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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Skull Hunter SKH-3S
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            70
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         13,677,973 C-Bills
Battle Value:       1,501

Chassis:              Standard
Power Plant:          280 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Magna Heavy Lifters 
    Jump Capacity:    120 meters
Armor:                MagnaTech Standard
Armament:             
    1 MTI LRM-15 rack with Artemis IV LRM 15 w/ Artemis IV FCS
    1 Magna 1000 AutoFlak Cannon LB 10-X AC
    1 Talon Heavy Pulse Laser Large Pulse Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       MagnaComm X
Targeting & Tracking: MagnaShot VII

================================================================================================
Overview:
    The SKH-3S is a general duty front line unit. The MagnaTech design team has given it a mix
    of weaponry able to deliver damage under nearly aby circumstance. In short, The Skull Hunter
    is meant to be used as a heavy weapons platform.
    The main weakness of the SKH-3A is its lack of sufficient backup weaponry. The lack of
    smaller firepower is compensated for by the Skull Hunters ability to deliver continuous fire
    without overheating. Even at maximum jump, the SKH-3A is able to remain "heat neutral." This
    advantage is a major asset in most cases.

Capabilities:
    At long range, the Skull Hunter can deliver devastating fire with the latest MTI LRM-15
    rack, the addition of an Artemis IV system gives this weapon the hitting power of a larger
    missile rack.
    At closer ranges, the Magna 1000 AutoFlak Cannon comes into play. Most pilots prefer to load
    this weapon with a mix of slug and cluster flak munitions. As is the norm for this type of
    autocannon, solid slugs can be used to strip away armor, then cluster rounds can be used to
    cause repeated internal damage. Once armor is stripped away, the combination of LRM fire and
    cluster fire are able to cause crippling internal damage.
    At closer ranges, the Skull Hunter uses the accurate, hard-hitting power of the Talon Heavy
    Pulse Laser to great effect. This becomes the 'Mechs main weapon at shorter ranges.
    While the Skull Hunter lacks impressive ground speed, it sports a set of Magna Heavy Lifter
    jump jets. This gives the Skull Hunter the added maneuverability crucial for heavy 'Mech
    units.

Variants:
    MagnaTech has no plans to produce variants on the SKH design as of yet. The first SKH
    variants will probably be designed when DCMS commanders file their product satisfaction
    vouchers following the first Skull Hunter versus Clan confrontations.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  7.00                     
Engine:                                       280 XL                   8.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  217                    14.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      22             35       
    Center Torso (rear):                               9       
    R/L Torso:                         15             21       
    R/L Torso (rear):                                  9       
    R/L Arm:                           11             22       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
LB 10-X AC (Ammo 20)                                      RT                2          2.00             
Large Pulse Laser                                         RT                2          7.00             
LRM 15 w/ Artemis IV FCS                                  LT                3          7.00             
LRM 15 (Ammo 16) [Artemis IV]                             LT                2          2.00             
LB 10-X AC                                                RA                6         11.00             
2 Jump Jets                                               RL                2          2.00             
2 Jump Jets                                               LL                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 34
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 0
Armor (A): 7,  Structure (S): 3
Specials: FLK1/1/1, IF1