Battle Value Breakdown
Name/Model: Heavy tracked APC LRM Clan
Technology: Clan
Tonnage: 20
Configuration: Tracked Combat Vehicle
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 67 x 2.5 x 1 167.500
Internal Structure (Standard): 10 x 1.5 x 1 (+) 15.000 = 182.500
Unit Type Modifier: Tracked (*) 0.90 = 164.250
Defensive Movement Factor: +3 (*) 1.30 = 213.525
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Final Defensive Battle Rating: 213.525
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Offensive Battle Rating
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Offensive Equipment:
LRM 5 55.000
LRM 5 (Ammo 24) (+) 7.000 = 62.000
Total Vehicle Tonnage: 20 / 2 (+) 10.000 = 72.000
Speed Factor: 9 (Flank) (*) 1.500 = 108.000
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Final Offensive Battle Rating: 108.000
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Combat Vehicle Battle Value
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Defensive Battle Rating: 213.525
Offensive Battle Rating: (+) 108.000 = 321.525
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Final BattleMech Battle Value: 322
Alpha Strike Conversion
Name/Model: Heavy tracked APC LRM Clan
Technology: Clan
Tonnage: 20
Configuration: Tracked Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 20 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 6 (Cruise) = 12"
Tracked Motive Type = 12"t
Ground Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"t
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
LRM 5 (TU) (+) 0.300 = 0.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
LRM 5 (TU) (+) 0.300 = 0.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
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Final Medium Range Damage Value: 0*
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
LRM 5 (TU) (+) 0.300 = 0.300
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.3
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Final Long Range Damage Value: 0*
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Convert Armor
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Ferro-Fibrous: 67 armor points x 1 67.000 = 67.000
Armor Factor Conversion (/) 30 = 2.233
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Final Armor Value: 2
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Convert Structure
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Standard: 10 structure points 10.000 = 10.000
Structure Conversion (/) 10 = 1.000
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with forward facing weapons capable of firing indirectly = IF0*
Unit is equipped with 5 tons of tons of space allocated for infantry transport = IT5
Unit is a Combat Vehicle = SRCH
Unit is equipped with turret mounted weapons = TUR(0*/0*/0*)
Unit is equipped with turret mounted weapons capable of firing indirectly = TUR(IF0*)
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0.5 (Medium) + 0.5 (Medium) + 0.5 (Long) = 2.000
Special Ability Factor [IF0*] 0* (Ability Rating) (+) 0.500 = 2.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 2.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.8 (Tracked) = 3.600
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 4.600
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 5.520
Final DIR Round to nearest half point = 5.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 5.500 = 7.000
Unit's Final Point Value:
Offensive Value = 2.500
Defensive Value (+) 7.000 = 9.500
Agile [2 (TMM) - 1] x 0.5 (Medium) (+) 0.500 = 10.000
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Final Point Value: 10
Cost Breakdown
Name/Model: Heavy tracked APC LRM Clan
Technology: Clan
Tonnage: 20
Configuration: Tracked Combat Vehicle
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Structural Cost
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Armor (Ferro-Fibrous) (67 pts) 3.5 x 20,000 70,000.00
Internal Structure (Standard) 2.0 x 10,000 (+) 20,000.00 = 90,000.00
Control Components 1 x 10,000 (+) 10,000.00 = 100,000.00
Engine (Fusion) (5,000 x 120 x 20) / 75 (+) 160,000.00 = 260,000.00
Turret 0.5 x 5,000 (+) 2,500.00 = 262,500.00
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Total Structural Cost 262,500.00
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Weapons and Equipment Cost
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CASE 1 x 50,000 50,000.00
Compartment, Infantry (5 ton) 10 x 0 (+) 0.00 = 50,000.00
LRM 5 30,000 (+) 30,000.00 = 80,000.00
LRM 5 (Ammo 24) [Empty Bin] 0 (+) 0.00 = 80,000.00
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Total Weapons and Equipment Cost 80,000.00
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Combat Vehicle Cost
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Structural Cost 262,500.00
Weapons and Equipment Cost (+) 80,000.00 = 342,500.00
Combat Vehicle Cost Multiplier 1 + (20 / 100) (*) 1.2 = 411,000.00
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Final Combat Vehicle Cost 411,000.00