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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Annihilator ANH-2AJ
Designer:           bladewind
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3054
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Experimental
Total Cost:         9,849,167 C-Bills
Battle Value:       1,975

Chassis:              Standard
Power Plant:          200 Fusion
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            Standard
    Jump Capacity:    60 meters
Armor:                Standard with CASE
Armament:             
    4 LB 10-X ACs
    2 ER Medium Lasers
    1 ER Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    A rare variant of the ANH-2A Annihilator upgrade from Blackwell, this mech takes brutal city
    fighting to another level.

Capabilities:
    The mech base chassis is similar to the ANH-2A featuring double heatsinks and better armor
    but the changes are more remarkable than that. Although this variant does not mount the
    ERLarge laser found on the ANH-2A, it carries 2 Swingline X-1000 jumpjets giving the 100
    tonner some ability to clear short obstacles as well as to execute the deadly DFA manuvere.
    
    
    
    The mech also gains an extra half ton of armor and the 2 Diverse Optics Er medium lasers are
    furthered supplemented by a small bore Diverse Optics ER laser. The primary weapons are
    still the deadly quad of Imperator "Code Red" LB-10x autocannons loaded
    
    with 6 tons of ammunition and all stored in CASE equipment for safety.
    
    
    
    Definitely to be feared, afterall, the last thing an opponents wants to see is a 100 tonner
    leaping 60 meters from behind a building onto him with 4 LB-10x cannons blazing. Pilots are
    still advise to be cautious with the ammo though, since the loss of the ERLarge will reduce
    their firepower dramatically after they empty their ammo bins.
    
    
    
    The mech still remains amazingly tough thanks to its standard engine and can even make off
    the field even when having nothing but a centre torso, a head and two legs, something that
    should assure pilots. The heavier armor just makes it take much longer to die.

Deployment:
    Another Wolf Dragoons exclusive design, its no surprise this mech will never appear any
    where else until the enemy faces it of course.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 2                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             48       
    Center Torso (rear):                              11       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ER Small Laser                                            H                 1          0.50             
2 ER Medium Lasers                                        CT                2          2.00             
CASE                                                      RT                1          0.50             
LB 10-X AC                                                RT                6         11.00             
LB 10-X AC (Ammo 30)                                      RT                3          3.00             
CASE                                                      LT                1          0.50             
LB 10-X AC                                                LT                6         11.00             
LB 10-X AC (Ammo 30)                                      LT                3          3.00             
LB 10-X AC                                                RA                6         11.00             
LB 10-X AC                                                LA                6         11.00             
Jump Jet                                                  RL                1          2.00             
Jump Jet                                                  LL                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 46
TP: BM,  SZ: 4,  TMM: 0,  MV: 4"j
Damage: (S) 4 / (M) 4 / (L) 3,  OV: 0
Armor (A): 10,  Structure (S): 8
Specials: CASE, FLK3/3/3