BattleMech Technical Readout
Name/Model: Rifleman RFL-3L
Designer: Sleeping Dragon
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 60
Configuration: Biped BattleMech
Era/Year: Succession Wars / 3028
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 4,705,600 C-Bills
Battle Value: 1,023
Chassis: Standard
Power Plant: 240 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
2 Large Lasers
2 Medium Lasers
2 Autocannon/2s
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
After the beginning of fourth succession war the Capellan confederation found it self under
crushing onslaught form well trained and numerous Davion attackers. Liao forces defended
fiercely every inch of ground, but well equipped and organized attackers continued to
advance despite the efforts of brave Capellan soldiers. Some units that weren't destroyed by
initial assault quickly found themselves cut from supplies and surrounded by enemy forces
without being able to call reinforcements. Fortunately for the Confederation the events
stopped all war efforts, but deep scars and remains of war were long seen on the
Confederation. One of these remains is RFL-3L Rifleman.
Capabilities:
As Capellan units started to run out of ammo and spare parts for those few Riflemen they
fielded, alternative solutions started to emerge here and there. After depleting all ammo
most units replaced Imperator-A autocannons with various small caliber guns hastily stripped
from various vehicles and installed heat sinks to place left after installation of lighter
autocannons. Techs were unable to deal something with armor, so the mech is still under
armored, but increased range and especially heat dissipation served the defenders so well,
that they refused to return those mechs, that survived fighting, back to original
configuration. 3L Rifleman pilots quickly developed various tricks to benefit from different
weapons configuration. They usually start battle by firing light ACs from ranges that most
enemy mechs cannot respond, trying to soften up the enemy for their lance-mates and then
following them as they close. Additional heat sinks allow much higher volume of fire, three
laser blasts in twelve seconds without overheating (in combination with AC fire or moving at
full speed), so the pilots usually try to find good firing position that allows accurate
laser fire and provides some cover, from which they can fire to the fray until the enemy is
dead or running. As with most Riflemen, weak rear armor prevents the mech from engaging in
combat directly.
Deployment:
Many units along Liao / Davion border field RFL-3L rather than standard 3N, but as some
units are moved around the confederation, 3Ls are slowly appearing around whole Liao space.
Reports show that few 3Ls fell to Davion and even Marik hands, probably during one of
unnumbered border skirmishes.
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Equipment Mass
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Internal Structure: Standard 6.00
Engine: 240 Fusion 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks (Single): 14 4.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 120 7.50
Type: Standard
Internal Armor
Structure Value
Head: 3 6
Center Torso: 20 22
Center Torso (rear): 4
R/L Torso: 14 15
R/L Torso (rear): 2
R/L Arm: 10 15
R/L Leg: 14 12
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Autocannon/2 (Ammo 45) CT 1 1.00
Medium Laser RT 1 1.00
Medium Laser LT 1 1.00
Autocannon/2 RA 1 6.00
Large Laser RA 2 5.00
Autocannon/2 LA 1 6.00
Large Laser LA 2 5.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 25
TP: BM, SZ: 3, TMM: 1, MV: 8"
Damage: (S) 2 / (M) 2 / (L) 0*, OV: 1
Armor (A): 4, Structure (S): 5
Specials:
Distribution
Name/Model: Rifleman RFL-3L
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
===========================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3.Large Laser 3. Cockpit 3.Large Laser
4.Large Laser 4. Roll Again 4.Large Laser
5. Autocannon/2 5. Sensors 5. Autocannon/2
6. Heat Sink 6. Life Support 6. Heat Sink
1. Roll Again 1. Roll Again
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Medium Laser 1. Fusion Engine 1. Medium Laser
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. Autocannon/2 (Ammo 45) 5. Roll Again
6. Roll Again 6. Heat Sink 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Rifleman RFL-3L
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 120 x 2.5 x 1 300.000
Internal Structure (Standard w/ Fusion Engine): 99 x 1.5 x 1 x 1 (+) 148.500 = 448.500
Gyro (Standard): 60 x 0.5 (+) 30.000 = 478.500
Explosive Ammunition: 1 Critical Space (-) 15.000 = 463.500
Defensive Movement Factor: +2 (*) 1.20 = 556.200
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Final Defensive Battle Rating: 556.200
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Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 14 (Heat Sinks) - 2 (Movement) - 24 (Weapons) = -6
Offensive Equipment:
Large Laser 123.000
Large Laser (+) 123.000 = 246.000
Medium Laser (+) 46.000 = 292.000
Medium Laser [Inefficient] (+) 23.000 = 315.000
Autocannon/2 [Inefficient] (+) 18.500 = 333.500
Autocannon/2 [Inefficient] (+) 18.500 = 352.000
Autocannon/2 (Ammo 45) (+) 5.000 = 357.000
Total 'Mech Tonnage: (+) 60.000 = 417.000
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 467.040
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 467.040
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 556.200
Offensive Battle Rating: (+) 467.040 = 1,023.240
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 1,023
Alpha Strike Conversion
Name/Model: Rifleman RFL-3L
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 60 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
===================================================================================================================
Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"
===================================================================================================================
Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
14 (Heat Sinks) = 14
2 (Movement) + 24 (Weapons) - 4 (Base) (-) 22 = -8
Offensive Equipment: = 0.000
Autocannon/2 (+) 0.132 = 0.132
Autocannon/2 (+) 0.132 = 0.264
Medium Laser (+) 0.500 = 0.764
Medium Laser (+) 0.500 = 1.264
Large Laser (+) 0.800 = 2.064
Large Laser (+) 0.800 = 2.864
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 14 = 40.096
Divided by the maximum heat output - 4 (/) 22 = 1.823
Rounded up to the nearest tenth = 1.9
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Final Short Range Damage Value: 2
===================================================================================================================
Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
14 (Heat Sinks) = 14
2 (Movement) + 24 (Weapons) - 4 (Base) (-) 22 = -8
Offensive Equipment: = 0.000
Autocannon/2 (+) 0.200 = 0.200
Autocannon/2 (+) 0.200 = 0.400
Medium Laser (+) 0.500 = 0.900
Medium Laser (+) 0.500 = 1.400
Large Laser (+) 0.800 = 2.200
Large Laser (+) 0.800 = 3.000
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 14 = 42.000
Divided by the maximum heat output - 4 (/) 22 = 1.909
Rounded up to the nearest tenth = 2.0
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 2
===================================================================================================================
Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
14 (Heat Sinks) = 14
2 (Movement) + 2 (Weapons) - 4 (Base) (-) 0 = 14
Offensive Equipment: = 0.000
Autocannon/2 (+) 0.200 = 0.200
Autocannon/2 (+) 0.200 = 0.400
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.4
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Final Long Range Damage Value: 0*
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Convert Armor
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Standard: 120 armor points x 1 120.000 = 120.000
Armor Factor Conversion (/) 30 = 4.000
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Final Armor Value: 4
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Convert Structure
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Engine: Inner Sphere Fusion on a 60 ton BattleMech = 5.0
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Final Structure Value: 5
===================================================================================================================
Determine Special Abilities
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No special abilities identified for this unit
===================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0.5 (Long) = 6.500
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 8.000
Overheat Factor 1 (Overheat) (+) 1.000 = 9.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 9.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 13.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 14.300
Final DIR Round to nearest half point = 14.500
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") = 1.000
Final DIR Defensive Interaction Rating (+) 14.500 = 15.500
Unit's Final Point Value:
Offensive Value = 9.000
Defensive Value (+) 15.500 = 24.500
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Final Point Value: 25
Cost Breakdown
Name/Model: Rifleman RFL-3L
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
========================================================================================================================
Structural Cost
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Armor (Standard): (120 pts) 7.5 x 10,000 75,000.00
Internal Structure (Standard): 60 x 400 x 1 (+) 24,000.00 = 99,000.00
Myomer (Standard): 60 x 2,000 (+) 120,000.00 = 219,000.00
Engine (Fusion): (5,000 x 240 x 60) / 75 (+) 960,000.00 = 1,179,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,079,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,279,000.00
Life Support: 50,000 (+) 50,000.00 = 2,329,000.00
Sensors: 60 x 2,000 (+) 120,000.00 = 2,449,000.00
Heat Sinks (Single): 4 x 2,000 (+) 8,000.00 = 2,457,000.00
Arm Actuators: 60 x ((100 x 2) + (50 x 0) + (80 x 0)) (+) 12,000.00 = 2,469,000.00
Leg Actuators: 60 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 42,000.00 = 2,511,000.00
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Total Structural Cost: 2,511,000.00
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Weapons and Equipment Cost
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Autocannon/2 75,000 75,000.00
Autocannon/2 75,000 (+) 75,000.00 = 150,000.00
Autocannon/2 (Ammo 45) [Empty Bin] 0 (+) 0.00 = 150,000.00
Large Laser 100,000 (+) 100,000.00 = 250,000.00
Large Laser 100,000 (+) 100,000.00 = 350,000.00
Medium Laser 40,000 (+) 40,000.00 = 390,000.00
Medium Laser 40,000 (+) 40,000.00 = 430,000.00
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Total Weapons and Equipment Cost 430,000.00
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BattleMech Cost
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Structural Cost: 2,511,000.00
Weapons and Equipment Cost: (+) 430,000.00 = 2,941,000.00
BattleMech Cost Multiplier: 1 + (60 / 100) (*) 1.60 = 4,705,600.00
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Final BattleMech Cost 4,705,600.00
1 out of 1 users (100.00%) have found this review useful
Rating:
3.50
Comment:
I have mixed feelings towards this. I actually quite like it - it is now a more useful sniper, has no ammo problems and can fire 3/4 of its lasers without overheating.
But writing this I realise that a lot of my liking for the original 3N came from my love of AC5s.
Apart from that, this design also kinda invades the BJ-1's turf - which is one of my favourite designs!
But then, me arguing against this on the grounds of it being competition for some of my favourites can only be a good thing, right?
Loved the fluff, too!
No topic has been started for this review [Start Topic]
Member Review - DarkAdder : 15-Mar-2006 00:00
1 out of 1 users (100.00%) have found this review useful
Rating:
3.00
Comment:
Decent. This configuration seems to address the lack of rear armor by giving the mech a pair of dedicated long range sniping weapons. Granted, a pair of AC2s dont look like much, but considering that most light mechs carry little more than token armor to begin with....
Also, should a light mech try and close the distance, rather than be picked off, the light mech must contend with the twin large lasers.
While I dont think that this solves the problems with the RFL series mechs, it does present a unique modification.
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Member Review - Rudel Gurken : 10-Feb-2006 00:00
1 out of 1 users (100.00%) have found this review useful
Rating:
3.50
Comment:
An easy refit that boost the Riflemans ability to use its large lasers without loosing the AC´s totally!
The longer range and more than doubled ammo of the AC/2´s will fit well into its mission-profile.
A useful firesupportmech!
(Ok: I´ve rated the original -3N with a 4 but that was due to the cult-factor!! )
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Member Review - mud : 24-Oct-2005 00:00
1 out of 1 users (100.00%) have found this review useful
Rating:
4.00
Comment:
Going to a lighter autocannon actually makes a lot of sense for the Rifleman. Although each autocannon hit does less damage, the increased range and ammo capacity make up for this, and at closer ranges the pilot can now actually use both large lasers, although the 'mech will still run very hot after a few rounds of fire and movement.
No topic has been started for this review [Start Topic]
Member Review - Erenon : 24-Oct-2005 00:00
1 out of 1 users (100.00%) have found this review useful
Rating:
2.50
Comment:
Got to agree with mud here.. A slight improvement over the normal model.. i can live with less AC damage.. it never seemed to be able to do much in the first place..
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"Fear is the tax that conscience pays to guilt." - George Sewell