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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Ripper RPR-1A
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Role:               Brawler
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         13,528,213 C-Bills
Battle Value:       1,724

Chassis:              Depp Standard 
Power Plant:          Depp 260XL 260 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  [86.4 kph]
Jump Jets:            Depp Heavy Lifters 
    Jump Capacity:    120 meters
Armor:                Depp Standard
Armament:             
    1 Depp ER PPC
    4 Martell Medium Pulse Lasers
    1 Martell Medium Laser
    1 Martell Small Pulse Laser
    1 Martell Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       DI Command IIIc
Targeting & Tracking: DIT IIIc

================================================================================================
Overview:
    Depp Industries is in the process of building a series of 'Mechs which take advantage of the
    unit coordination capabilities of a C3 system and the so-called "third generation"
    technology. The RPR-1A is the latest design to follow this philosophy.
    The Ripper was designed to be a dangerous "up close and personal" fighter capable of
    withering firepower at close range. The RPR-1A is the ideal choice for MechWarriors who feel
    the need to be as close as possible to their opponents.

Capabilities:
    The RPR-1A features the latest in physical weaponry, a pair of claws manufactured by
    Earthwerks Incorporated. When backed with the Rippers triple strength myomers, this unique
    weapon spells doom for most opponents.
    The Ripper primarily uses short-ranged weaponry in the form of four medium pulse lasers, a
    medium laser, a small pulse laser, and a standard small laser. This combination of
    short-range weapons can deal out massive amounts of damage. The Ripper also sports an ER
    PPC, making it capable of holding its own in longer ranges.
    The weapon mix of the Ripper allows it to manage its heat effectively. Thus, its able to
    reach the heat levels necessary to activate its triple strength myomers almost on demand.
    Depp Industries has found the combination of short-range firepower and triple strength
    myomer to be a great asset for any unit.
    The Ripper is also equipped with a C3 Slave unit. This improves both its own performance,
    and the overall performance of its unit when operating with a unit mounting a C3 Master
    unit. Depp Industries recognizes the multitudes of advantages offered by C3 systems and is
    creating an entire line of BattleMechs utilizing it.

Variants:
    No variants yet exist for the baseline Ripper design.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.50                     
Engine:                                       260 XL                   7.00                     
    Walking MP:                                 4                                               
    Running MP:                               6 [8]                                             
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  208                    13.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             33       
    Center Torso (rear):                               8       
    R/L Torso:                         15             21       
    R/L Torso (rear):                                  8       
    R/L Arm:                           10             20       
    R/L Leg:                           15             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
C3 Slave                                                  H                 1          1.00             
Medium Laser                                              CT                1          1.00             
Medium Pulse Laser                                        CT                1          2.00             
3 Medium Pulse Lasers                                     RT                3          6.00             
Small Pulse Laser                                         RT                1          1.00             
ER PPC                                                    LT                3          7.00             
Small Laser                                               LT                1          0.50             
Claws                                                     RA                5          5.00             
Claws                                                     LA                5          5.00             
2 Jump Jets                                               RL                2          2.00             
2 Jump Jets                                               LL                2          2.00             
Triple-Strength Myomer                                    --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 2
Armor (A): 7,  Structure (S): 3
Specials: C3S, ENE, MEL, MHQ1, TSM