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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Urban Mech UM-R70-P
Designer:           House Calderon 1
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         1,570,725 C-Bills
Battle Value:       571

Chassis:              Standard
Power Plant:          60 Fusion
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            Standard
    Jump Capacity:    60 meters
Armor:                Standard
Armament:             
    3 SRM 6s
    1 Medium Laser
    1 Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Shortly after breaking away from the Taurian Concordat, Calderon Protectorate Marshall
    Kithron put out a request to the military hardware design specialists that had accompanied
    him into exile, to produce a low cost modification providing significant firepower increase
    for the urban mech.  His desire for a design modification was due to the low cost of the
    mech to begin with, and the need for an easily produced variant that could be put into
    production as soon as possible for urban defense of the newly formed nation, and could be
    done as a field upgrade to existing mechs.

Capabilities:
    Calderon designers went to work with fervor and within 3 months had settled on the current
    design.  As movement was not an issue specified no engine upgrades were planned, nor was
    increased protection.  This allowed them to concentrate on weapons loads.  The large bore
    Auto cannon was removed freeing up massive amounts of space and weight for the installation
    of the new weapons.  Three Shannon Six shooter SRM-6's were chosen due to the readily
    available nature of the weapon in Taurian and Protectorate region of the periphery, and
    vastly increased the damage potential from the start of design.  Two tons of ammunition were
    provided for the 3 weapons mimicking the original AC's 10 shots.  The remaining mass allowed
    for the installation of a mediium laser matching the SRM's range adding to its firepower and
    giving it superior backup firepower when all missiles are expended and the mech needs to
    return to supply depots for reloading.

Deployment:
    Thus far the mech has not entered production, due to lack of facilities, but hs been issued
    as a field modification kit on all six Protectorate worlds.  It has been received by
    technicians thus far as an easy modification to install and the ony battles fought thus far
    have gone well for the Urban mech.  The design has seen use three times against pirate raids
    and has been a outstanding success.  The first encounter was on Diik.  Hitting a food
    processing center the raiders turned on the mech quicly believeing they were in for a quick
    kill and easy salvage.  The lead mech, an aged Phoenix Hawk, quicly closed to within 150
    meters, an optimal range for its laser weapons, andwas surpirsed when the Urban mech pilot
    did not back off.  The urbie opened up with all 3 SRM launchers, and scoring an exceptional
    16 of 18 missiles hitting tore off 2 tons of armor from the surprised Phoenix.  Now an even
    fight from armor standpoint the Urban mech quicly followed up its medium laser and 2 of the
    SRM racks waiting for the 3rd to reload.  The phoenix hawk went down within three minutes
    after one missile found the machine gun ammo bin and gutted it.  The other two encouters
    were very similar with the urban mech taking out mechs equal to its own mass or less easily,
    having surprise firepower for so light a machine.  It is thus far been well received by
    pilots that have used it, thought they cite the lack of longer range weapons as the only
    concern.
    
    
    
    Variants
    
    The only variants are still only on paper and electronic files in Calderon laboratories.
    The UM-R71-P increases the ground speed, jumping capability, and armor protection.  The
    extra mass required for this modification necessitates the removal of one of the SRM-6's.
    This reduces overall firepower but increases the time in the filed away from supply depots,
    as the 2 tons of ammunition allows for 15 rounds of fire.  Again this is all still
    theoretical as no known models are in use.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.00                     
Engine:                                     60 Fusion                  1.50                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 2                                               
Heat Sinks (Single):                            12                     2.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   96                     6.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             11       
    Center Torso (rear):                               8       
    R/L Torso:                          7              8       
    R/L Torso (rear):                                  4       
    R/L Arm:                            5             10       
    R/L Leg:                            7             12       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          1.00             
SRM 6 (Ammo 30)                                           RT                2          2.00             
Medium Laser                                              LT                1          1.00             
3 SRM 6s                                                  RA                6          9.00             
Small Laser                                               LA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 15
TP: BM,  SZ: 1,  TMM: 0,  MV: 4"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 3
Specials: SRM2/2