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Member Review - DarkAdder : 22-Mar-2006 00:00 |
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1 out of 1 users (100.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
Jebus!!
Pick one of these mechs, walk out onto the battlefield, and make an enemy mech disappear. Hell, even an assault mech is going to think twice before it tangles with one of these.
That being said, once the rockets are gone, this thing is pretty much out of action. Even if the armor is pristine, this mech is forced off the field. |
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Member Review - Rudel Gurken : 17-Mar-2006 00:00 |
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1 out of 1 users (100.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
Go, kill, leave!
What more should i say?
Ok! I´ve to say more to get this approved! :D
Because of the DHS this Archer is able to deliver 80 (!) missiles for 5 turns while running without getting any heat!
It has to get closer than the original though: The to hit modifier forces you to shoot RL´s at medium or better short range!
Your heavy armor will give you the needed protection while being so close to the enemy!
The four medium lasers gives it some means of selfdefense but as the missile-boxes run dry you´ll have to decide between close combat and retreat!
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Member Review - mud : 01-Feb-2006 00:00 |
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1 out of 1 users (100.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
For about four rounds this thing will be king of the battlefield. After that, you had better hope you killed whatever you came to kill.
The DHS seem a bit out of place on something this triumphantly low-tech. This would be so much more fun if the heat threshold was lower. |
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