BattleMech Technical Readout
Name/Model: Loki T
Designer: Delta
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 65
Configuration: Biped BattleMech
Era/Year: Civil War / 3062
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 14,312,650 C-Bills
Battle Value: 2,404
Chassis: Standard
Power Plant: 325 XL
Walking Speed: 54 kph
Maximum Speed: 86.4 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
1 ER PPC
1 Gauss Rifle
1 Streak SRM 6
2 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The Loki (Hellbringer) T is a modified, bold, drastic podulation of the Loki. The changing
of its armor to Ferros Fiberous requires the entire stripping of the mechs armor and
reappliance of ferros-fiberous, which takes much time, but is doable.. This adds much to the
Loki's survivability, and most pilots keep the armor in this state, as it only takes up
slight bulk in each of the torsos, arms, and legs, and removes only .5 tons of pod space for
significant protection.
The Loki T is a long ranged Loki Variant, but its just as dangerous up close.
Capabilities:
The Loki T uses a 'Thunder and Lighting' combination of a Gauss Rifle and a ER-PPC, the
Gauss being the thunder due to the roar it produces when fired, and the lightining being the
ERPPC, for the white-blue bright, well recognized beam it fires, and when paired these 2
produce devastating damage to their target.
A sholder mounted SSRM-6 on the right torso makes it nearly identical to the Loki prime if
not for the slightly stockier profile and lack of A-Pods. 2 ER Medium Lasers and much better
heat management than the Loki Prime rounds out its arment.
Deployment:
The Loki T is used by most of the clans, but remains prominent in Clan Jade Falcon above all
the others. Since its quite an extensive refit, it is only granted to espcially gifted
warriors.
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Equipment Mass
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Internal Structure: Standard 6.50
Engine: 325 XL 12.00
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks (Double): 15 [30] 5.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Armor Factor: 163 8.50
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 21 20
Center Torso (rear): 8
R/L Torso: 15 20
R/L Torso (rear): 7
R/L Arm: 10 16
R/L Leg: 15 20
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Weapons and Ammo Location Critical Tonnage
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ER Medium Laser CT 1 1.00
Streak SRM 6 RT 2 3.00
Streak SRM 6 (Ammo 15) RT 1 1.00
ER Medium Laser LT 1 1.00
Gauss Rifle RA 6 12.00
Gauss Rifle (Ammo 16) RA 2 2.00
ER PPC LA 2 6.00
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Alpha Strike Statistics
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Point Value (PV): 47
TP: BM, SZ: 3, TMM: 2, MV: 10"
Damage: (S) 6 / (M) 6 / (L) 3, OV: 0
Armor (A): 5, Structure (S): 4
Specials: CASE
Distribution
Name/Model: Loki T
Technology: Clan
Tonnage: 65
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.ER PPC 4. Roll Again 4.Gauss Rifle
5.ER PPC 5. Sensors 5.Gauss Rifle
6.Double Heat Sink 6. Life Support 6.Gauss Rifle
1.Double Heat Sink 1.Gauss Rifle
2.Double Heat Sink 2.Gauss Rifle
3.Double Heat Sink 3.Gauss Rifle
4. Ferro-Fibrous 4. Gauss Rifle (Ammo 8)
5. Roll Again 5. Gauss Rifle (Ammo 8)
6. Roll Again 6. Ferro-Fibrous
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3. ER Medium Laser 3. XL Engine 3.Streak SRM 6
4. Ferro-Fibrous 4. Gyro 4.Streak SRM 6
5. Roll Again 5. Gyro 5. Streak SRM 6 (Ammo 15)
6. Roll Again 6. Gyro 6. Ferro-Fibrous
1. Roll Again 1. Gyro 1. Roll Again
2. Roll Again 2. XL Engine 2. Roll Again
3. Roll Again 3. XL Engine 3. Roll Again
4. Roll Again 4. XL Engine 4. Roll Again
5. Roll Again 5. ER Medium Laser 5. Roll Again
6. Roll Again 6. Ferro-Fibrous 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Ferro-Fibrous 5. Ferro-Fibrous
6. Roll Again 6. Roll Again
Battle Value Breakdown
Name/Model: Loki T
Technology: Clan
Tonnage: 65
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 163 x 2.5 x 1 407.500
Internal Structure (Standard w/ XL Engine): 104 x 1.5 x 1 x 0.75 (+) 117.000 = 524.500
Gyro (Standard): 65 x 0.5 (+) 32.500 = 557.000
Defensive Movement Factor: +3 (*) 1.30 = 724.100
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Final Defensive Battle Rating: 724.100
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 30 (Heat Sinks) - 2 (Movement) - 28 (Weapons) = 6
Offensive Equipment:
ER PPC 412.000
Gauss Rifle (+) 320.000 = 732.000
Streak SRM 6 (+) 118.000 = 850.000
ER Medium Laser (+) 108.000 = 958.000
ER Medium Laser (+) 108.000 = 1,066.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,106.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,146.000
Streak SRM 6 (Ammo 15) (+) 15.000 = 1,161.000
Total 'Mech Tonnage: (+) 65.000 = 1,226.000
Speed Factor: 8 (Run) + 0 (Jump) (*) 1.370 = 1,679.620
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Final Offensive Battle Rating: 1,679.620
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BattleMech Battle Value
-----------------------------------------------------------------------------------------------
Defensive Battle Rating: 724.100
Offensive Battle Rating: (+) 1,679.620 = 2,403.720
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Final BattleMech Battle Value: 2,404
Alpha Strike Conversion
Name/Model: Loki T
Technology: Clan
Tonnage: 65
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 65 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 5 (Walk) = 10"
Ground Target Movement Modifier at 10" is 2
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Final Movement and Movement Modes: 10"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
30 (Heat Sinks) = 30
2 (Movement) + 30 (Weapons) - 4 (Base) (-) 28 = 2
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.700 = 0.700
ER Medium Laser (+) 0.700 = 1.400
Streak SRM 6 (+) 1.200 = 2.600
Gauss Rifle (+) 1.245 = 3.845
ER PPC (+) 1.500 = 5.345
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 5.4
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Final Short Range Damage Value: 6
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
30 (Heat Sinks) = 30
2 (Movement) + 30 (Weapons) - 4 (Base) (-) 28 = 2
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.700 = 0.700
ER Medium Laser (+) 0.700 = 1.400
Streak SRM 6 (+) 1.200 = 2.600
Gauss Rifle (+) 1.500 = 4.100
ER PPC (+) 1.500 = 5.600
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 5.6
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Final Medium Range Damage Value: 6
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
30 (Heat Sinks) = 30
2 (Movement) + 16 (Weapons) - 4 (Base) (-) 14 = 16
Offensive Equipment: = 0.000
Gauss Rifle (+) 1.500 = 1.500
ER PPC (+) 1.500 = 3.000
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 3.0
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Final Long Range Damage Value: 3
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Convert Armor
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Ferro-Fibrous: 163 armor points x 1 163.000 = 163.000
Armor Factor Conversion (/) 30 = 5.433
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Final Armor Value: 5
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Convert Structure
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Engine: Clan XL on a 65 ton BattleMech = 4.0
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Final Structure Value: 4
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Determine Special Abilities
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Unit is equipped with CASE = CASE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 6 (Short) + 6 (Medium) + 6 (Medium) + 3 (Long) = 21.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 22.500
Overheat Factor 0 (Overheat) (+) 0.000 = 22.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 22.500
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 4 (Structure) x 1.0 (Other Unit) (+) 4.000 = 14.000
Defense Factor 1 + {[2 (10" Move)] x 0.1} (*) 1.200 = 16.800
Final DIR Round to nearest half point = 17.000
Unit's Defensive Value:
Movement Factor 1.25 (0.25 per 2") = 1.250
Final DIR Defensive Interaction Rating (+) 17.000 = 18.250
Unit's Final Point Value:
Offensive Value = 22.500
Defensive Value (+) 18.250 = 40.750
Agile [2 (TMM) - 1] x 6 (Medium) (+) 6.000 = 46.750
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Final Point Value: 47
Cost Breakdown
Name/Model: Loki T
Technology: Clan
Tonnage: 65
Configuration: Biped BattleMech
========================================================================================================================
Structural Cost
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Armor (Ferro-Fibrous): (163 pts) 8.5 x 20,000 170,000.00
Internal Structure (Standard): 65 x 400 x 1 (+) 26,000.00 = 196,000.00
Myomer (Standard): 65 x 2,000 (+) 130,000.00 = 326,000.00
Engine (XL): (20,000 x 325 x 65) / 75 (+) 5,633,333.33 = 5,959,333.33
Gyro (Standard): 4.0 x 300,000 (+) 1,200,000.00 = 7,159,333.33
Cockpit (Standard): 200,000 (+) 200,000.00 = 7,359,333.33
Life Support: 50,000 (+) 50,000.00 = 7,409,333.33
Sensors: 65 x 2,000 (+) 130,000.00 = 7,539,333.33
Heat Sinks (Double): 15 x 6,000 (+) 90,000.00 = 7,629,333.33
Arm Actuators: 65 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 19,500.00 = 7,648,833.33
Leg Actuators: 65 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 45,500.00 = 7,694,333.33
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Total Structural Cost: 7,694,333.33
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Weapons and Equipment Cost
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CASE 2 x 50,000 100,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 180,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 260,000.00
ER PPC 300,000 (+) 300,000.00 = 560,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 860,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 860,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 860,000.00
Streak SRM 6 120,000 (+) 120,000.00 = 980,000.00
Streak SRM 6 (Ammo 15) [Empty Bin] 0 (+) 0.00 = 980,000.00
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Total Weapons and Equipment Cost 980,000.00
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BattleMech Cost
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Structural Cost: 7,694,333.33
Weapons and Equipment Cost: (+) 980,000.00 = 8,674,333.33
BattleMech Cost Multiplier: 1 + (65 / 100) (*) 1.65 = 14,312,650.00
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Final BattleMech Cost 14,312,650.00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
A pretty good modification. While the gauss rifle/PPC combination is a bit cliche, its still highly effective. Backed up with the lasers and streaks, this mech can be effective at nearly any range. Changing the armor to ferro fibrous chewed up some space, but this mech makes use if what it has fairly nicely. This mech also has more DHS than it really needs, meaning a few could be removed for more ammo or perhaps a larger engine for more speed.
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Member Review - bladewind : 08-Oct-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.50
Comment:
Just as the mech is good, it still isn't a Loki. Modding an Omni is nigh near impossible. Unfortunlately.
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Member Review - Rudel Gurken : 18-Aug-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
I don´t like Omnis that are changed in a way that omnis can´t!
If you modify a thor basic chassis this way you don´t get a Thor T but a Thor II Prime!
The design itself is a good one with balanced speed and firepower on all ranges! It´s better armored than the original but still a bit weak!
A good heavy attack Mech!
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Member Review - Sleeping Dragon : 14-Aug-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
This refit is quite extensive, but at least explained in fluff. I wouldn't call it Loki or Hellbringer. This mech has strong ranged attack, it's far from defenseless at short range and it can manage alpha strikes, but ...
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"Things do not change; we change." - Henry David Thoreau