IndustrialMech Technical Readout
Name/Model: Untitled
Designer: StarWolf6
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 50
Configuration: Quad IndustrialMech
Era/Year: Civil War / 3067
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 1,597,500 C-Bills
Battle Value: 700
Chassis: Industrial
Power Plant: 150 Internal Combustion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph
Jump Jets: None
Jump Capacity: None
Armor: Industrial
Armament:
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Equipment Mass
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Internal Structure: Industrial 10.00
Engine: 150 Internal Combustion 11.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks (Single): 0 0.00
Gyro: Standard 2.00
Cockpit: Industrial 3.00
Armor Factor: 169 16.00
Type: Industrial
Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 24
Center Torso (rear): 8
R/L Torso: 12 18
R/L Torso (rear): 6
R/L Front Leg: 12 16
R/L Rear Leg: 12 24
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Weapons and Ammo Location Critical Tonnage
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Bridgelayer, Light CT 2 1.00
Bridgelayer, Heavy RT 12 6.00
Bridgelayer, Light LT 2 1.00
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Alpha Strike Statistics
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Point Value (PV): 17
TP: IM, SZ: 2, TMM: 1, MV: 6"
Damage: (S) 0 / (M) 0 / (L) 0, OV: 0
Armor (A): 6, Structure (S): 4
Specials: BFC, BRID, EE, ENE
Distribution
Name/Model: Untitled
Technology: Inner Sphere
Tonnage: 50
Configuration: Quad IndustrialMech
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Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Industrial Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. Roll Again 4. Foot Actuator
5. Roll Again 5. Sensors 5. Roll Again
6. Roll Again 6. Life Support 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.Bridgelayer, Light 1. Internal Combustion Engine 1.Bridgelayer, Heavy
2.Bridgelayer, Light 2. Internal Combustion Engine 2.Bridgelayer, Heavy
3. Roll Again 3. Internal Combustion Engine 3.Bridgelayer, Heavy
4. Roll Again 4. Gyro 4.Bridgelayer, Heavy
5. Roll Again 5. Gyro 5.Bridgelayer, Heavy
6. Roll Again 6. Gyro 6.Bridgelayer, Heavy
1. Roll Again 1. Gyro 1.Bridgelayer, Heavy
2. Roll Again 2. Internal Combustion Engine 2.Bridgelayer, Heavy
3. Roll Again 3. Internal Combustion Engine 3.Bridgelayer, Heavy
4. Roll Again 4. Internal Combustion Engine 4.Bridgelayer, Heavy
5. Roll Again 5.Bridgelayer, Light 5.Bridgelayer, Heavy
6. Roll Again 6.Bridgelayer, Light 6.Bridgelayer, Heavy
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Untitled
Technology: Inner Sphere
Tonnage: 50
Configuration: Quad IndustrialMech
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Defensive Battle Rating
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Armor (Industrial): 169 x 2.5 x 1 422.500
Internal Structure (Industrial w/ Internal Combustion Engine): 91 x 1.5 x 0.5 x 1 (+) 68.250 = 490.750
Gyro (Standard): 50 x 0.5 (+) 25.000 = 515.750
Defensive Equipment:
Bridgelayer, Heavy (+) 20.000 = 535.750
Bridgelayer, Light (+) 5.000 = 540.750
Bridgelayer, Light (+) 5.000 = 545.750
Defensive Movement Factor: +2 (*) 1.20 = 654.900
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Final Defensive Battle Rating: 654.900
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) = 6
Total 'Mech Tonnage: (+) 50.000 = 50.000
Speed Factor: 5 (Run) + 0 (Jump) (*) 1.000 = 50.000
Basic Fire Control System: (*) 0.900 = 45.000
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Final Offensive Battle Rating: 45.000
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IndustrialMech Battle Value
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Defensive Battle Rating: 654.900
Offensive Battle Rating: (+) 45.000 = 699.900
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Final IndustrialMech Battle Value: 700
Alpha Strike Conversion
Name/Model: Untitled
Technology: Inner Sphere
Tonnage: 50
Configuration: Quad IndustrialMech
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Determine Unit Type
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Ground Units: IndustrialMech = IM
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Final Unit Type: IM
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Determine Weight/Size Class
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Tonnage: 50 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
0 (Heat Sinks) = 0
0 (Movement) - 4 (Base) (-) -4 = 4
Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
0 (Heat Sinks) = 0
0 (Movement) - 4 (Base) (-) -4 = 4
Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
0 (Heat Sinks) = 0
0 (Movement) - 4 (Base) (-) -4 = 4
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Industrial: 169 armor points x 1 169.000 = 169.000
Armor Factor Conversion (/) 30 = 5.633
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Final Armor Value: 6
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Convert Structure
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Engine: Inner Sphere Internal Combustion on a 50 ton IndustrialMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with a basic fire control system = BFC
Unit is equipped with Bridgelayer, Light = BRID
Unit is equipped with an Internal Combustion engine = EE
Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 1.000
Overheat Factor 0 (Overheat) (+) 0.000 = 1.000
Blanket Offensive Modifier 1 (Base) - 0.1 (BFC) (*) 0.900 = 0.900
Defensive Interaction Rating:
Armor Factor 6 (Armor) x 2.0 (Non-Vehicle Unit) = 12.000
Structure Factor 4 (Structure) x 0.5 (IndustrialMech) (+) 2.000 = 14.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 15.400
Final DIR Round to nearest half point = 15.500
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 15.500 = 16.250
Unit's Final Point Value:
Offensive Value = 0.900
Defensive Value (+) 16.250 = 17.150
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Final Point Value: 17
Cost Breakdown
Name/Model: Untitled
Technology: Inner Sphere
Tonnage: 50
Configuration: Quad IndustrialMech
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Structural Cost
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Armor (Industrial): (169 pts) 16.0 x 5,000 80,000.00
Internal Structure (Industrial): 50 x 300 x 1 (+) 15,000.00 = 95,000.00
Myomer (Standard): 50 x 2,000 (+) 100,000.00 = 195,000.00
Engine (Internal Combustion): (1,250 x 150 x 50) / 75 (+) 125,000.00 = 320,000.00
Gyro (Standard): 2.0 x 300,000 (+) 600,000.00 = 920,000.00
Cockpit (Industrial): 100,000 (+) 100,000.00 = 1,020,000.00
Life Support: 50,000 (+) 50,000.00 = 1,070,000.00
Sensors: 50 x 2,000 (+) 100,000.00 = 1,170,000.00
Leg Actuators: 50 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 70,000.00 = 1,240,000.00
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Total Structural Cost: 1,240,000.00
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Weapons and Equipment Cost
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Bridgelayer, Heavy 100,000 100,000.00
Bridgelayer, Light 40,000 (+) 40,000.00 = 140,000.00
Bridgelayer, Light 40,000 (+) 40,000.00 = 180,000.00
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Total Weapons and Equipment Cost 180,000.00
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IndustrialMech Cost
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Structural Cost: 1,240,000.00
Weapons and Equipment Cost: (+) 180,000.00 = 1,420,000.00
IndustrialMech Cost Multiplier: 1 + (50 / 400) (*) 1.13 = 1,597,500.00
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Final IndustrialMech Cost 1,597,500.00