BattleMech Technical Readout
Name/Model: Cypher CPR-1
Designer: Warhammer: 3025
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 40
Configuration: Quad BattleMech
Era/Year: Clan Invasion / 3050
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Unavailable
Total Cost: 4,130,000 C-Bills
Battle Value: 1,131
Chassis: Endo Steel
Power Plant: 240 Fusion
Walking Speed: 64.8 kph
Maximum Speed: 97.2 kph
Jump Jets: None
Jump Capacity: None
Armor: Standard
Armament:
1 Large Pulse Laser
2 ER Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown with Beagle Active Probe
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Overview:
It has long been an established fact that four-legged battlemechs are inherently more stable
over rough terrain than their two-legged cousins. Unfortunately, this stability comes at the
cost of weapon space, a price few 'mech designers are willing to pay.
Weapons space, however, doesn't matter when you don't have very many weapons to start with.
This was the thought Luthien Armor Works put into their newest scout design, the CPR-1
Cypher.
Capabilities:
The Cypher is a oddity among 'mechs, in that its' support weapons actually have a longer
reach than the main gun.
The 'mechs main weapon, the Victory Drumbeat Pulse Laser, is housed in a turret, much like
the one carried by the design's ancestor, the Goliath. This turret gives the 'mech an
unparalleled field of fire, and has made the "hull down" position a favorite among test
pilots.
The Cypher's other two weapons, a pair of Diverse Optics Extended-Range lasers, are housed
in the torso, helping to protect the 'mech from anything that gets too close.
The 'mechs true capability lies not in its weapons, but in its information-gathering
abilities. The Diplan Beagle probe allows the Cypher to easily compete with other, faster
scout designs, and the Matabushi Guardian ECM system protects it from being detected in
return. This ability to see without itself being seen has made the Cypher a favorite among
forward scouts and deep-penetration raiders as the "eyes" of the unit.
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Equipment Mass
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Internal Structure: Endo Steel 2.00
Engine: 240 Fusion 11.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks (Double): 10 [20] 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 136 8.50
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 13
Center Torso (rear): 6
R/L Torso: 10 13
R/L Torso (rear): 5
R/L Front Leg: 10 18
R/L Rear Leg: 10 18
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Weapons and Ammo Location Critical Tonnage
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2 ER Medium Lasers CT 2 2.00
Beagle Active Probe RT 2 1.50
Guardian ECM Suite RT 2 1.50
Large Pulse Laser LT 2 7.00
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Alpha Strike Statistics
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Point Value (PV): 31
TP: BM, SZ: 2, TMM: 2, MV: 12"
Damage: (S) 2 / (M) 2 / (L) 0, OV: 0
Armor (A): 5, Structure (S): 3
Specials: ECM, ENE, PRB, RCN
Distribution
Name/Model: Cypher CPR-1
Technology: Inner Sphere
Tonnage: 40
Configuration: Quad BattleMech
=====================================================================================
Left Front LegHeadRight Front Leg
1. Hip 1. Life Support 1. Hip
2. Upper Leg Actuator 2. Sensors 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Cockpit 3. Lower Leg Actuator
4. Foot Actuator 4. Endo Steel 4. Foot Actuator
5. Endo Steel 5. Sensors 5. Endo Steel
6. Endo Steel 6. Life Support 6. Endo Steel
Left TorsoCenter TorsoRight Torso
1.Large Pulse Laser 1. Fusion Engine 1.Beagle Active Probe
2.Large Pulse Laser 2. Fusion Engine 2.Beagle Active Probe
3.Double Heat Sink 3. Fusion Engine 3.Guardian ECM Suite
4.Double Heat Sink 4. Gyro 4.Guardian ECM Suite
5.Double Heat Sink 5. Gyro 5. Endo Steel
6. Endo Steel 6. Gyro 6. Endo Steel
1. Endo Steel 1. Gyro 1. Endo Steel
2. Roll Again 2. Fusion Engine 2. Roll Again
3. Roll Again 3. Fusion Engine 3. Roll Again
4. Roll Again 4. Fusion Engine 4. Roll Again
5. Roll Again 5. ER Medium Laser 5. Roll Again
6. Roll Again 6. ER Medium Laser 6. Roll Again
Left Rear LegRight Rear Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Endo Steel 5. Endo Steel
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: Cypher CPR-1
Technology: Inner Sphere
Tonnage: 40
Configuration: Quad BattleMech
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Defensive Battle Rating
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Armor (Standard): 136 x 2.5 x 1 340.000
Internal Structure (Endo Steel w/ Fusion Engine): 75 x 1.5 x 1 x 1 (+) 112.500 = 452.500
Gyro (Standard): 40 x 0.5 (+) 20.000 = 472.500
Defensive Equipment:
Beagle Active Probe (+) 10.000 = 482.500
Guardian ECM Suite (+) 61.000 = 543.500
Defensive Movement Factor: +3 (*) 1.30 = 706.550
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Final Defensive Battle Rating: 706.550
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 20 (Heat Sinks) - 2 (Movement) - 20 (Weapons) = 4
Offensive Equipment:
Large Pulse Laser 119.000
ER Medium Laser (+) 62.000 = 181.000
ER Medium Laser (+) 62.000 = 243.000
Total 'Mech Tonnage: (+) 40.000 = 283.000
Speed Factor: 9 (Run) + 0 (Jump) (*) 1.500 = 424.500
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Final Offensive Battle Rating: 424.500
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BattleMech Battle Value
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Defensive Battle Rating: 706.550
Offensive Battle Rating: (+) 424.500 = 1,131.050
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Final BattleMech Battle Value: 1,131
Alpha Strike Conversion
Name/Model: Cypher CPR-1
Technology: Inner Sphere
Tonnage: 40
Configuration: Quad BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 40 (greater than or equal to 40 and less than 60) = 2
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Final Weight/Size Class: 2
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Convert Movement and Movement Modes
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Ground Movement: 6 (Walk) = 12"
Ground Target Movement Modifier at 12" is 2
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Final Movement and Movement Modes: 12"
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 20 (Weapons) - 4 (Base) (-) 18 = 2
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
Large Pulse Laser (+) 0.990 = 1.990
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
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Final Short Range Damage Value: 2
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) + 20 (Weapons) - 4 (Base) (-) 18 = 2
Offensive Equipment: = 0.000
ER Medium Laser (+) 0.500 = 0.500
ER Medium Laser (+) 0.500 = 1.000
Large Pulse Laser (+) 0.990 = 1.990
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.0
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Final Medium Range Damage Value: 2
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
20 (Heat Sinks) = 20
2 (Movement) - 4 (Base) (-) -2 = 22
Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 136 armor points x 1 136.000 = 136.000
Armor Factor Conversion (/) 30 = 4.533
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Final Armor Value: 5
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Convert Structure
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Engine: Inner Sphere Fusion on a 40 ton BattleMech = 3.0
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Final Structure Value: 3
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Determine Special Abilities
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Unit is equipped with Guardian ECM Suite = ECM
Unit contains no explosive components = ENE
Unit is equipped with Beagle Active Probe = PRB
Unit is equipped with Beagle Active Probe = RCN
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 2 (Short) + 2 (Medium) + 2 (Medium) + 0 (Long) = 6.000
Unit Size Factor 2 (Weight/Size Class) / 2 (+) 1.000 = 7.000
Overheat Factor 0 (Overheat) (+) 0.000 = 7.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 7.000
Defensive Interaction Rating:
Armor Factor 5 (Armor) x 2.0 (Non-Vehicle Unit) = 10.000
Structure Factor 3 (Structure) x 1.0 (Other Unit) (+) 3.000 = 13.000
Defense Factor 1 + {[2 (12" Move)] x 0.1} (*) 1.200 = 15.600
Final DIR Round to nearest half point = 15.500
Unit's Defensive Value:
Movement Factor 1.5 (0.25 per 2") = 1.500
Final DIR Defensive Interaction Rating (+) 15.500 = 17.000
Unit's Final Point Value:
Offensive Value = 7.000
Defensive Value (+) 17.000 = 24.000
Agile [2 (TMM) - 1] x 2 (Medium) (+) 2.000 = 26.000
Force Bonus [ECM] Electronic Countermeasures (+) 2.000 = 28.000
Force Bonus [PRB] Active Probe (+) 1.000 = 29.000
Force Bonus [RCN] Recon (+) 2.000 = 31.000
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Final Point Value: 31
Cost Breakdown
Name/Model: Cypher CPR-1
Technology: Inner Sphere
Tonnage: 40
Configuration: Quad BattleMech
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Structural Cost
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Armor (Standard): (136 pts) 8.5 x 10,000 85,000.00
Internal Structure (Endo Steel): 40 x 1,600 x 1 (+) 64,000.00 = 149,000.00
Myomer (Standard): 40 x 2,000 (+) 80,000.00 = 229,000.00
Engine (Fusion): (5,000 x 240 x 40) / 75 (+) 640,000.00 = 869,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 1,769,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 1,969,000.00
Life Support: 50,000 (+) 50,000.00 = 2,019,000.00
Sensors: 40 x 2,000 (+) 80,000.00 = 2,099,000.00
Heat Sinks (Double): 10 x 6,000 (+) 60,000.00 = 2,159,000.00
Leg Actuators: 40 x ((150 x 4) + (80 x 4) + (120 x 4)) (+) 56,000.00 = 2,215,000.00
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Total Structural Cost: 2,215,000.00
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Weapons and Equipment Cost
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Beagle Active Probe 200,000 200,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 280,000.00
ER Medium Laser 80,000 (+) 80,000.00 = 360,000.00
Guardian ECM Suite 200,000 (+) 200,000.00 = 560,000.00
Large Pulse Laser 175,000 (+) 175,000.00 = 735,000.00
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Total Weapons and Equipment Cost 735,000.00
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BattleMech Cost
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Structural Cost: 2,215,000.00
Weapons and Equipment Cost: (+) 735,000.00 = 2,950,000.00
BattleMech Cost Multiplier: 1 + (40 / 100) (*) 1.40 = 4,130,000.00
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Final BattleMech Cost 4,130,000.00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Needs C3 if it is meant for the Dracs. Can probably downgrade the Large pulse for a regular Large or ER Large and slap on the Slave and 1 ton of whatever you like.
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Member Review - Sleeping Dragon : 21-May-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
Heavy armor and strong short to medium range weapons are dangerous combination, speed is just average, electronics are my favorites, but I would expect C3 on design that tries to close on enemy, if it was from later era and ER mediums are 3060 weapons.
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