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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Clan Hunter CLH-3S
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            70
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         24,414,607 C-Bills
Battle Value:       2,649

Chassis:              Endo Steel
Power Plant:          350 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  [108 kph] 
Jump Jets:            Magna Heavy Lifters 
    Jump Capacity:    150 meters
Armor:                Ferro-Fibrous
Armament:             
    1 Large Pulse Laser (C)
    1 LRM 15 w/ Artemis IV FCS (C)
    1 LB 10-X AC (C)
    1 Laser Anti-Missile System (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       MagnaComm X with Watchdog CEWS
Targeting & Tracking: MagnaShot VII

================================================================================================
Overview:
    The SKH-3S is a general duty front line unit. The MagnaTech design team has given it a mix
    of weaponry able to deliver damage under nearly aby circumstance. In short, The Skull Hunter
    is meant to be used as a heavy weapons platform.
    The main weakness of the SKH-3A is its lack of sufficient backup weaponry. The lack of
    smaller firepower is compensated for by the Skull Hunters ability to deliver continuous fire
    without overheating. Even at maximum jump, the SKH-3A is able to remain "heat neutral." This
    advantage is a major asset in most cases.

Capabilities:
    At long range, the Skull Hunter can deliver devastating fire with the latest MTI LRM-15
    rack, the addition of an Artemis IV system gives this weapon the hitting power of a larger
    missile rack.
    At closer ranges, the Magna 1000 AutoFlak Cannon comes into play. Most pilots prefer to load
    this weapon with a mix of slug and cluster flak munitions. As is the norm for this type of
    autocannon, solid slugs can be used to strip away armor, then cluster rounds can be used to
    cause repeated internal damage. Once armor is stripped away, the combination of LRM fire and
    cluster fire are able to cause crippling internal damage.
    At closer ranges, the Skull Hunter uses the accurate, hard-hitting power of the Talon Heavy
    Pulse Laser to great effect. This becomes the 'Mechs main weapon at shorter ranges.
    While the Skull Hunter lacks impressive ground speed, it sports a set of Magna Heavy Lifter
    jump jets. This gives the Skull Hunter the added maneuverability crucial for heavy 'Mech
    units.

Variants:
    MagnaTech has no plans to produce variants on the SKH design as of yet. The first SKH
    variants will probably be designed when DCMS commanders file their product satisfaction
    vouchers following the first Skull Hunter versus Clan confrontations.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                       Endo Steel (C)               3.50                     
Engine:                                     350 XL (C)                15.00                     
    Walking MP:                                 5                                               
    Running MP:                               8 [10]                                            
    Jumping MP:                                 5                                               
Heat Sinks (Double):                       10 [20] (C)                 0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  211                    11.00                     
    Type:                               Ferro-Fibrous (C)                                       

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             31       
    Center Torso (rear):                               7       
    R/L Torso:                         15             23       
    R/L Torso (rear):                                  7       
    R/L Arm:                           11             22       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Laser Anti-Missile System (C)                             H                 1          1.00             
Jump Jet                                                  CT                1          1.00             
Supercharger (C)                                          CT                1          1.50             
LB 10-X AC (Ammo 10) (C)                                  RT                1          1.00             
LB 10-X AC (Ammo 10) [Cluster] (C)                        RT                1          1.00             
Large Pulse Laser (C)                                     RT                2          6.00             
LRM 15 w/ Artemis IV FCS (C)                              LT                2          3.50             
LRM 15 (Ammo 16) [Artemis IV] (C)                         LT                2          2.00             
Watchdog CEWS (C)                                         LT                2          1.50             
LB 10-X AC (C)                                            RA                5         10.00             
2 Jump Jets                                               RL                2          2.00             
2 Jump Jets                                               LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 47
TP: BM,  SZ: 3,  TMM: 2,  MV: 12"/10"j
Damage: (S) 3 / (M) 3 / (L) 3,  OV: 0
Armor (A): 7,  Structure (S): 4
Specials: AMS, CASE, ECM, FLK1/1/1, IF1, LPRB, RCN, WAT