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Member Review - Sleeping Dragon : 08-Feb-2008 15:12 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
Well, ER lasers helped here, but I'm not sure what are the JJs good for. If you drag this 'Mech to a terrain where they are useful than something is wrong. I don't think that removing a lasers for JJs was a good idea. The heat sinks would be able to handle them. If you are worried about the heat than install a TC, add one ER small and you'll have exactly 19 points for 10 DHSs. |
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Member Review - Motown Scrapper : 03-Feb-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
Well this one has good speed and armour. But three jumpjets on a mech this fast are a waste of weight drop them for more weapons you also have the space for Ferro-Fiberous armour you might as well use then you can frr up more weight those changes will allow you to add 2 tons of weapons or equipment. |
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Member Review - mud : 29-Jan-2006 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
I'm not sure what the deal is with the three jumpjets; you've got enough ground speed with this one that three jumpjets is just a waste of space. Turn it into an active probe so you don't get ambushed. |
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