 15 rounds of fire. Again this is all still
theoretical as no known models are in use.
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 3.00
Engine: 60 Fusion 1.50
Walking MP: 2
Running MP: 3
Jumping MP: 2
Heat Sinks (Single): 12 2.00
Gyro: Standard 1.00
Cockpit: Standard 3.00
Armor Factor: 96 6.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 11
Center Torso (rear): 8
R/L Torso: 7 8
R/L Torso (rear): 4
R/L Arm: 5 10
R/L Leg: 7 12
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
2 Jump Jets CT 2 1.00
SRM 6 (Ammo 30) RT 2 2.00
Medium Laser LT 1 1.00
3 SRM 6s RA 6 9.00
Small Laser LA 1 0.50
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 15
TP: BM, SZ: 1, TMM: 0, MV: 4"j
Damage: (S) 3 / (M) 3 / (L) 0, OV: 0
Armor (A): 3, Structure (S): 3
Specials: SRM2/2
Distribution
Name/Model: Urban Mech UM-R70-P
Technology: Inner Sphere
Tonnage: 30
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Small Laser 3. Cockpit 3.SRM 6
4. Heat Sink 4. Roll Again 4.SRM 6
5. Roll Again 5. Sensors 5.SRM 6
6. Roll Again 6. Life Support 6.SRM 6
1. Roll Again 1.SRM 6
2. Roll Again 2.SRM 6
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Heat Sink 1. Fusion Engine 1. SRM 6 (Ammo 15)
2. Heat Sink 2. Fusion Engine 2. SRM 6 (Ammo 15)
3. Heat Sink 3. Fusion Engine 3. Heat Sink
4. Medium Laser 4. Gyro 4. Heat Sink
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Jump Jet 5. Roll Again
6. Roll Again 6. Jump Jet 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Heat Sink 6. Heat Sink
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
A good specialist that is great for typical Urbanmech missions, especially when facing vehicles. Obviously useless in an open field, but no one should be driving an Urbie in the open anyway!
This should pair well with the UM-R60L (th AC 20 version).
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Member Review - Sleeping Dragon : 29-Jul-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
Nice militia machine. The missiles are going to be an ugly surprise for anyone, and the mech is not hampered by the shorter range so much. The upgrades is easy to do and it keeps with the original spirit of the mech. This with good fluff earns it high marks from me.
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