Battle Value Breakdown
Name/Model: Ferret Light Scout VTOL (MedEvac)
Technology: Inner Sphere
Tonnage: 5
Configuration: VTOL Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 8 x 2.5 x 1 20.000
Internal Structure (Standard): 5 x 1.5 x 1 (+) 7.500 = 27.500
Unit Type Modifier: VTOL (*) 0.70 = 19.250
Defensive Movement Factor: +5 (VTOL ) (*) 1.60 = 30.800
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Final Defensive Battle Rating: 30.800
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Offensive Battle Rating
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Total Vehicle Tonnage: 5 / 2 (+) 2.500 = 2.500
Speed Factor: 23 (Flank) (*) 3.440 = 8.600
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Final Offensive Battle Rating: 8.600
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Combat Vehicle Battle Value
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Defensive Battle Rating: 30.800
Offensive Battle Rating: (+) 8.600 = 39.400
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Final BattleMech Battle Value: 39
Alpha Strike Conversion
Name/Model: Ferret Light Scout VTOL (MedEvac)
Technology: Inner Sphere
Tonnage: 5
Configuration: VTOL Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 5 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 15 (Cruise) = 30"
VTOL Motive Type = 30"v
Ground Target Movement Modifier at 30" is 4
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Final Movement and Movement Modes: 30"v
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
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Final Short Range Damage Value: 0
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
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Final Medium Range Damage Value: 0
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 8 armor points x 1 8.000 = 8.000
Armor Factor Conversion (/) 30 = 0.267
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Final Armor Value: 0
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Convert Structure
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Standard: 5 structure points 5.000 = 5.000
Structure Conversion (/) 10 = 0.500
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Final Structure Value: 1
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Determine Special Abilities
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Unit is a VTOL vehicle type = ATMO
Unit is equipped with an Internal Combustion engine = EE
Unit contains no explosive components = ENE
Unit is equipped with 1.5 tons of tons of space allocated for infantry transport = IT1.5
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0 (Short) + 0 (Medium) + 0 (Medium) + 0 (Long) = 0.000
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 0.000
Defensive Interaction Rating:
Armor Factor 0 (Armor) x 1.5 (VTOL) = 0.000
Structure Factor 1 (Structure) x 1.0 (Other Unit) (+) 1.000 = 1.000
Defense Factor 1 + {[4 (30" Move) + 1 (VTOL)] x 0.25} (*) 2.250 = 2.250
Final DIR Round to nearest half point = 2.500
Unit's Defensive Value:
Movement Factor 3.75 (0.25 per 2") = 3.750
Final DIR Defensive Interaction Rating (+) 2.500 = 6.250
Unit's Final Point Value:
Offensive Value = 0.000
Defensive Value (+) 6.250 = 6.250
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Final Point Value: 6