BattleMech Technical Readout
Name/Model: Shadowdancer B
Designer: Sleeping Dragon
Source(s): Custom Mordel.Net Units
Technology: Clan
Technology Rating: F
Tonnage: 40
Configuration: Biped BattleMech
Era/Year: Jihad / 3068
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 7,499,333 C-Bills
Battle Value: 1,832
Chassis: Endo Steel
Power Plant: 280 XL
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: None
Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
2 Heavy Large Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with ECM Suite
Targeting & Tracking: Unknown with Advanced Targeting Computer
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Overview:
There are more configurations of Shadowdancer, that are not as much used on the field as
PRIME and A configurations, but they had been encountered on at least one occasion. It isn't
confirmed, but these configurations can be official, even if not liked by warriors.
( Right arm should have one double heat-sink under the laser, because only ten heat-sinks
are fixed on original chassis. )
Capabilities:
Shadowdancer B packs two heavy lasers linked to targeting computer, that seems to be
standard on this mech. There are no other weapons and equipment except additional heat-sinks
and fixed ECM suite, but not even six more heat-sinks can handle the heat generated by the
lasers. Only warriors known for their marksmanship were reported to use Shadowdancer B.
Deployment:
This variant was spotted in trial of possession over Coyote convoy with resources. Star
commander Zyn used it to badly maul enemy commander's Rabid Coyote and one Myst Lynx, that
accidentally fired at wrong target. Coyote defenders were forced to depart in shame, loosing
three of five mechs, while Falcons lost only one Kit Fox.
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Equipment Mass
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Internal Structure: Endo Steel 2.00
Engine: 280 XL 8.00
Walking MP: 7
Running MP: 11
Jumping MP: 0
Heat Sinks (Double): 16 [32] 6.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 134 7.00
Type: Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 18
Center Torso (rear): 5
R/L Torso: 10 16
R/L Torso (rear): 4
R/L Arm: 6 12
R/L Leg: 10 19
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Weapons and Ammo Location Critical Tonnage
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ECM Suite H 1 1.00
Targeting Computer LT 2 2.00
Heavy Large Laser RA 3 4.00
Heavy Large Laser LA 3 4.00
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Alpha Strike Statistics
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Point Value (PV): 42
TP: BM, SZ: 2, TMM: 3, MV: 14"
Damage: (S) 4 / (M) 4 / (L) 0, OV: 0
Armor (A): 4, Structure (S): 2
Specials: ECM, ENE
Distribution
Name/Model: Shadowdancer B
Technology: Clan
Tonnage: 40
Configuration: Biped BattleMech
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Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4.Heavy Large Laser 4. ECM Suite 4.Heavy Large Laser
5.Heavy Large Laser 5. Sensors 5.Heavy Large Laser
6.Heavy Large Laser 6. Life Support 6.Heavy Large Laser
1.Double Heat Sink 1. Roll Again
2.Double Heat Sink 2. Roll Again
3. Roll Again 3. Roll Again
4. Roll Again 4. Roll Again
5. Endo Steel 5. Ferro-Fibrous
6. Endo Steel 6. Ferro-Fibrous
Left TorsoCenter TorsoRight Torso
1. XL Engine 1. XL Engine 1. XL Engine
2. XL Engine 2. XL Engine 2. XL Engine
3.Double Heat Sink 3. XL Engine 3.Double Heat Sink
4.Double Heat Sink 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1.Targeting Computer 1. Gyro 1. Roll Again
2.Targeting Computer 2. XL Engine 2. Roll Again
3. Roll Again 3. XL Engine 3. Roll Again
4. Ferro-Fibrous 4. XL Engine 4. Endo Steel
5. Ferro-Fibrous 5. Endo Steel 5. Endo Steel
6. Ferro-Fibrous 6. Ferro-Fibrous 6. Endo Steel
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Roll Again 5. Roll Again
6. Endo Steel 6. Ferro-Fibrous
Battle Value Breakdown
Name/Model: Shadowdancer B
Technology: Clan
Tonnage: 40
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Ferro-Fibrous): 134 x 2.5 x 1 335.000
Internal Structure (Endo Steel w/ XL Engine): 67 x 1.5 x 1 x 0.75 (+) 75.375 = 410.375
Gyro (Standard): 40 x 0.5 (+) 20.000 = 430.375
Defensive Equipment:
ECM Suite (+) 61.000 = 491.375
Defensive Movement Factor: +4 (*) 1.40 = 687.925
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Final Defensive Battle Rating: 687.925
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Offensive Battle Rating
------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
6 (Base) + 32 (Heat Sinks) - 2 (Movement) - 36 (Weapons) = 0
Offensive Equipment:
Heavy Large Laser 305.000
Heavy Large Laser (+) 305.000 = 610.000
Total 'Mech Tonnage: (+) 40.000 = 650.000
Speed Factor: 11 (Run) + 0 (Jump) (*) 1.760 = 1,144.000
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Final Offensive Battle Rating: 1,144.000
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BattleMech Battle Value
------------------------------------------------------------------------------------------------
Defensive Battle Rating: 687.925
Offensive Battle Rating: (+) 1,144.000 = 1,831.925
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Final BattleMech Battle Value: 1,832
Alpha Strike Conversion
Name/Model: Shadowdancer B
Technology: Clan
Tonnage: 40
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 40 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 7 (Walk) = 14"
Ground Target Movement Modifier at 14" is 3
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Final Movement and Movement Modes: 14"
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Determine Short/Medium Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 16 x 2 = 32
Total Heat Output:
Movement = 2
Heavy Large Laser (+) 18 = 20
Heavy Large Laser (+) 18 = 38
Heat Efficiency:
Heat Dissipation Rate = 32
Total Heat Output - 4 (-) 34 = -2
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Unit is Inefficient: -2
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
Heavy Large Laser [Targeting Computer] (+) 1.672 = 1.672
Heavy Large Laser [Targeting Computer] (+) 1.672 = 3.344
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 32 = 107.008
Divided by the maximum heat output - 4 (/) 34 = 3.147
Rounded up to the nearest tenth = 3.2
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Final Short Range Damage Value: 4
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
Heavy Large Laser [Targeting Computer] (+) 1.672 = 1.672
Heavy Large Laser [Targeting Computer] (+) 1.672 = 3.344
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 32 = 107.008
Divided by the maximum heat output - 4 (/) 34 = 3.147
Rounded up to the nearest tenth = 3.2
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Final Medium Range Damage Value: 4
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Determine Long Range Heat Efficiency
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Heat Dissipation Rate:
Heat Sinks (Double) 16 x 2 = 32
Total Heat Output:
Movement = 2
Heat Efficiency:
Heat Dissipation Rate = 32
Total Heat Output - 4 (-) -2 = 34
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Unit is Efficient: 34
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Ferro-Fibrous: 134 armor points x 1 134.000 = 134.000
Armor Factor Conversion (/) 30 = 4.467
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Final Armor Value: 4
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Convert Structure
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Engine: Clan XL on a 40 ton BattleMech = 2.0
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Final Structure Value: 2
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Determine Special Abilities
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Unit is equipped with ECM Suite = ECM
Unit contains no explosive components = ENE
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 4 (Short) + 4 (Medium) + 4 (Medium) + 0 (Long) = 12.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 13.000
Overheat Factor 0 (Overheat) (+) 0.000 = 13.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 13.000
Defensive Interaction Rating:
Armor Factor 4 (Armor) x 2.0 (Non-Vehicle Unit) = 8.000
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 10.000
Defense Factor 1 + {[3 (14" Move)] x 0.25} (*) 1.750 = 17.500
Final DIR Round to nearest half point = 17.500
Unit's Defensive Value:
Movement Factor 1.75 (0.25 per 2") = 1.750
Final DIR Defensive Interaction Rating (+) 17.500 = 19.250
Unit's Final Point Value:
Offensive Value = 13.000
Defensive Value (+) 19.250 = 32.250
Agile [3 (TMM) - 1] x 4 (Medium) (+) 8.000 = 40.250
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 42.250
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Final Point Value: 42
Cost Breakdown
Name/Model: Shadowdancer B
Technology: Clan
Tonnage: 40
Configuration: Biped BattleMech
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Structural Cost
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Armor (Ferro-Fibrous): (134 pts) 7.0 x 20,000 140,000.00
Internal Structure (Endo Steel): 40 x 1,600 x 1 (+) 64,000.00 = 204,000.00
Myomer (Standard): 40 x 2,000 (+) 80,000.00 = 284,000.00
Engine (XL): (20,000 x 280 x 40) / 75 (+) 2,986,666.67 = 3,270,666.67
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 4,170,666.67
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,370,666.67
Life Support: 50,000 (+) 50,000.00 = 4,420,666.67
Sensors: 40 x 2,000 (+) 80,000.00 = 4,500,666.67
Heat Sinks (Double): 16 x 6,000 (+) 96,000.00 = 4,596,666.67
Arm Actuators: 40 x ((100 x 2) + (50 x 2) + (80 x 0)) (+) 12,000.00 = 4,608,666.67
Leg Actuators: 40 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 28,000.00 = 4,636,666.67
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Total Structural Cost: 4,636,666.67
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Weapons and Equipment Cost
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ECM Suite 200,000 200,000.00
Heavy Large Laser 250,000 (+) 250,000.00 = 450,000.00
Heavy Large Laser 250,000 (+) 250,000.00 = 700,000.00
Targeting Computer 2 x 10,000 (+) 20,000.00 = 720,000.00
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Total Weapons and Equipment Cost 720,000.00
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BattleMech Cost
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Structural Cost: 4,636,666.67
Weapons and Equipment Cost: (+) 720,000.00 = 5,356,666.67
BattleMech Cost Multiplier: 1 + (40 / 100) (*) 1.40 = 7,499,333.33
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Final BattleMech Cost 7,499,333.00
1 out of 1 users (100.00%) have found this review useful
Rating:
4.00
Comment:
Now this is more like it! It's got enough speed to get those heavy lasers in range, jump jets to keep you alive when your heat is running high and you can only walk 3 or 4 hexes, and one hell of a punch.
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Member Review - Erenon : 05-Jul-2005 00:00
1 out of 1 users (100.00%) have found this review useful
Rating:
3.00
Comment:
Not too bad a nice fast mech with lots of punch. Heat is a major issue though and you need to alternate fire at all times.
On the plus side there's no ammo to blow up...
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Member Review - Rudel Gurken : 26-Jun-2005 00:00
1 out of 1 users (100.00%) have found this review useful
Rating:
4.00
Comment:
Fast and hardhitting machine!
Close to your enemy, fire both lasers, retreat while firering only one laser to cool down and try it again.
But be aware! If you use both weapons too often the heat will quickly slow you down to a dangerous level!
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