BattleMech Technical Readout
Name/Model: Panther Mk. II
Designer: mud
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 40
Configuration: Biped BattleMech
Era/Year: Succession Wars / 2796
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 2,874,293 C-Bills
Battle Value: 966
Chassis: Standard
Power Plant: 160 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Standard
Armament:
1 PPC
2 Medium Lasers
1 SRM 4
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
With the outbreak of the First Succession War, Coordinator Minoru Kurita ordered a review of
all DCMS battlemech designs, with an eye towards increasing the strength of the Dragon by
developing more powerful 'mech designs. The Jenner was the most successful product of this
initiative, but another project was launched looking at ways to increase the effectiveness
of the Panther. The Panther Mk. II was the result of this project. Several prototypes were
built and tested, and the design was approved for construction by the Coordinator himself.
By this time, the DCMS had driven far enough into the Federated Suns that the Coordinator
considered Dieron a safe location for a major new 'mech plant. A week after Minoru Kurita
signed the final orders, he was assassinated on Kentares. Soon afterwards, Davion forces
began a major counter-attack, which ultimately culminated in several nuclear strikes which
destroyed sixty percent of Dieron's industry. The Panther Mk. II plant was one of the
casualties. In the wake of the First Succession War, the new Coordinator, Jinjiro Kurita,
did not have enough resources to proceed with the Panther Mk. II project.
Capabilities:
The Panther Mk. II is similar to its progenetor in most respects. It is five tons heavier
and carries additional armor protection, bringing the 'mech into low end of the medium
weight class, a move intended to make it more competitive with the Enforcer. It uses a
Lord's Light PPC as it's primary weapon, and retains the original model's movement and
jumping profile. In order to increase the Panther's infighting ability, two medium lasers
were added to it's armament. The cockpit layout is virtually identical to the original
Panther's, a move intended to minimize the additional training necessary to move pilots over
to the new model.
Deployment:
Only an initial batch of thirty Panther Mk. IIs were ever deployed by the DCMS, but they
have enjoyed considerable success. The precise number of examples of the model which
continue to operate as of 3025 is unknown to any intelligence agency, even the ISF, as at
least five Panther Mk. IIs have fallen into the hands of mercenaries and pirates.
Remarkably, neither the Federated Suns nor the Lyran Commonwealth have ever captured one,
although they have confirmed destroying at least ten in battle. This leaves a maximum of
fifteen Panther Mk. IIs in the hands of House Kurita, although the number is probably
smaller due to the inevitable mechanical breakdowns experienced by all 'mechs deprived of a
source of custom spare parts. Although the Panther Mk. II shares many parts with the 9R
model, it uses a radically different engine and jump jets. The jump jets are particularly
difficult to replace, due to the unusual way they fit into the 'mech's torso, making it
possible that some technician may have done away with a damaged jump jet system altogether
and replaced it with additional weapons or armor. Because of the design's similarity to the
9R model it is difficult for foreign intelligence agencies to single it out in a specific
regiment.
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Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 4.00
Engine: 160 Fusion 6.00
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Single): 13 3.00
Gyro: Standard 2.00
Cockpit: Standard 3.00
Armor Factor: 128 8.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 18
Center Torso (rear): 5
R/L Torso: 10 15
R/L Torso (rear): 5
R/L Arm: 6 12
R/L Leg: 10 16
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Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Medium Laser H 1 1.00
SRM 4 CT 1 2.00
SRM 4 (Ammo 25) CT 1 1.00
2 Jump Jets RT 2 1.00
2 Jump Jets LT 2 1.00
PPC RA 3 7.00
Medium Laser LA 1 1.00
================================================================================================
Alpha Strike Statistics
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Point Value (PV): 23
TP: BM, SZ: 2, TMM: 1, MV: 8"j
Damage: (S) 2 / (M) 2 / (L) 1, OV: 1
Armor (A): 4, Structure (S): 3
Specials:
Distribution
Name/Model: Panther Mk. II
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
====================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Medium Laser 4. Hand Actuator
5. Medium Laser 5. Sensors 5.PPC
6. Roll Again 6. Life Support 6.PPC
1. Roll Again 1.PPC
2. Roll Again 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Heat Sink 1. Fusion Engine 1. Jump Jet
2. Heat Sink 2. Fusion Engine 2. Jump Jet
3. Jump Jet 3. Fusion Engine 3. Heat Sink
4. Jump Jet 4. Gyro 4. Roll Again
5. Roll Again 5. Gyro 5. Roll Again
6. Roll Again 6. Gyro 6. Roll Again
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. SRM 4 5. Roll Again
6. Roll Again 6. SRM 4 (Ammo 25) 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Heat Sink 5. Heat Sink
6. Heat Sink 6. Heat Sink
Battle Value Breakdown
Name/Model: Panther Mk. II
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 128 x 2.5 x 1 320.000
Internal Structure (Standard w/ Fusion Engine): 67 x 1.5 x 1 x 1 (+) 100.500 = 420.500
Gyro (Standard): 40 x 0.5 (+) 20.000 = 440.500
Explosive Ammunition: 1 Critical Space (-) 15.000 = 425.500
Defensive Movement Factor: +2 (*) 1.20 = 510.600
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 510.600
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 13 (Heat Sinks) - 4 (Movement) - 19 (Weapons) = -4
Offensive Equipment:
PPC 176.000
Medium Laser (+) 46.000 = 222.000
Medium Laser (+) 46.000 = 268.000
SRM 4 [Inefficient] (+) 19.500 = 287.500
SRM 4 (Ammo 25) (+) 5.000 = 292.500
Total 'Mech Tonnage: (+) 40.000 = 332.500
Speed Factor: 6 (Run) + 2 (Jump) (*) 1.370 = 455.525
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 455.525
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 510.600
Offensive Battle Rating: (+) 455.525 = 966.125
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 966
Alpha Strike Conversion
Name/Model: Panther Mk. II
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
===================================================================================================================
Determine Unit Type
-------------------------------------------------------------------------------------------------------------------
Ground Units: BattleMech = BM
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Final Unit Type: BM
===================================================================================================================
Determine Weight/Size Class
-------------------------------------------------------------------------------------------------------------------
Tonnage: 40 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
===================================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------------------
Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
Jumping Movement: 4 (Jump) = 8"j
Jumping Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"j
===================================================================================================================
Determine Short Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
13 (Heat Sinks) = 13
4 (Movement) + 19 (Weapons) - 4 (Base) (-) 19 = -6
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
SRM 4 (+) 0.600 = 1.600
PPC (+) 0.750 = 2.350
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 13 = 30.550
Divided by the maximum heat output - 4 (/) 19 = 1.608
Rounded up to the nearest tenth = 1.7
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Final Short Range Damage Value: 2
===================================================================================================================
Determine Medium Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
13 (Heat Sinks) = 13
4 (Movement) + 19 (Weapons) - 4 (Base) (-) 19 = -6
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
SRM 4 (+) 0.600 = 1.600
PPC (+) 1.000 = 2.600
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 13 = 33.800
Divided by the maximum heat output - 4 (/) 19 = 1.779
Rounded up to the nearest tenth = 1.8
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 2
===================================================================================================================
Determine Long Range Damage Value
-------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
13 (Heat Sinks) = 13
4 (Movement) + 10 (Weapons) - 4 (Base) (-) 10 = 3
Offensive Equipment: = 0.000
PPC (+) 1.000 = 1.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.0
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Final Long Range Damage Value: 1
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Convert Armor
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Standard: 128 armor points x 1 128.000 = 128.000
Armor Factor Conversion (/) 30 = 4.267
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Final Armor Value: 4
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Convert Structure
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Engine: Inner Sphere Fusion on a 40 ton BattleMech = 3.0
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Final Structure Value: 3
===================================================================================================================
Determine Special Abilities
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No special abilities identified for this unit
===================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long) = 7.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 8.000
Overheat Factor 1 (Overheat) (+) 1.000 = 9.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 9.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 11.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 12.100
Final DIR Round to nearest half point = 12.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") + 0.5 (Jump-capable) = 1.500
Final DIR Defensive Interaction Rating (+) 12.000 = 13.500
Unit's Final Point Value:
Offensive Value = 9.000
Defensive Value (+) 13.500 = 22.500
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Final Point Value: 23
Cost Breakdown
Name/Model: Panther Mk. II
Technology: Inner Sphere
Tonnage: 40
Configuration: Biped BattleMech
===================================================================================================================
Structural Cost
-------------------------------------------------------------------------------------------------------------------
Armor (Standard): (128 pts) 8.0 x 10,000 80,000.00
Internal Structure (Standard): 40 x 400 x 1 (+) 16,000.00 = 96,000.00
Myomer (Standard): 40 x 2,000 (+) 80,000.00 = 176,000.00
Engine (Fusion): (5,000 x 160 x 40) / 75 (+) 426,666.67 = 602,666.67
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 1,202,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,402,666.67
Life Support: 50,000 (+) 50,000.00 = 1,452,666.67
Sensors: 40 x 2,000 (+) 80,000.00 = 1,532,666.67
Heat Sinks (Single): 3 x 2,000 (+) 6,000.00 = 1,538,666.67
Arm Actuators: 40 x ((100 x 2) + (50 x 2) + (80 x 2)) (+) 18,400.00 = 1,557,066.67
Leg Actuators: 40 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 28,000.00 = 1,585,066.67
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Total Structural Cost: 1,585,066.67
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Weapons and Equipment Cost
-------------------------------------------------------------------------------------------------------------------
Jump Jets 40 x (4 x 4) x 200 128,000.00
Medium Laser 40,000 (+) 40,000.00 = 168,000.00
Medium Laser 40,000 (+) 40,000.00 = 208,000.00
PPC 200,000 (+) 200,000.00 = 408,000.00
SRM 4 60,000 (+) 60,000.00 = 468,000.00
SRM 4 (Ammo 25) [Empty Bin] 0 (+) 0.00 = 468,000.00
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Total Weapons and Equipment Cost 468,000.00
===================================================================================================================
BattleMech Cost
-------------------------------------------------------------------------------------------------------------------
Structural Cost: 1,585,066.67
Weapons and Equipment Cost: (+) 468,000.00 = 2,053,066.67
BattleMech Cost Multiplier: 1 + (40 / 100) (*) 1.40 = 2,874,293.33
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Final BattleMech Cost 2,874,293.00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
I like it.
While Im not usually a fan of taking a mech and making it bigger *cough*Phoenix Hawk IIC*cough* This design has done so without going to a rediculous extreme.
Mounting a pair of medium lasers is a logical move, as ive seen the SRM fall woefully short of defending the mech from a target inside the PPC minimum range.
The additional lasers also makes this dangerous in city fights, something that the original PNT models were good at.
The additional armor is going to be a shock for someone expecting 'a mere panther'.
No topic has been started for this review [Start Topic]
Member Review - Rudel Gurken : 14-Oct-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
A Panther in the medium class:
More armor and a far better short-range firepower.
Now it is a respactable Line-Mech!
(But I like the original better ;-)
No topic has been started for this review [Start Topic]
Member Review - Sleeping Dragon : 10-Oct-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Not bad remake, a bit similar to Vindicator. It has enough HSs to jump and fire all short range guns (not as strong as specialized infighter, but still good) or move and fire PPC without overheat. Still solid and reliable mech and with good fluff too.
No topic has been started for this review [Start Topic]
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