Battle Value Breakdown
Name/Model: Bandit "C" Variante B
Technology: Clan
Tonnage: 50
Configuration: Hover Combat Vehicle
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 191 x 2.5 x 1 477.500
Internal Structure (Standard): 25 x 1.5 x 1 (+) 37.500 = 515.000
Unit Type Modifier: Hover (*) 0.70 = 360.500
Defensive Movement Factor: +4 (*) 1.40 = 504.700
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Final Defensive Battle Rating: 504.700
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Offensive Battle Rating
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Offensive Equipment:
LRM 20 220.000
LRM 20 (Ammo 6) (+) 27.000 = 247.000
LRM 20 (Ammo 6) (+) 27.000 = 274.000
Total Vehicle Tonnage: 50 / 2 (+) 25.000 = 299.000
Speed Factor: 14 (Flank) (*) 2.160 = 645.840
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Final Offensive Battle Rating: 645.840
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Combat Vehicle Battle Value
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Defensive Battle Rating: 504.700
Offensive Battle Rating: (+) 645.840 = 1,150.540
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Final BattleMech Battle Value: 1,151
Alpha Strike Conversion
Name/Model: Bandit "C" Variante B
Technology: Clan
Tonnage: 50
Configuration: Hover Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 9 (Cruise) = 18"
Hover Motive Type = 18"h
Ground Target Movement Modifier at 18" is 3
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Final Movement and Movement Modes: 18"h
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
LRM 20 (TU) (+) 1.200 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
LRM 20 (TU) (+) 1.200 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
LRM 20 (TU) (+) 1.200 = 1.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.2
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Final Long Range Damage Value: 2
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Convert Armor
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Ferro-Fibrous: 191 armor points x 1 191.000 = 191.000
Armor Factor Conversion (/) 30 = 6.367
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Final Armor Value: 6
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Convert Structure
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Standard: 25 structure points 25.000 = 25.000
Structure Conversion (/) 10 = 2.500
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF1
Unit is equipped with 5 tons of tons of space allocated for infantry transport = IT5
Unit is equipped with forward facing LRMs = LRM1/1/1
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(2/2/2)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF1)
Unit is equipped with turret mounted LRMs = TUR(LRM1/1/1)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 2 (Long) = 8.000
Special Ability Factor [IF1] 1 (Ability Rating) (+) 1.000 = 9.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 9.000
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 1.7 (Hover) = 10.200
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 13.200
Defense Factor 1 + {[3 (18" Move)] x 0.25} (*) 1.750 = 23.100
Final DIR Round to nearest half point = 23.000
Unit's Defensive Value:
Movement Factor 2.25 (0.25 per 2") = 2.250
Final DIR Defensive Interaction Rating (+) 23.000 = 25.250
Unit's Final Point Value:
Offensive Value = 9.000
Defensive Value (+) 25.250 = 34.250
Agile [3 (TMM) - 1] x 2 (Medium) (+) 4.000 = 38.250
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Final Point Value: 38
Cost Breakdown
Name/Model: Bandit "C" Variante B
Technology: Clan
Tonnage: 50
Configuration: Hover Combat Vehicle
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Structural Cost
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Armor (Ferro-Fibrous) (191 pts) 10.0 x 20,000 200,000.00
Internal Structure (Standard) 5.0 x 10,000 (+) 50,000.00 = 250,000.00
Control Components 2.5 x 10,000 (+) 25,000.00 = 275,000.00
Lift/Dive Equipment 5 x 20,000 (+) 100,000.00 = 375,000.00
Engine (Fusion) (5,000 x 215 x 50) / 75 (+) 716,666.67 = 1,091,666.67
Turret 0.5 x 5,000 (+) 2,500.00 = 1,094,166.67
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Total Structural Cost 1,094,166.67
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Weapons and Equipment Cost
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CASE 1 x 50,000 50,000.00
Compartment, Infantry (5 ton) 10 x 0 (+) 0.00 = 50,000.00
LRM 20 250,000 (+) 250,000.00 = 300,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 300,000.00
LRM 20 (Ammo 6) [Empty Bin] 0 (+) 0.00 = 300,000.00
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Total Weapons and Equipment Cost 300,000.00
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Combat Vehicle Cost
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Structural Cost 1,094,166.67
Weapons and Equipment Cost (+) 300,000.00 = 1,394,166.67
Combat Vehicle Cost Multiplier 1 + (50 / 50) (*) 2 = 2,788,333.33
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Final Combat Vehicle Cost 2,788,333.00