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Member Review - Sleeping Dragon : 29-Oct-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
Large heavy laser is far from being long range weapon. You usually try to use it when you get close and this mech already has the other short range weapons (more heavy lasers). This may work with Solitaire, but there aren't sufficient heat sinks on this to fire continually and use your jump jets without overheating. Strange armor redistribution too. The mech has it's problems, but I'll give it average rating because there may be some potential. |
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Member Review - Erenon : 29-Oct-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
1.00 |
| Comment: |
Fragile and terribly inaccurate. Even against Inner Sphere Mechs, this isn't going to cut it. It may be fast but it won't save you when you consider that the IS also has targeting computers.
However, the real flaw is the heat. Bracket firing might help, but the temptation to alpha strike is very strong here.. |
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Member Review - mud : 29-Oct-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
The all-or-nothing approach reminds me of the Hunchback IIC.
It's pretty much a given you will run the heat scale up with this. If you're accurate though you can devastate your enemy.
I'd use this in close quarters with lots of cover. Close with the enemy...ambush him if possible...get a good shot, nail him with the alpha strike, and jump the hell into cover so you can cool down. It'll either put you back on the road to a Bloodname or get you killed. |
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Member Review - Motown Scrapper : 28-Oct-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
1.50 |
| Comment: |
Okay you have the mobility down good but this mech is seriously underarmoured and has serious heat issues. Hunting light scouts require you to be able to hit fast moving targets. The inherent inacuracy of Heavy lasers makes this more difficult. also the weapon heat is 39 you can only handle half that and you can basicaly forget about using your weapons and jumping at the sametime. Dropping two of the medium lasers for a TC and more armour can help. Otherwise you have a mech that cannot use much of it's weapons and is limited in it's mobility because of the crippling heat problems. |
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