BattleMech Technical Readout
Name/Model: Ivan IVN-1A
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 95
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 17,048,850 C-Bills
Battle Value: 2,355
Chassis: Standard
Power Plant: 285 Light Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE
Armament:
1 Gauss Rifle
1 Rotary AC/5
1 LB 20-X AC
2 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
In the wake of the Federated Commonwealth Civil War, House Davion is racing to reinforce its
embattled forces. The War taught many lessons to the Federated Sun high command among them
the weakness of the Extra-Light Fusion engine widely used among frontline units. Under the
request of House Reagent Herself, General Motors on Kathil was to convert its GM 285 XL
engine line to produce Light engines based on captured technologies. Faced with a choice of
rejecting a request from the Reagent Herself and face public scrutiny or to redesign there
Nightstar battlemech line, GM chose to redesign the line. Thus only a year after the request
was made, GM released the first prototype powered by the new Light Engine. It has been
called Ivan.
Capabilities:
Like the mechline it has replaced, the Ivan shares many features in common with another
battlemech. GM acquired copies of Victor blueprints and engineered a heavier chassis that
carries 15 more tons to be used on the line. At the heart of this chassis is a GM 285 Light
fusion engine that allows for more armament like an Extra-Light but without the added
weakness. GM decided to avoid making to many changes on the production line to reduce the
retooling time so like the Nightstar the Ivan does not use Endo-Steel or Ferro-Fibrous in
the chassis and armor construction. This also means that the Ivan uses DHS, a Tek Battlecom,
and the DLK Phased Array Sensor System, which is acclaimed by many as the best targeting
system in the Inner Sphere. Tied to this system is an array of ballistic weapon systems
designed to both be practical and psychologically menacing.
To say that there is a primary weapon on the Ivan would be to misjudge the machine.
In the mech's bulky right arm is a new generation large bore LB 20-X AC supplied by three
tons of ammo protected in CASE. In the mech's left arm is one of the newly developed Rotary
Auto-Cannons Class 5 with a liberal three ton supply of ammunition in an axial mounted
ammunition bay, which allows for an impressive minute and a half of maximum rate fire. Last
but not least is the Gauss cannon mounted on the mech's left breast reminiscent of the
Atlas' AC/20. The Gauss is supplied by an ample two tons of ammunition and is carefully
incased by CASE to prevent the catastrophic destruction of the unit should the Gauss
capacitor suffer a hit. GM, in addition, understood that most pilots are not comfortable
with a Ballistic only layouts incorporated two Extended Range Medium Lasers as auxiliary
weapons should the pilot need them, one in the chest and the other in the head. Satisfied
with the models, GM pushed forward the design and is presently testing the first prototype
as this report is typed. Rumor has it that a second prototype is being produced that
incorporates TSM.
Variants:
Rumor has it that the second Prototype is in production that incorporates a TSM
musculature and replaces both the RAC/5 and Gauss. The RAC seems to have been down graded to
the smaller version with 1/3rd the ammo while the Gauss has been upgraded to a Heavy Gauss.
In addition, the ER MLs have been replaced with a single head mounted MPL. Further updates
will be sent as more data becomes available.
Deployment:
The Prototype can be found on Kathil.
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Equipment Mass
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Internal Structure: Standard 9.50
Engine: 285 Light Fusion 12.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 272 17.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 30 41
Center Torso (rear): 12
R/L Torso: 20 30
R/L Torso (rear): 10
R/L Arm: 16 30
R/L Leg: 20 35
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
ER Medium Laser H 1 1.00
ER Medium Laser CT 1 1.00
CASE RT 1 0.50
LB 20-X AC (Ammo 15) RT 3 3.00
CASE LT 1 0.50
Gauss Rifle LT 7 15.00
Gauss Rifle (Ammo 16) LT 2 2.00
LB 20-X AC RA/RT 11 14.00
Rotary AC/5 LA 6 10.00
Rotary AC/5 (Ammo 60) LA 3 3.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 48
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 6 / (M) 6 / (L) 2, OV: 0
Armor (A): 9, Structure (S): 5
Specials: CASE, FLK1/1/-
Distribution
Name/Model: Ivan IVN-1A
Technology: Inner Sphere
Tonnage: 95
Configuration: Biped BattleMech
============================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.Rotary AC/5 4. ER Medium Laser 4.LB 20-X AC
5.Rotary AC/5 5. Sensors 5.LB 20-X AC
6.Rotary AC/5 6. Life Support 6.LB 20-X AC
1.Rotary AC/5 1.LB 20-X AC
2.Rotary AC/5 2.LB 20-X AC
3.Rotary AC/5 3.LB 20-X AC
4. Rotary AC/5 (Ammo 20) 4.LB 20-X AC
5. Rotary AC/5 (Ammo 20) 5.LB 20-X AC
6. Rotary AC/5 (Ammo 20) 6.LB 20-X AC
Left TorsoCenter TorsoRight Torso
1. Light Fusion Engine 1. Light Fusion Engine 1. Light Fusion Engine
2. Light Fusion Engine 2. Light Fusion Engine 2. Light Fusion Engine
3.Gauss Rifle 3. Light Fusion Engine 3.LB 20-X AC
4.Gauss Rifle 4. Gyro 4.LB 20-X AC
5.Gauss Rifle 5. Gyro 5. LB 20-X AC (Ammo 5)
6.Gauss Rifle 6. Gyro 6. LB 20-X AC (Ammo 5)
1.Gauss Rifle 1. Gyro 1. LB 20-X AC (Ammo 5)
2.Gauss Rifle 2. Light Fusion Engine 2. Roll Again
3.Gauss Rifle 3. Light Fusion Engine 3. Roll Again
4. Gauss Rifle (Ammo 8) 4. Light Fusion Engine 4. Roll Again
5. Gauss Rifle (Ammo 8) 5. ER Medium Laser 5. Roll Again
6. CASE 6. Roll Again 6. CASE
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Ivan IVN-1A
Technology: Inner Sphere
Tonnage: 95
Configuration: Biped BattleMech
=========================================================================================================
Defensive Battle Rating
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Armor (Standard): 272 x 2.5 x 1 680.000
Internal Structure (Standard w/ Light Fusion Engine): 145 x 1.5 x 1 x 0.75 (+) 163.125 = 843.125
Gyro (Standard): 95 x 0.5 (+) 47.500 = 890.625
Defensive Movement Factor: +2 (*) 1.20 = 1,068.750
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Final Defensive Battle Rating: 1,068.750
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Offensive Battle Rating
---------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 23 (Weapons) = 1
Offensive Equipment:
Gauss Rifle 320.000
Rotary AC/5 (+) 247.000 = 567.000
LB 20-X AC (+) 237.000 = 804.000
ER Medium Laser (+) 62.000 = 866.000
ER Medium Laser (+) 62.000 = 928.000
Gauss Rifle (Ammo 8) (+) 40.000 = 968.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,008.000
Rotary AC/5 (Ammo 20) (+) 31.000 = 1,039.000
Rotary AC/5 (Ammo 20) (+) 31.000 = 1,070.000
Rotary AC/5 (Ammo 20) (+) 31.000 = 1,101.000
LB 20-X AC (Ammo 5) (+) 30.000 = 1,131.000
LB 20-X AC (Ammo 5) (+) 30.000 = 1,161.000
LB 20-X AC (Ammo 5) (+) 30.000 = 1,191.000
Total 'Mech Tonnage: (+) 95.000 = 1,286.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 1,286.000
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Final Offensive Battle Rating: 1,286.000
=========================================================================================================
BattleMech Battle Value
---------------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,068.750
Offensive Battle Rating: (+) 1,286.000 = 2,354.750
---------------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,355
Alpha Strike Conversion
Name/Model: Ivan IVN-1A
Technology: Inner Sphere
Tonnage: 95
Configuration: Biped BattleMech
==========================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 95 (greater than or equal to 80 and less than or equal to 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 23 (Weapons) - 4 (Base) (-) 21 = -1
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
Gauss Rifle (+) 1.245 = 2.245
LB 20-X AC (+) 1.260 = 3.505
Rotary AC/5 (+) 2.000 = 5.505
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 110.100
Divided by the maximum heat output - 4 (/) 21 = 5.243
Rounded up to the nearest tenth = 5.3
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Final Short Range Damage Value: 6
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
2 (Movement) + 23 (Weapons) - 4 (Base) (-) 21 = -1
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
LB 20-X AC (+) 1.260 = 2.260
Gauss Rifle (+) 1.500 = 3.760
Rotary AC/5 (+) 2.000 = 5.760
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 115.200
Divided by the maximum heat output - 4 (/) 21 = 5.486
Rounded up to the nearest tenth = 5.5
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Final Medium Range Damage Value: 6
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 1 (Weapons) - 4 (Base) (-) -1 = 21
Offensive Equipment: = 0.000
Gauss Rifle (+) 1.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 272 armor points x 1 272.000 = 272.000
Armor Factor Conversion (/) 30 = 9.067
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Final Armor Value: 9
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Convert Structure
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Engine: Inner Sphere Light Fusion on a 95 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing Flak-capable weapons = FLK1/1/-
==========================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 6 (Short) + 6 (Medium) + 6 (Medium) + 2 (Long) = 20.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 22.000
Overheat Factor 0 (Overheat) (+) 0.000 = 22.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 22.000
Defensive Interaction Rating:
Armor Factor 9 (Armor) x 2.0 (Non-Vehicle Unit) = 18.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 23.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 25.300
Final DIR Round to nearest half point = 25.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 25.500 = 26.250
Unit's Final Point Value:
Offensive Value = 22.000
Defensive Value (+) 26.250 = 48.250
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Final Point Value: 48
Cost Breakdown
Name/Model: Ivan IVN-1A
Technology: Inner Sphere
Tonnage: 95
Configuration: Biped BattleMech
=======================================================================================================================
Structural Cost
-----------------------------------------------------------------------------------------------------------------------
Armor (Standard): (272 pts) 17.0 x 10,000 170,000.00
Internal Structure (Standard): 95 x 400 x 1 (+) 38,000.00 = 208,000.00
Myomer (Standard): 95 x 2,000 (+) 190,000.00 = 398,000.00
Engine (Light Fusion): (15,000 x 285 x 95) / 75 (+) 5,415,000.00 = 5,813,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 6,713,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 6,913,000.00
Life Support: 50,000 (+) 50,000.00 = 6,963,000.00
Sensors: 95 x 2,000 (+) 190,000.00 = 7,153,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 7,213,000.00
Arm Actuators: 95 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 28,500.00 = 7,241,500.00
Leg Actuators: 95 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 66,500.00 = 7,308,000.00
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Total Structural Cost: 7,308,000.00
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Weapons and Equipment Cost
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CASE 50,000 50,000.00
CASE 50,000 (+) 50,000.00 = 100,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 180,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 260,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 560,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 560,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 560,000.00
LB 20-X AC 600,000 (+) 600,000.00 = 1,160,000.00
LB 20-X AC (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,160,000.00
LB 20-X AC (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,160,000.00
LB 20-X AC (Ammo 5) [Empty Bin] 0 (+) 0.00 = 1,160,000.00
Rotary AC/5 275,000 (+) 275,000.00 = 1,435,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 1,435,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 1,435,000.00
Rotary AC/5 (Ammo 20) [Empty Bin] 0 (+) 0.00 = 1,435,000.00
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Total Weapons and Equipment Cost 1,435,000.00
=======================================================================================================================
BattleMech Cost
-----------------------------------------------------------------------------------------------------------------------
Structural Cost: 7,308,000.00
Weapons and Equipment Cost: (+) 1,435,000.00 = 8,743,000.00
BattleMech Cost Multiplier: 1 + (95 / 100) (*) 1.95 = 17,048,850.00
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Final BattleMech Cost 17,048,850.00
Member Review - Sleeping Dragon : 13-Jul-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
A big gun carrier. This lumbering monster can cause a lot of damage to any mech, so the majority of IS mechs would rather avoid it, but the mech still can not deal with superior clan long range firepower without some help from terrain cover. With GR as a main long range weapon I would try another ton of ammo rather than second laser. That doesn't mean that the GR is not enough, it can do it's work well, and if there is something that survives slow advance of this thing, than there is nothing less than 20 class AC with cluster ammo for crit. seeking or solid ammo for making more holes and RAC just to make it worse for the enemy. Brutal short range fighter and formidable opponent, just as an assault should be.
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