BattleMech Technical Readout
Name/Model: BobCat
Designer: GreatInca
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 35
Role: Striker
Configuration: Quad BattleMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 7,591,162 C-Bills
Battle Value: 1,428
Chassis: Dorwinion Standard
Power Plant: VOX 280 XL
Walking Speed: 86.4 kph
Maximum Speed: 129.6 kph [172.8 kph]
Jump Jets: Anderson Propulsion 30
Jump Capacity: 240 meters
Armor: Kallon FWL Special Light Ferro-Fibrous
Armament:
1 Magna Mk VI ER Medium Laser
4 Martell Medium Lasers
1 Magna Mk. IV ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Neil 6000
Targeting & Tracking: Cat's Eyes 5
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Overview:
Huaman Chung, an athletically gifted and intelligent young mechwarrior, inherited a BobCat
prototype and its design plans from his grandfather, Luke Chung, while he was a teenager.
Luke Chung was a genius 'Mech technician and engineer for several mercenary companies
serving the Free Worlds league. There are currently only four prototypes of this 'Mech in
existence. Huaman has donated a copy of the plans to the FWLM at Princefield Military
Academy in hope that the FWLM will seek mass production and integration into its forces.
The FWLM is showing more interest into the Zephyr, however, so the BobCat is not likely to
see mass production within the Free Worlds League. Huaman is content with this because his
grandfather has designed that 'Mech as well.
Capabilities:
Essentially a quadruped version of the Zephyr, which itself is essentially an up-gunned
spider, it trades two of six medium lasers and a heat sink for a single ER medium laser and
an additional half-ton of armor. The MASC system, like with the Zephyr, allows the BobCat
to temporarily run with the fastest locusts (and out-run the rest), and the jump jets allow
the BobCat to grossly out-maneuver them in rougher terrain as well. Locusts, Spiders, and
Tarantulas are no match for the BobCat. Its combat purposes is deep-penetrating recon and
scouting, and is also quite capable of hit-and-run harassment. The BobCat's is very easy to
pilot and its cockpit is very comfortable compared most other standard Inner Sphere
BattleMech cockpits, as it is built for extended recon missions. Huaman's BobCat's
NeuroHelmet is unique in that it weighs two-thirds that of normal neurohelmets and doesn't
cover the face, but otherwise operates as a normal neurohelmet. The Quad chassis
configuration and recon equipment make the BobCat exceptional for mid-jump aerial
photography and videoagraphy.
Deployment:
There are only four prototype units of the BobCat in existence. Huaman is in possession of
one of them, one was captured by the Capellans, and the other two were purchased by ComStar.
ComStar is currently reverse engineering one of the two prototypes that they purchased.
They are unaware that Huaman possesses complete design schematics. The status of the
prototype captured by the Capellans is unknown, as it wasn't captured intact (XL Engine
blown out of left torso, two legs missing, sensors damaged).
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Equipment Mass
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Internal Structure: Standard 3.50
Engine: 280 XL 8.00
Walking MP: 8
Running MP: 12 [16]
Jumping MP: 8
Heat Sinks (Double): 10 [20] 0.00
Gyro: XL 1.50
Cockpit: Standard 3.00
Armor Factor: 127 7.50
Type: Light Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 16
Center Torso (rear): 6
R/L Torso: 8 12
R/L Torso (rear): 4
R/L Front Leg: 8 16
R/L Rear Leg: 8 16
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Weapons and Ammo Location Critical Tonnage
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4 Jump Jets RT 4 2.00
MASC RT 2 2.00
2 Medium Lasers RT 2 2.00
ER Medium Laser LT 1 1.00
ER Small Laser LT 1 0.50
4 Jump Jets LT 4 2.00
2 Medium Lasers LT 2 2.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 42
TP: BM, SZ: 1, TMM: 4, MV: 20"/16"j
Damage: (S) 3 / (M) 3 / (L) 0, OV: 0
Armor (A): 4, Structure (S): 2
Specials: ENE, JMPW1
Distribution
Name/Model: BobCat
Technology: Inner Sphere
Tonnage: 35
Configuration: Quad BattleMech
===================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. Roll Again 4. Foot Actuator
5. Light Ferro-Fibrous 5. Sensors 5. Light Ferro-Fibrous
6. Light Ferro-Fibrous 6. Life Support 6. Light Ferro-Fibrous
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. XL Engine 3. XL Engine 3. XL Engine
4. ER Medium Laser 4. XL Gyro 4.MASC
5. ER Small Laser 5. XL Gyro 5.MASC
6. Medium Laser 6. XL Gyro 6. Medium Laser
1. Medium Laser 1. XL Gyro 1. Medium Laser
2. Jump Jet 2. XL Gyro 2. Jump Jet
3. Jump Jet 3. XL Gyro 3. Jump Jet
4. Jump Jet 4. XL Engine 4. Jump Jet
5. Jump Jet 5. XL Engine 5. Jump Jet
6. Roll Again 6. XL Engine 6. Roll Again
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Light Ferro-Fibrous 5. Light Ferro-Fibrous
6. Light Ferro-Fibrous 6. Roll Again
Battle Value Breakdown
Name/Model: BobCat
Technology: Inner Sphere
Tonnage: 35
Configuration: Quad BattleMech
==============================================================================================
Defensive Battle Rating
----------------------------------------------------------------------------------------------
Armor (Light Ferro-Fibrous): 127 x 2.5 x 1 317.500
Internal Structure (Standard w/ XL Engine): 62 x 1.5 x 1 x 0.5 (+) 46.500 = 364.000
Gyro (XL): 35 x 0.5 (+) 17.500 = 381.500
Defensive Movement Factor: +4 (*) 1.40 = 534.100
----------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 534.100
==============================================================================================
Offensive Battle Rating
----------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 20 (Heat Sinks) - 8 (Movement) - 19 (Weapons) = -1
Offensive Equipment:
ER Medium Laser 62.000
Medium Laser (+) 46.000 = 108.000
Medium Laser (+) 46.000 = 154.000
Medium Laser (+) 46.000 = 200.000
Medium Laser (+) 46.000 = 246.000
ER Small Laser (+) 17.000 = 263.000
Total 'Mech Tonnage: (+) 35.000 = 298.000
Speed Factor: 16 (Run) + 4 (Jump) (*) 3.000 = 894.000
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Final Offensive Battle Rating: 894.000
==============================================================================================
BattleMech Battle Value
----------------------------------------------------------------------------------------------
Defensive Battle Rating: 534.100
Offensive Battle Rating: (+) 894.000 = 1,428.100
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Final BattleMech Battle Value: 1,428
Alpha Strike Conversion
Name/Model: BobCat
Technology: Inner Sphere
Tonnage: 35
Configuration: Quad BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 35 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 8 (Walk) = 16"
Equipped with MASC (*) 1.25 = 20"
Ground Target Movement Modifier at 20" is 4
Jumping Movement: 8 (Jump) = 16"j
Jumping Target Movement Modifier at 16" is 3
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Final Movement and Movement Modes: 20"/16"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
8 (Movement) + 19 (Weapons) - 4 (Base) (-) 23 = -3
Offensive Equipment: = 0.000
ER Small Laser (+) 0.300 = 0.300
ER Medium Laser (+) 0.500 = 0.800
Medium Laser (+) 0.500 = 1.300
Medium Laser (+) 0.500 = 1.800
Medium Laser (+) 0.500 = 2.300
Medium Laser (+) 0.500 = 2.800
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 56.000
Divided by the maximum heat output - 4 (/) 23 = 2.435
Rounded up to the nearest tenth = 2.5
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Final Short Range Damage Value: 3
===================================================================================================================
Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
20 (Heat Sinks) = 20
8 (Movement) + 19 (Weapons) - 4 (Base) (-) 23 = -3
Offensive Equipment: = 0.000
ER Small Laser (+) 0.300 = 0.300
ER Medium Laser (+) 0.500 = 0.800
Medium Laser (+) 0.500 = 1.300
Medium Laser (+) 0.500 = 1.800
Medium Laser (+) 0.500 = 2.300
Medium Laser (+) 0.500 = 2.800
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 20 = 56.000
Divided by the maximum heat output - 4 (/) 23 = 2.435
Rounded up to the nearest tenth = 2.5
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Final Medium Range Damage Value: 3
===================================================================================================================
Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
8 (Movement) - 4 (Base) (-) 4 = 16
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Light Ferro-Fibrous: 127 armor points x 1 127.000 = 127.000
Armor Factor Conversion (/) 30 = 4.233
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Final Armor Value: 4
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Convert Structure
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Engine: Inner Sphere XL on a 35 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit contains no explosive components = ENE
Jumping TMM is 1 less than Ground TMM = JMPW1
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 0 (Long) = 9.000
Unit Size Factor 1 (Weight/Size Class) / 2 (+) 0.500 = 9.500
Overheat Factor 0 (Overheat) (+) 0.000 = 9.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 9.500
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 10.000
Defense Factor 1 + {[4 (20" Move)] x 0.25} (*) 2.000 = 20.000
Final DIR Round to nearest half point = 20.000
Unit's Defensive Value:
Movement Factor 2.5 (0.25 per 2") + 0.5 (Jump-capable) = 3.000
Final DIR Defensive Interaction Rating (+) 20.000 = 23.000
Unit's Final Point Value:
Offensive Value = 9.500
Defensive Value (+) 23.000 = 32.500
Agile [4 (TMM) - 1] x 3 (Medium) (+) 9.000 = 41.500
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Final Point Value: 42
Cost Breakdown
Name/Model: BobCat
Technology: Inner Sphere
Tonnage: 35
Configuration: Quad BattleMech
===================================================================================================================
Structural Cost
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Armor (Light Ferro-Fibrous): (127 pts) 7.5 x 15,000 112,500.00
Internal Structure (Standard): 35 x 400 x 1 (+) 14,000.00 = 126,500.00
Myomer (MASC): (280 x 2 x 1,000) + (35 x 2,000) (+) 630,000.00 = 756,500.00
Engine (XL): (20,000 x 280 x 35) / 75 (+) 2,613,333.33 = 3,369,833.33
Gyro (XL): 1.5 x 750,000 (+) 1,125,000.00 = 4,494,833.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,694,833.33
Life Support: 50,000 (+) 50,000.00 = 4,744,833.33
Sensors: 35 x 2,000 (+) 70,000.00 = 4,814,833.33
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 4,874,833.33
Leg Actuators: 35 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 49,000.00 = 4,923,833.33
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Total Structural Cost: 4,923,833.33
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Weapons and Equipment Cost
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ER Medium Laser 80,000 80,000.00
ER Small Laser 11,250 (+) 11,250.00 = 91,250.00
Jump Jets 35 x (8 x 8) x 200 (+) 448,000.00 = 539,250.00
Medium Laser 40,000 (+) 40,000.00 = 579,250.00
Medium Laser 40,000 (+) 40,000.00 = 619,250.00
Medium Laser 40,000 (+) 40,000.00 = 659,250.00
Medium Laser 40,000 (+) 40,000.00 = 699,250.00
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Total Weapons and Equipment Cost 699,250.00
===================================================================================================================
BattleMech Cost
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Structural Cost: 4,923,833.33
Weapons and Equipment Cost: (+) 699,250.00 = 5,623,083.33
BattleMech Cost Multiplier: 1 + (35 / 100) (*) 1.35 = 7,591,162.50
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Final BattleMech Cost 7,591,162.00