Combat Vehicle Technical Readout
Name/Model: heavy wheeled APC
Designer: patrick
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: D
Tonnage: 20
Configuration: Combat Vehicle
Era/Year: Star League / 2740
Rules (Current): Introductory
Rules (Era): Introductory
Rules (Year): Introductory
Total Cost: 258,500 C-Bills
Battle Value: 202
Movement Type: Wheeled
Power Plant: 120 Fusion
Cruising Speed: 75.6 kph
Maximum Speed: 118.8 kph
Armor: Standard
Armament:
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Equipment Mass
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Internal Structure: Standard 2.00
Engine: 120 Fusion 6.00
Cruising MP: 7
Flanking MP: 11
Heat Sinks (Single): 10 0.00
Control Equipment: 1.00
Lift Equipment: 0.00
Power Amplifier: 0.00
Turret: 0.00
Armor Factor: 56 3.50
Type: Standard
Armor
Value
Front: 18
R/L Side: 14
Rear: 10
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Weapons and Ammo Location Tonnage
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Machine Gun Front 0.50
Machine Gun Rear 0.50
Compartment, Infantry (6 tons) Body 6.00
Machine Gun (Ammo 100) Body 0.50
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Alpha Strike Statistics
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Point Value (PV): 10
TP: CV, SZ: 1, TMM: 3, MV: 14"w
Damage: (S) 0* / (M) 0 / (L) 0
Armor (A): 2, Structure (S): 1
Specials: IT6, REAR0*/-/-, SRCH
Distribution
Name/Model: heavy wheeled APC
Technology: Inner Sphere
Tonnage: 20
Configuration: Wheeled Combat Vehicle
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Front
1. Machine Gun
2. Empty
Left SideBodyRight Side
1. Empty 1. Machine Gun (Ammo 100) 1. Empty
2. Compartment, Infantry (6 ton)
3. Empty
Rear
1. Machine Gun
2. Empty
Battle Value Breakdown
Name/Model: heavy wheeled APC
Technology: Inner Sphere
Tonnage: 20
Configuration: Wheeled Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 56 x 2.5 x 1 140.000
Internal Structure (Standard): 8 x 1.5 x 1 (+) 12.000 = 152.000
Unit Type Modifier: Wheeled (*) 0.80 = 121.600
Defensive Movement Factor: +4 (*) 1.40 = 170.240
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Final Defensive Battle Rating: 170.240
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Offensive Battle Rating
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Offensive Equipment:
Machine Gun 5.000
Machine Gun (+) 2.500 = 7.500
Machine Gun (Ammo 100) (+) 0.500 = 8.000
Total Vehicle Tonnage: 20 / 2 (+) 10.000 = 18.000
Speed Factor: 11 (Flank) (*) 1.760 = 31.680
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Final Offensive Battle Rating: 31.680
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Combat Vehicle Battle Value
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Defensive Battle Rating: 170.240
Offensive Battle Rating: (+) 31.680 = 201.920
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Final BattleMech Battle Value: 202
Alpha Strike Conversion
Name/Model: heavy wheeled APC
Technology: Inner Sphere
Tonnage: 20
Configuration: Wheeled Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 20 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 7 (Cruise) = 14"
Wheeled Motive Type = 14"w
Ground Target Movement Modifier at 14" is 3
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Final Movement and Movement Modes: 14"w
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Machine Gun (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 56 armor points x 1 56.000 = 56.000
Armor Factor Conversion (/) 30 = 1.867
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Final Armor Value: 2
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Convert Structure
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Standard: 8 structure points 8.000 = 8.000
Structure Conversion (/) 10 = 0.800
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Final Structure Value: 1
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Determine Special Abilities
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Unit is equipped with 6 tons of tons of space allocated for infantry transport = IT6
Unit is equipped with rearward facing weapons = REAR0*/-/-
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.500
Defensive Interaction Rating:
Armor Factor 2 (Armor) x 1.7 (Wheeled) = 3.400
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 4.400
Defense Factor 1 + {[3 (14" Move)] x 0.25} (*) 1.750 = 7.700
Final DIR Round to nearest half point = 7.500
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") = 1.750
Final DIR Defensive Interaction Rating (+) 7.500 = 9.250
Unit's Final Point Value:
Offensive Value = 0.500
Defensive Value (+) 9.250 = 9.750
Agile [3 (TMM) - 2] x 0.5 (Short) (+) 0.500 = 10.250
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Final Point Value: 10