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Member Review - Rudel Gurken : 10-Feb-2006 00:00 |
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1 out of 1 users (100.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
Not bad for a cityfighter at first glance but your mainweapon will need most of your heatsinks so firing the SRM´s and/or JJ´s will get you much heat in a matter of a few turns!
The SRM´s itself are good for exploiting the holes that the heavy laser has ripped! The active probe and MG´s are of good use in a city environment, the TC counters the to hit malus of the mainweapon and the two AMS plus the ECM will give you increased protection!
Hit and run ... erm ... jump is the name of the game! |
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Member Review - mud : 26-Oct-2005 00:00 |
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1 out of 1 users (100.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
Still a solid chassis, but this configuration does not rate above average for me. Its got some heat management problems. I prefer to have brackets of weapons for different ranges, while this relies on jump jets to keep you mobile once you start to heat up, and approach which requires that you have someplace safe to jump to for a round in order to cool down. The dual AMS could cause you some serious problems if you get some unlucky heat buildup rolls, but at the same time they provide excellent protection from incoming missile fire, so you get a nice benefit for it. In some situations you migh want to scrap the M.G.s or the beagle probe for a TAG pod. |
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