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Member Review - Rudel Gurken : 26-Mar-2008 08:58 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
With only limited support weaponry this variant gains mobility through a pair of jump jets. In wooded terrain and cities without higher buildings it would be usefull. But still it is very limited to defensive missions due to its slow speed. |
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Member Review - Sleeping Dragon : 21-Jan-2008 11:19 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
Not a bad refit, but I'm not sure if it pays off to refit an Annihilator for city fighting. I would still prefer your 2A as a static defense platform and let Urbies swarm around, but if the Urbies are going to obtain a big brother, than this may be the 'Mech that will fit in this role. |
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Member Review - Khayman : 05-Aug-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
A vast improvement over the old model. While it's still slow as hell, at least it has some maneuverability. I love the heavy armor as well. |
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Member Review - DarkAdder : 25-Jul-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
2.50 |
| Comment: |
A pretty good mod. The jump jets give the mech a definite advantage in city fights, especially against opponents used to seeing the standard model of the ANH.
Other than that, this thing is still the same beast that we all know and love and hate and fear. |
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Member Review - Wanallo : 16-Jul-2005 00:00 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
4.00 |
| Comment: |
JJ ability on the Anni? Looks good on paper and functions ok on the field. The JJ ability doesnt add much and the loss of two Lasers for them doesnt really add up. However it wouls definatley suprise in the field and sometimes two jump can make all the difference. |
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