Combat Vehicle Technical Readout
Name/Model: Albert Mech
Designer: Blackstargate
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 215
Configuration: Combat Vehicle
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 23,463,927 C-Bills
Battle Value: 831
Movement Type: Naval (Displacement Hull)
Power Plant: 185 XL
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Armor: Light Ferro-Fibrous
Armament:
1 ER Medium Laser
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Equipment Mass
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Internal Structure: Standard 21.50
Engine: 185 XL 6.00
Cruising MP: 1
Flanking MP: 2
Heat Sinks (Single): 10 0.00
Control Equipment: 0.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 424 25.00
Type: Light Ferro-Fibrous
Armor
Value
Front: 137
R/L Side: 106
Rear: 75
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Weapons and Ammo Location Tonnage
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ER Medium Laser Front 1.00
ER Small Laser Rear 0.50
Cubicle, 'Mech Body 150.00
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Alpha Strike Statistics
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Point Value (PV): 28
TP: CV, SZ: 4, TMM: 0, MV: 2"n
Damage: (S) 1 / (M) 1 / (L) 0
Armor (A): 14, Structure (S): 9
Specials: ENE, MT1D1, REAR0*/0*/-, SRCH
Distribution
Name/Model: Albert Mech
Technology: Inner Sphere
Tonnage: 215
Configuration: Naval (Displacement Hull) Combat Vehicle
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Front
1. ER Medium Laser
2. Empty
Left SideBodyRight Side
1. Empty 1. Cubicle, 'Mech 1. Empty
2. Empty
Rear
1. ER Small Laser
2. Empty
Battle Value Breakdown
Name/Model: Albert Mech
Technology: Inner Sphere
Tonnage: 215
Configuration: Naval (Displacement Hull) Combat Vehicle
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Defensive Battle Rating
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Armor (Light Ferro-Fibrous): 424 x 2.5 x 1 1,060.000
Internal Structure (Standard): 88 x 1.5 x 1 (+) 132.000 = 1,192.000
Unit Type Modifier: Naval (Displacement Hull) (*) 0.60 = 715.200
Defensive Movement Factor: +0 (*) 1.00 = 715.200
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Final Defensive Battle Rating: 715.200
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Offensive Battle Rating
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Offensive Equipment:
ER Medium Laser 62.000
ER Small Laser (+) 8.500 = 70.500
Total Vehicle Tonnage: 215 / 2 (+) 107.500 = 178.000
Speed Factor: 2 (Flank) (*) 0.650 = 115.700
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Final Offensive Battle Rating: 115.700
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Combat Vehicle Battle Value
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Defensive Battle Rating: 715.200
Offensive Battle Rating: (+) 115.700 = 830.900
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Final BattleMech Battle Value: 831
Alpha Strike Conversion
Name/Model: Albert Mech
Technology: Inner Sphere
Tonnage: 215
Configuration: Naval (Displacement Hull) Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 215 (greater than 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 1 (Cruise) = 2"
Naval (Surface) Motive Type = 2"n
Ground Target Movement Modifier at 2" is 0
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Final Movement and Movement Modes: 2"n
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Light Ferro-Fibrous: 424 armor points x 1 424.000 = 424.000
Armor Factor Conversion (/) 30 = 14.133
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Final Armor Value: 14
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Convert Structure
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Standard: 88 structure points 88.000 = 88.000
Structure Conversion (/) 10 = 8.800
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Final Structure Value: 9
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit is equipped with one Cubicle, 'Mech = MT1D1
Unit is equipped with rearward facing weapons = REAR0*/0*/-
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 3.000
Defensive Interaction Rating:
Armor Factor 14 (Armor) x 1.8 (Naval (Displacement Hull)) = 25.200
Structure Factor 9 (Structure) x 1.0 (Other Unit) (+) 9.000 = 34.200
Defense Factor 1 + [0 (2" Move)] (*) 1.000 = 34.200
Final DIR Round to nearest half point = 34.000
Unit's Defensive Value:
Movement Factor 0.25 (0.25 per 2") = 0.250
Final DIR Defensive Interaction Rating (+) 34.000 = 34.250
Unit's Final Point Value:
Offensive Value = 3.000
Defensive Value (+) 34.250 = 37.250
Brawler 37.25 (Subtotal) * 0.25 (2 to 5" Move; Short or Medium-only) (-) 9.500 = 27.750
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Final Point Value: 28
Cost Breakdown
Name/Model: Albert Mech
Technology: Inner Sphere
Tonnage: 215
Configuration: Naval (Displacement Hull) Combat Vehicle
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Structural Cost
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Armor (Light Ferro-Fibrous) (424 pts) 25.0 x 15,000 375,000.00
Internal Structure (Standard) 21.5 x 10,000 (+) 215,000.00 = 590,000.00
Control Components 0 x 10,000 (+) 0.00 = 590,000.00
Engine (XL) (20,000 x 185 x 215) / 75 (+) 10,606,666.67 = 11,196,666.67
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Total Structural Cost 11,196,666.67
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Weapons and Equipment Cost
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Cubicle, 'Mech 20,000 20,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 100,000.00
ER Small Laser 11,250 (+) 11,250.00 = 111,250.00
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Total Weapons and Equipment Cost 111,250.00
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Combat Vehicle Cost
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Structural Cost 11,196,666.67
Weapons and Equipment Cost (+) 111,250.00 = 11,307,916.67
Combat Vehicle Cost Multiplier 1 + (215 / 200) (*) 2.075 = 23,463,927.08
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Final Combat Vehicle Cost 23,463,927.00