Combat Vehicle Technical Readout
Name/Model: Albert
Designer: Blackstargate
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 200
Configuration: Combat Vehicle
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 52,689,583 C-Bills
Battle Value: 1,293
Movement Type: Naval (Submarine)
Power Plant: 170 XL
Cruising Speed: 10.8 kph
Maximum Speed: 21.6 kph
Armor: Light Ferro-Fibrous
Armament:
1 ER Medium Laser
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Equipment Mass
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Internal Structure: Standard 20.00
Engine: 170 XL 4.50
Cruising MP: 1
Flanking MP: 2
Heat Sinks (Single): 10 0.00
Control Equipment: 0.00
Dive Equipment: 20.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 740 44.00
Type: Light Ferro-Fibrous
Armor
Value
Front: 240
R/L Side: 185
Rear: 130
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Weapons and Ammo Location Tonnage
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ER Medium Laser Front 1.00
ER Small Laser Rear 0.50
2 Cubicle, Vehicle (Light)s Body 100.00
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Alpha Strike Statistics
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Point Value (PV): 42
TP: CV, SZ: 4, TMM: 0, MV: 2"s
Damage: (S) 1 / (M) 1 / (L) 0
Armor (A): 25, Structure (S): 8
Specials: ENE, REAR0*/0*/-, SRCH, VTM2D1
Distribution
Name/Model: Albert
Technology: Inner Sphere
Tonnage: 200
Configuration: Naval (Submarine) Combat Vehicle
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Front
1. ER Medium Laser
2. Empty
Left SideBodyRight Side
1. Empty 1. Cubicle, Vehicle (Light) 1. Empty
2. Cubicle, Vehicle (Light)
3. Empty
Rear
1. ER Small Laser
2. Empty
Battle Value Breakdown
Name/Model: Albert
Technology: Inner Sphere
Tonnage: 200
Configuration: Naval (Submarine) Combat Vehicle
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Defensive Battle Rating
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Armor (Light Ferro-Fibrous): 740 x 2.5 x 1 1,850.000
Internal Structure (Standard): 80 x 1.5 x 1 (+) 120.000 = 1,970.000
Unit Type Modifier: Naval (Submarine) (*) 0.60 = 1,182.000
Defensive Movement Factor: +0 (*) 1.00 = 1,182.000
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Final Defensive Battle Rating: 1,182.000
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Offensive Battle Rating
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Offensive Equipment:
ER Medium Laser 62.000
ER Small Laser (+) 8.500 = 70.500
Total Vehicle Tonnage: 200 / 2 (+) 100.000 = 170.500
Speed Factor: 2 (Flank) (*) 0.650 = 110.825
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Final Offensive Battle Rating: 110.825
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Combat Vehicle Battle Value
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Defensive Battle Rating: 1,182.000
Offensive Battle Rating: (+) 110.825 = 1,292.825
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Final BattleMech Battle Value: 1,293
Alpha Strike Conversion
Name/Model: Albert
Technology: Inner Sphere
Tonnage: 200
Configuration: Naval (Submarine) Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 200 (greater than 100) = 4
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Final Weight/Size Class: 4
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Convert Movement and Movement Modes
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Ground Movement: 1 (Cruise) = 2"
Naval (Submersible) Motive Type = 2"s
Ground Target Movement Modifier at 2" is 0
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Final Movement and Movement Modes: 2"s
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
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Final Short Range Damage Value: 1
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.5
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Final Medium Range Damage Value: 1
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Light Ferro-Fibrous: 740 armor points x 1 740.000 = 740.000
Armor Factor Conversion (/) 30 = 24.667
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Final Armor Value: 25
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Convert Structure
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Standard: 80 structure points 80.000 = 80.000
Structure Conversion (/) 10 = 8.000
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Final Structure Value: 8
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Determine Special Abilities
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Unit contains no explosive components = ENE
Unit is equipped with rearward facing weapons = REAR0*/0*/-
Unit is a Combat Vehicle = SRCH
Unit is equipped with two Cubicle, Vehicle (Light) = VTM2D1
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 1 (Short) + 1 (Medium) + 1 (Medium) + 0 (Long) = 3.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 3.000
Defensive Interaction Rating:
Armor Factor 25 (Armor) x 1.8 (Naval (Submarine)) = 45.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 53.000
Defense Factor 1 + [0 (2" Move)] (*) 1.000 = 53.000
Final DIR Round to nearest half point = 53.000
Unit's Defensive Value:
Movement Factor 0.25 (0.25 per 2") = 0.250
Final DIR Defensive Interaction Rating (+) 53.000 = 53.250
Unit's Final Point Value:
Offensive Value = 3.000
Defensive Value (+) 53.250 = 56.250
Brawler 56.25 (Subtotal) * 0.25 (2 to 5" Move; Short or Medium-only) (-) 14.000 = 42.250
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Final Point Value: 42
Cost Breakdown
Name/Model: Albert
Technology: Inner Sphere
Tonnage: 200
Configuration: Naval (Submarine) Combat Vehicle
=========================================================================================================
Structural Cost
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Armor (Light Ferro-Fibrous) (740 pts) 44.0 x 15,000 660,000.00
Internal Structure (Standard) 20.0 x 10,000 (+) 200,000.00 = 860,000.00
Control Components 0 x 10,000 (+) 0.00 = 860,000.00
Lift/Dive Equipment 20 x 20,000 (+) 400,000.00 = 1,260,000.00
Engine (XL) (20,000 x 170 x 200) / 75 (+) 9,066,666.67 = 10,326,666.67
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Total Structural Cost 10,326,666.67
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Weapons and Equipment Cost
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Cubicle, Vehicle (Light) 10,000 10,000.00
Cubicle, Vehicle (Light) 10,000 (+) 10,000.00 = 20,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 100,000.00
ER Small Laser 11,250 (+) 11,250.00 = 111,250.00
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Total Weapons and Equipment Cost 111,250.00
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Combat Vehicle Cost
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Structural Cost 10,326,666.67
Weapons and Equipment Cost (+) 111,250.00 = 10,437,916.67
Combat Vehicle Cost Multiplier 1 + (200 / 50) (*) 5 = 52,189,583.34
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Final Combat Vehicle Cost 52,189,583.00