BattleMech Technical Readout
Name/Model: Crab CRB-27-2
Designer: Warhammer: 3025
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 50
Configuration: Biped BattleMech
Era/Year: Civil War / 3062
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 4,577,000 C-Bills
Battle Value: 1,450
Chassis: Standard
Power Plant: 250 Fusion
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: Standard
Jump Capacity: 150 meters
Armor: Standard
Armament:
1 PPC
1 Large Laser
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Capabilities:
Soon after first delivery to the field, the Crab became synonomous with easy maintenance,
primarily due to the fact that most of its' systems had been tried, tested, and refined to
the point of near-perfection on other machines. The same is true with the new Crabs being
produced by Alliance.
The electronic marvel that was the Dalban Series K communications network has proved to
be beyond Alliance's production capabilities, unfortunately. The Garrett Type 4 array has
proved almost as capable, but lacks the more advanced functions like troop projections and
satellite monitoring.
Unlike the Crab variants that began to appear after the fall of the Star League, this
machine has suffered no loss of protection after switching from advanced composite armor to
standard. Its arms and legs are well protected and even its weakest points can withstand a
direct PPC blast without a breach.
The 'Mech's weapons systems have recieved a reworking, correcting problems voiced by
pilots. A particle cannon has replaced the heavy laser in the right arm, giving the vehicle
a desperately needed long-range weapon. Taking note of the tendency for pilot's to use the
large claws the 'mech carries for hands as large clubs, knocking the weapons housed inside
inoperable, the Alliance designers took the liberty to give the weapons an armored
supsension sleeve, much like that on the Kuritan Dragon, to deal with the impacts of melee
combat.
The original Crab's secondary line of defense, a Ceres Arms laser cannon backed with an
Exostar laser, was often inadequate. While the Ceres Arms laser was a good weapon, the
Exostar was deemed a weapon of absolute last resort, relegated to use against infantry and
other soft targets. Both systems have been replaced, with twin Diverse Optics Type 2
cannons.
The cockpit, well insulated against the heat of a light-class laser, now heats up more
severely, due to the increased heat of the bigger laser.
In a final effort of innovation, the Alliance design team was able to squeeze in five
Chilton 360 jump jets, greatly increasing the 'mechs maneuverability.
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Equipment Mass
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Internal Structure: Standard 5.00
Engine: 250 Fusion 12.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 160 10.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 20
Center Torso (rear): 9
R/L Torso: 12 16
R/L Torso (rear): 7
R/L Arm: 8 15
R/L Leg: 12 23
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser H 1 1.00
Jump Jet CT 1 0.50
Medium Laser CT 1 1.00
2 Jump Jets RT 2 1.00
2 Jump Jets LT 2 1.00
PPC RA 3 7.00
Large Laser LA 2 5.00
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Alpha Strike Statistics
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Point Value (PV): 33
TP: BM, SZ: 2, TMM: 2, MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 1, OV: 0
Armor (A): 5, Structure (S): 4
Specials: ENE
Distribution
Name/Model: Crab CRB-27-2
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
==================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Medium Laser 4. Hand Actuator
5.Large Laser 5. Sensors 5.PPC
6.Large Laser 6. Life Support 6.PPC
1. Roll Again 1.PPC
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Jump Jet 1. Fusion Engine 1. Jump Jet
2. Jump Jet 2. Fusion Engine 2. Jump Jet
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Medium Laser 5. Roll Again
6. Roll Again 6. Jump Jet 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Crab CRB-27-2
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 160 x 2.5 x 1 400.000
Internal Structure (Standard w/ Fusion Engine): 83 x 1.5 x 1 x 1 (+) 124.500 = 524.500
Gyro (Standard): 50 x 0.5 (+) 25.000 = 549.500
Defensive Movement Factor: +3 (*) 1.30 = 714.350
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 714.350
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 20 (Heat Sinks) - 5 (Movement) - 24 (Weapons) = -3
Offensive Equipment:
PPC 176.000
Large Laser (+) 123.000 = 299.000
Medium Laser (+) 46.000 = 345.000
Medium Laser [Inefficient] (+) 23.000 = 368.000
Total 'Mech Tonnage: (+) 50.000 = 418.000
Speed Factor: 8 (Run) + 3 (Jump) (*) 1.760 = 735.680
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 735.680
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 714.350
Offensive Battle Rating: (+) 735.680 = 1,450.030
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,450
Alpha Strike Conversion
Name/Model: Crab CRB-27-2
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
===================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
Jumping Movement: 5 (Jump) = 10"j
Jumping Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"j
===================================================================================================================
Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
5 (Movement) + 24 (Weapons) - 4 (Base) (-) 25 = -5
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
PPC (+) 0.750 = 1.750
Large Laser (+) 0.800 = 2.550
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 51.000
Divided by the maximum heat output - 4 (/) 25 = 2.040
Rounded up to the nearest tenth = 2.1
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Final Short Range Damage Value: 3
===================================================================================================================
Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
5 (Movement) + 24 (Weapons) - 4 (Base) (-) 25 = -5
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Large Laser (+) 0.800 = 1.800
PPC (+) 1.000 = 2.800
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 56.000
Divided by the maximum heat output - 4 (/) 25 = 2.240
Rounded up to the nearest tenth = 2.3
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Final Medium Range Damage Value: 3
===================================================================================================================
Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
5 (Movement) + 10 (Weapons) - 4 (Base) (-) 11 = 9
Offensive Equipment: = 0.000
PPC (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Long Range Damage Value: 1
===================================================================================================================
Convert Armor
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Standard: 160 armor points x 1 160.000 = 160.000
Armor Factor Conversion (/) 30 = 5.333
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Final Armor Value: 5
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Convert Structure
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Engine: Inner Sphere Fusion on a 50 ton BattleMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit contains no explosive components = ENE
===================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 1 (Long) = 10.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 11.000
Overheat Factor 0 (Overheat) (+) 0.000 = 11.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 11.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 14.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 16.800
Final DIR Round to nearest half point = 17.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") + 0.5 (Jump-capable) = 1.750
Final DIR Defensive Interaction Rating (+) 17.000 = 18.750
Unit's Final Point Value:
Offensive Value = 11.000
Defensive Value (+) 18.750 = 29.750
Agile [2 (TMM) - 1] x 3 (Medium) (+) 3.000 = 32.750
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Final Point Value: 33
Cost Breakdown
Name/Model: Crab CRB-27-2
Technology: Inner Sphere
Tonnage: 50
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Standard): (160 pts) 10.0 x 10,000 100,000.00
Internal Structure (Standard): 50 x 400 x 1 (+) 20,000.00 = 120,000.00
Myomer (Standard): 50 x 2,000 (+) 100,000.00 = 220,000.00
Engine (Fusion): (5,000 x 250 x 50) / 75 (+) 833,333.33 = 1,053,333.33
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 1,953,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,153,333.33
Life Support: 50,000 (+) 50,000.00 = 2,203,333.33
Sensors: 50 x 2,000 (+) 100,000.00 = 2,303,333.33
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 2,363,333.33
Arm Actuators: 50 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 23,000.00 = 2,386,333.33
Leg Actuators: 50 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 35,000.00 = 2,421,333.33
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Total Structural Cost: 2,421,333.33
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Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
Jump Jets 50 x (5 x 5) x 200 250,000.00
Large Laser 100,000 (+) 100,000.00 = 350,000.00
Medium Laser 40,000 (+) 40,000.00 = 390,000.00
Medium Laser 40,000 (+) 40,000.00 = 430,000.00
PPC 200,000 (+) 200,000.00 = 630,000.00
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Total Weapons and Equipment Cost 630,000.00
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BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 2,421,333.33
Weapons and Equipment Cost: (+) 630,000.00 = 3,051,333.33
BattleMech Cost Multiplier: 1 + (50 / 100) (*) 1.50 = 4,577,000.00
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Final BattleMech Cost 4,577,000.00
Member Review - Sleeping Dragon : 24-Oct-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
4.00
Comment:
By freeing some wight from DHS installation you gained heavier armament, armor and JJs. It's still strong energy boat, but in 3062 it will probably serve with periphery powers and militias (where it will be feared opponent).
No topic has been started for this review [Start Topic]
Member Review - Erenon : 24-Oct-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
The militia crab.. not too shappy.. good firepower, good armour, good mobility.. not fantastic with range, but for what you pay, you get a fair bit of bang for your buck.
May also be useful for padding up second-rate line units.
No topic has been started for this review [Start Topic]
"You can no more win a war than you can win an earthquake." - Jeanette Rankin