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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Hunchback HBK-XX1
Designer:           Shiro Yamada
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            50
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         4,394,500 C-Bills
Battle Value:       1,279

Chassis:              Endo Steel
Power Plant:          200 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    1 Autocannon/20
    4 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown with Beagle Active Probe

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Overview:
    The Hunchback is known for its devastating firepower at close range.
    
    The Hunchback's hallmark AC20 has the ability to cripple most lights and many mediums Mechs
    within one or two shots. However, the AC20 a very short range and thus the Hunchback is most
    suited for urban and close quarter combat. The Hunchback HBK-XX1 has been modified from a
    Hunchback  HBK-5M.

Capabilities:
    The Hunchback HBK-XX1 is a designed purely for close quarters combat. The AC20 has 10 rounds
    and is the primary weapon on this unit as well as 4 medium lasers as secondary weapons. The
    Beagle Active probe lets the pilot hunt for Mechs trying to setup ambushes, while the
    Guardian ECM unit protects the Hunchback from other active probe carrying units. The
    Endo-Steel skeleton provides the extra tonnage needed to add more weapons, ammo, and gadgets
    to the base 3050 Hunchback.
    
    
    
    Overheating will occur with this unit if you move and Alpha Strike every round. The total
    weapon heat is 19 and the unit can disperse 20 heat.
    
    
    
    I originally had 2 medium pulse lasers as my secondary weapons because of their ability
    easily to hit targets at close range. I however decided on 4 medium lasers for the simple
    fact that I was generally engaging targets that were no farther than 3 hexes away to
    maximize the chance of the AC20 hitting. The medium lasers were a better choice for the fact
    that I had more shots to fire and they did more damage.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.50                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  168                    10.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      16             26       
    Center Torso (rear):                               5       
    R/L Torso:                         12             20       
    R/L Torso (rear):                                  4       
    R/L Arm:                            8             16       
    R/L Leg:                           12             24       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
Beagle Active Probe                                       CT                2          1.50             
Autocannon/20                                             RT                10        14.00             
Guardian ECM Suite                                        RT                2          1.50             
Autocannon/20 (Ammo 10)                                   LT                2          2.00             
CASE                                                      LT                1          0.50             
Medium Laser                                              RA                1          1.00             
2 Medium Lasers                                           LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"
Damage: (S) 4 / (M) 4 / (L) 0,  OV: 0
Armor (A): 6,  Structure (S): 4
Specials: AC2/2/-, CASE, ECM, PRB, RCN