BattleMech Technical Readout
Name/Model: Ice Fox A
Designer: Vagabond
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 35
Configuration: Biped BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 5,857,268 C-Bills
Battle Value: 1,598
Chassis: Endo Steel
Power Plant: 245 XL
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 Gauss Rifle
2 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
In 3067, after 17 years of battle with the Inner Sphere, Clan Jade Falcon released a
replacement of the ageing Kit Fox in the form of the Ice Fox. Rather then a full blown
replacement the Ice Fox is more of an upgrade on an already good design. By increasing the
mass five tons, Falcon designers were able to increase the mechs speed by twenty-four kph
and the armor by a full ton which increases survivability while keeping the same weapons
load out. Very few changes were made to the original chassis with only a hand full of
external signs of any difference like slightly bulkier sections of armor.
Capabilities:
In its primary configuration, the Ice Fox combines four of the Clans' most advanced weapons.
Its main firepower comes from the LB 5-X autocannon in its right arm and the
extended-range large laser in its left. A small pulse laser and Streak SRM 4 add to the
Ice Fox's punch at close range. This design keeps heat buildup in check, economizes on
missile loads to avoid running out of ammunition, and provides sting at varying ranges.
Alternate Configuration A, like the Uller A, carries a powerful and bulky Gauss
rifle. This weapon can cripple an opposing light 'Mech with a single shot. Though this
configuration also contains two extended-range medium lasers, it lacks the versatility of
the primary configuration and so appears far less often on the battlefield.
Alternate Configuration B is similar in appearance and performance to the primary
configuration, but with a few significant differences. It carries an SRM-6 in place of the
Streak SRM-4, a larger autocannon, and two extended-range lasers.
Configuration C is a specialized machine, designed for densely populated areas.
Its sophisticated electronics allow it to spot a hidden enemy, call in devastating missile
artillery, and jam enemy tracking computers all at the same time. Its double machine guns
and double A-pods are effective against enemy infantry who get too close, and its
exceptional triple anti-missile system can swat down incoming missiles from several enemy
'Mechs simultaneously. This version of the Ice Fox carries only two offensive weapons: an
extended-range large laser and a small pulse laser.
The Ice Fox sometimes acts as long-range fire support in Alternate Configuration D.
Sporting three long-range missile launchers and a Narc missile beacon for enhanced
accuracy, the Ice Fox can lend its Starmates some sting from afar. The obvious drawbacks
to this design are its reliance on limited ammunition and its inability to deal with an
enemy at close range.
Deployment:
Soon to be the primary light 'Mech of the Jade Falcons, the Ice Fox will become a familiar
sight. Because some other light 'Mechs are quicker the Ice Fox will see less
reconnaissance duty than some other models. It is also unseen among the other Clans, who
have yet to attain any copies.
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Equipment Mass
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Internal Structure: Endo Steel 2.00
Engine: 245 XL 6.00
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 96 5.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 15
Center Torso (rear): 4
R/L Torso: 8 10
R/L Torso (rear): 4
R/L Arm: 6 10
R/L Leg: 8 10
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Weapons and Ammo Location Critical Tonnage
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Gauss Rifle RA 6 12.00
Gauss Rifle (Ammo 16) RA 2 2.00
2 ER Medium Lasers LA 2 2.00
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Alpha Strike Statistics
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Point Value (PV): 33
TP: BM, SZ: 1, TMM: 3, MV: 14"
Damage: (S) 3 / (M) 3 / (L) 2, OV: 0
Armor (A): 3, Structure (S): 2
Specials: CASE
Distribution
Name/Model: Ice Fox A
Technology: Clan
Tonnage: 35
Configuration: Biped BattleMech
=======================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3.Gauss Rifle
4. Hand Actuator 4. Roll Again 4.Gauss Rifle
5. ER Medium Laser 5. Sensors 5.Gauss Rifle
6. ER Medium Laser 6. Life Support 6.Gauss Rifle
1. Roll Again 1.Gauss Rifle
2. Roll Again 2.Gauss Rifle
3. Roll Again 3. Gauss Rifle (Ammo 8)
4. Roll Again 4. Gauss Rifle (Ammo 8)
5. Ferro-Fibrous 5. Endo Steel
6. Ferro-Fibrous 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. Roll Again 3. XL Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Ferro-Fibrous 2. XL Engine 2. Endo Steel
3. Ferro-Fibrous 3. XL Engine 3. Endo Steel
4. Ferro-Fibrous 4. XL Engine 4. Endo Steel
5. Ferro-Fibrous 5.Double Heat Sink 5. Endo Steel
6. Ferro-Fibrous 6.Double Heat Sink 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Ice Fox A
Technology: Clan
Tonnage: 35
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 96 x 2.5 x 1 240.000
Internal Structure (Endo Steel w/ XL Engine): 58 x 1.5 x 1 x 0.75 (+) 65.250 = 305.250
Gyro (Standard): 35 x 0.5 (+) 17.500 = 322.750
Defensive Movement Factor: +4 (*) 1.40 = 451.850
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Final Defensive Battle Rating: 451.850
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 11 (Weapons) = 13
Offensive Equipment:
Gauss Rifle 320.000
ER Medium Laser (+) 108.000 = 428.000
ER Medium Laser (+) 108.000 = 536.000
Gauss Rifle (Ammo 8) (+) 40.000 = 576.000
Gauss Rifle (Ammo 8) (+) 40.000 = 616.000
Total 'Mech Tonnage: (+) 35.000 = 651.000
Speed Factor: 11 (Run) + 0 (Jump) (*) 1.760 = 1,145.760
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Final Offensive Battle Rating: 1,145.760
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BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 451.850
Offensive Battle Rating: (+) 1,145.760 = 1,597.610
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Final BattleMech Battle Value: 1,598
Alpha Strike Conversion
Name/Model: Ice Fox A
Technology: Clan
Tonnage: 35
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 35 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 7 (Walk) = 14"
Ground Target Movement Modifier at 14" is 3
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Final Movement and Movement Modes: 14"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 11 (Weapons) - 4 (Base) (-) 9 = 11
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.700 = 0.700
ER Medium Laser (+) 0.700 = 1.400
Gauss Rifle (+) 1.245 = 2.645
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.7
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 11 (Weapons) - 4 (Base) (-) 9 = 11
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.700 = 0.700
ER Medium Laser (+) 0.700 = 1.400
Gauss Rifle (+) 1.500 = 2.900
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.9
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 1 (Weapons) - 4 (Base) (-) -1 = 21
Offensive Equipment: = 0.000
Gauss Rifle (+) 1.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Long Range Damage Value: 2
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Convert Armor
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Ferro-Fibrous: 96 armor points x 1 96.000 = 96.000
Armor Factor Conversion (/) 30 = 3.200
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Final Armor Value: 3
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Convert Structure
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Engine: Clan XL on a 35 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with CASE = CASE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 11.500
Overheat Factor 0 (Overheat) (+) 0.000 = 11.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 11.500
Defensive Interaction Rating:
Armor Factor 3 (Armor) x 2.0 (Non-Vehicle Unit) = 6.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 8.000
Defense Factor 1 + {[3 (14" Move)] x 0.25} (*) 1.750 = 14.000
Final DIR Round to nearest half point = 14.000
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") = 1.750
Final DIR Defensive Interaction Rating (+) 14.000 = 15.750
Unit's Final Point Value:
Offensive Value = 11.500
Defensive Value (+) 15.750 = 27.250
Agile [3 (TMM) - 1] x 3 (Medium) (+) 6.000 = 33.250
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Final Point Value: 33
Cost Breakdown
Name/Model: Ice Fox A
Technology: Clan
Tonnage: 35
Configuration: Biped BattleMech
======================================================================================================================
Structural Cost
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Armor (Ferro-Fibrous): (96 pts) 5.0 x 20,000 100,000.00
Internal Structure (Endo Steel): 35 x 1,600 x 1 (+) 56,000.00 = 156,000.00
Myomer (Standard): 35 x 2,000 (+) 70,000.00 = 226,000.00
Engine (XL): (20,000 x 245 x 35) / 75 (+) 2,286,666.67 = 2,512,666.67
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 3,412,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 3,612,666.67
Life Support: 50,000 (+) 50,000.00 = 3,662,666.67
Sensors: 35 x 2,000 (+) 70,000.00 = 3,732,666.67
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 3,792,666.67
Arm Actuators: 35 x ((100 x 2) + (50 x 1) + (80 x 1)) (+) 11,550.00 = 3,804,216.67
Leg Actuators: 35 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 24,500.00 = 3,828,716.67
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Total Structural Cost: 3,828,716.67
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Weapons and Equipment Cost
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CASE 1 x 50,000 50,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 130,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 210,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 510,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 510,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 510,000.00
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Total Weapons and Equipment Cost 510,000.00
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BattleMech Cost
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Structural Cost: 3,828,716.67
Weapons and Equipment Cost: (+) 510,000.00 = 4,338,716.67
BattleMech Cost Multiplier: 1 + (35 / 100) (*) 1.35 = 5,857,267.50
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Final BattleMech Cost 5,857,268.00
Member Review - Sleeping Dragon : 12-Jul-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Better armored than Kit Fox A, but it still may suffer from something like Hollander syndrome. The Gauss rifle is relatively safe in mech's arm, but it isn't that hard to receive 10+ damage early in battle these days, especially against clans, so this mech should try to stay back a little if it doesn't want to risk being disarmed (at least it won't die from XL damage or a lack of weapons like the Hollander). It's a dangerous mech, but not without (minor) flaws.
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