BattleMech Technical Readout
Name/Model: Sicario [BASE]
Designer: Techpriest
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 70
Configuration: Biped OmniMech
Era/Year: Dark Age / 3098
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 13,857,125 C-Bills
Battle Value: 841
Chassis: Standard
Power Plant: 280 Light Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
31.5 tons of pod space available
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The Sicario program was intended by StarCorps to create a new heavy omnimech to become a
standard fixture in the armed forces of the Inner sphere, and utilizing space saving
technology to find a good blend of armor, pod space, and reparability, while keeping
production costs down. Dubbed the SIC-1RO, this omnimech would not be the great success the
designers were hoping for. Too expensive to replace standard line machines and inferior to
Clan offerings, plus competing with other omnimechs like the Thanatos and Avatar, it never
really found a market.
Using a 280 rated Light engine, the Sicario has 10 built in double heat sinks, uses standard
available armor and superstructure, and incorporates a compact gyro. With 31.5 tons of pod
space, a wide variety of weaponry can be equipped to the mech without worrying about weight
or space. The primary issue that kept the design from finding buyers was the top speed and
other available options on the market, many much more established. For a mech costing
roughly 13.9 million C bills, the Sicario is slower than many similar weight mechs of the
era with a top speed of 65 km/h. Compared to StarCorps own competing offerings of various
Warhammers such as the WHM-8D and WHM-9S, the Sicario offers some flexibility, but often
with less armor protection.
With the rise of Clan Wolf and loss of many traditional production centers by the Lyran
Commonwealth and Federated Suns, emergency production runs of the design were ordered by
both and even the Wolf Empire - oddly enough it had found itself an odd niche - stopgap
omnimech for reconstituting units. The Light Fusion engine makes it surprisingly tough
compared to often fielded XL engine designs in the same weight class, and the simple
construction materials allow for fast production and repair in the field, while maximizing
the variety of weapons that can be mounted to the frame.
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Equipment Mass
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Internal Structure: Standard 7.00
Engine: 280 Light Fusion 12.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Compact 4.50
Cockpit: Standard 3.00
Armor Factor: 192 12.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 22 33
Center Torso (rear): 8
R/L Torso: 15 23
R/L Torso (rear): 6
R/L Arm: 11 19
R/L Leg: 15 23
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Location Fixed Spaces Remaining
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Head None 1
Center Torso None 4
Right Torso 2 Light Fusion Engine 10
Left Torso 2 Light Fusion Engine 10
Right Arm None 10
Left Arm None 10
Right Leg None 2
Left Leg None 2
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Fixed Equipment Location Critical Tonnage
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Alpha Strike Statistics
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Point Value (PV): 20
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 6, Structure (S): 4
Specials: ENE, OMNI
Distribution
Name/Model: Sicario [BASE]
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped OmniMech
==========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Roll Again 3. Cockpit 3. Roll Again
4. Roll Again 4. Roll Again 4. Roll Again
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Light Fusion Engine 1. Light Fusion Engine 1. Light Fusion Engine
2. Light Fusion Engine 2. Light Fusion Engine 2. Light Fusion Engine
3. Roll Again 3. Light Fusion Engine 3. Roll Again
4. Roll Again 4. Compact Gyro 4. Roll Again
5. Roll Again 5. Compact Gyro 5. Roll Again
6. Roll Again 6. Light Fusion Engine 6. Roll Again
1. Roll Again 1. Light Fusion Engine 1. Roll Again
2. Roll Again 2. Light Fusion Engine 2. Roll Again
3. Roll Again 3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Sicario [BASE]
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped OmniMech
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Defensive Battle Rating
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Armor (Standard): 192 x 2.5 x 1 480.000
Internal Structure (Standard w/ Light Fusion Engine): 107 x 1.5 x 1 x 0.75 (+) 120.375 = 600.375
Gyro (Compact): 70 x 0.5 (+) 35.000 = 635.375
Defensive Movement Factor: +2 (*) 1.20 = 762.450
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Final Defensive Battle Rating: 762.450
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) = 24
Total 'Mech Tonnage: (+) 70.000 = 70.000
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 78.400
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Final Offensive Battle Rating: 78.400
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BattleMech Battle Value
---------------------------------------------------------------------------------------------------------
Defensive Battle Rating: 762.450
Offensive Battle Rating: (+) 78.400 = 840.850
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Final BattleMech Battle Value: 841
Alpha Strike Conversion
Name/Model: Sicario [BASE]
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped OmniMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 70 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) - 4 (Base) (-) -2 = 22
Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) - 4 (Base) (-) -2 = 22
Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) - 4 (Base) (-) -2 = 22
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 192 armor points x 1 192.000 = 192.000
Armor Factor Conversion (/) 30 = 6.400
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Final Armor Value: 6
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Convert Structure
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Engine: Inner Sphere Light Fusion on a 70 ton BattleMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit utilizes modular (Omni) technology = OMNI
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 1.500
Overheat Factor 0 (Overheat) (+) 0.000 = 1.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 1.500
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 16.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 17.600
Final DIR Round to nearest half point = 17.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 17.500 = 18.500
Unit's Final Point Value:
Offensive Value = 1.500
Defensive Value (+) 18.500 = 20.000
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Final Point Value: 20
Cost Breakdown
Name/Model: Sicario [BASE]
Technology: Inner Sphere
Tonnage: 70
Configuration: Biped OmniMech
===================================================================================================================
Structural Cost
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Armor (Standard): (192 pts) 12.0 x 10,000 120,000.00
Internal Structure (Standard): 70 x 400 x 1 (+) 28,000.00 = 148,000.00
Myomer (Standard): 70 x 2,000 (+) 140,000.00 = 288,000.00
Engine (Light Fusion): (15,000 x 280 x 70) / 75 (+) 3,920,000.00 = 4,208,000.00
Gyro (Compact): 4.5 x 400,000 (+) 1,800,000.00 = 6,008,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 6,208,000.00
Life Support: 50,000 (+) 50,000.00 = 6,258,000.00
Sensors: 70 x 2,000 (+) 140,000.00 = 6,398,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 6,458,000.00
Arm Actuators: 70 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 14,000.00 = 6,472,000.00
Leg Actuators: 70 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 49,000.00 = 6,521,000.00
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Total Structural Cost: 6,521,000.00
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Weapons and Equipment Cost
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Total Weapons and Equipment Cost 0.00
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BattleMech Cost
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Structural Cost: 6,521,000.00
Weapons and Equipment Cost: (+) 0.00 = 6,521,000.00
OmniMech Conversion Cost: (6,521,000.00 + 0.00) x 0.25 (+) 1,630,250.00 = 8,151,250.00
BattleMech Cost Multiplier: 1 + (70 / 100) (*) 1.70 = 13,857,125.00
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Final BattleMech Cost 13,857,125.00