Battle Value Breakdown
Name/Model: Kestrel VTOL (SRM)
Technology: Inner Sphere
Tonnage: 25
Configuration: VTOL Combat Vehicle
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Defensive Battle Rating
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Armor (Standard): 22 x 2.5 x 1 55.000
Internal Structure (Standard): 15 x 1.5 x 1 (+) 22.500 = 77.500
Unit Type Modifier: VTOL (*) 0.70 = 54.250
Defensive Movement Factor: +5 (VTOL ) (*) 1.60 = 86.800
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Final Defensive Battle Rating: 86.800
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Offensive Battle Rating
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Offensive Equipment:
SRM 2 21.000
SRM 2 (Ammo 50) (+) 3.000 = 24.000
Total Vehicle Tonnage: 25 / 2 (+) 12.500 = 36.500
Speed Factor: 18 (Flank) (*) 2.720 = 99.280
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Final Offensive Battle Rating: 99.280
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Combat Vehicle Battle Value
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Defensive Battle Rating: 86.800
Offensive Battle Rating: (+) 99.280 = 186.080
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Final BattleMech Battle Value: 186
Alpha Strike Conversion
Name/Model: Kestrel VTOL (SRM)
Technology: Inner Sphere
Tonnage: 25
Configuration: VTOL Combat Vehicle
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Determine Unit Type
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Ground Units: Combat Vehicle = CV
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Final Unit Type: CV
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Determine Weight/Size Class
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Tonnage: 25 (less than 40) = 1
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Final Weight/Size Class: 1
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Convert Movement and Movement Modes
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Ground Movement: 12 (Cruise) = 24"
VTOL Motive Type = 24"v
Ground Target Movement Modifier at 24" is 4
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Final Movement and Movement Modes: 24"v
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Determine Short Range Damage Value
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Offensive Equipment: = 0.000
SRM 2 (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Short Range Damage Value: 0*
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Determine Medium Range Damage Value
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Offensive Equipment: = 0.000
SRM 2 (+) 0.200 = 0.200
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 0.2
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Final Medium Range Damage Value: 0*
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Determine Long Range Damage Value
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Offensive Equipment: = 0.000
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Final Long Range Damage Value: 0
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Convert Armor
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Standard: 24 armor points x 1 24.000 = 24.000
Armor Factor Conversion (/) 30 = 0.800
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Final Armor Value: 1
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Convert Structure
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Standard: 15 structure points 15.000 = 15.000
Structure Conversion (/) 10 = 1.500
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Final Structure Value: 2
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Determine Special Abilities
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Unit is a VTOL vehicle type = ATMO
Unit is equipped with an Internal Combustion engine = EE
Unit is equipped with 3 tons of tons of space allocated for infantry transport = IT3
Unit is a Combat Vehicle = SRCH
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 0.5 (Short) + 0.5 (Medium) + 0.5 (Medium) + 0 (Long) = 1.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 1.500
Defensive Interaction Rating:
Armor Factor 1 (Armor) x 1.5 (VTOL) = 1.500
Structure Factor 2 (Structure) x 1.0 (Other Unit) (+) 2.000 = 3.500
Defense Factor 1 + {[4 (24" Move) + 1 (VTOL)] x 0.25} (*) 2.250 = 7.875
Final DIR Round to nearest half point = 8.000
Unit's Defensive Value:
Movement Factor 3 (0.25 per 2") = 3.000
Final DIR Defensive Interaction Rating (+) 8.000 = 11.000
Unit's Final Point Value:
Offensive Value = 1.500
Defensive Value (+) 11.000 = 12.500
Agile [4 (TMM) - 1] x 0.5 (Medium) (+) 1.500 = 14.000
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Final Point Value: 14