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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Loris LRS-3G
Designer:           mud
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            45
Configuration:      Biped BattleMech
Era/Year:           Star League / 2750
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         3,900,790 C-Bills
Battle Value:       895

Chassis:              Standard
Power Plant:          225 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous
Armament:             
    1 Large Pulse Laser
    1 Autocannon/2
    2 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Loris was a common design in Amaris' Rim Worlds medium companies.  The 'mech originally
    carried a PPC, but Stefan Amaris successfully acquired large pulse lasers from Richard
    Cameron before betraying and assassinating him.

Capabilities:
    The Loris was originally intended as a garrison mech, and its performance is only average in
    most areas.  The increased accuracy of the pulse laser was a boon for the undertrained
    mechwarriors who made up a large part of Amaris' army.  For a long range weapon a light
    autocannon was chosen over LRMs because of the lower ammunition requirements and lower heat
    output.  Double heat sinks and CASE were both foregone as cost-saving measures.
    
    
    
    The poor construction quality of the 'mech led to other problems, the most serious being
    faulty heat shielding for the ammunition bays.  (game effect:  all ammunition explosion
    rolls are penalized by one).

Deployment:
    The Rim Worlds Army fielded approximately 1500 Loris battlemechs, but very few survived the
    war against the SLDF, and those were almost all destroyed in the Succession Wars that
    followed, rendering the design virtually extinct.  It is unlikely that any house will resume
    manufacture of a design so closely associated with the Usurper.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.50                     
Engine:                                     225 Fusion                10.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  116                     6.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      14             17       
    Center Torso (rear):                               4       
    R/L Torso:                         11             13       
    R/L Torso (rear):                                  4       
    R/L Arm:                            7             11       
    R/L Leg:                           11             15       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Machine Gun                                               H                 1          0.50             
Jump Jet                                                  CT                1          0.50             
2 Jump Jets                                               RT                2          1.00             
Autocannon/2                                              LT                1          6.00             
Autocannon/2 (Ammo 45)                                    LT                1          1.00             
2 Jump Jets                                               LT                2          1.00             
Machine Gun (Ammo 100)                                    LT                1          0.50             
Large Pulse Laser                                         RA                2          7.00             
Machine Gun                                               LA                1          0.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 24
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 2 / (M) 1 / (L) 0*,  OV: 1
Armor (A): 4,  Structure (S): 4
Specials: