BattleMech Technical Readout
Name/Model: MAV-1 Maverick B
Designer: Warhammer: 3025
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 60
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3058
Rules (Current): Standard
Rules (Era): Experimental
Rules (Year): Experimental
Total Cost: 5,843,200 C-Bills
Battle Value: 1,469
Chassis: Endo Steel
Power Plant: 240 Fusion
Walking Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Standard with CASE
Armament:
1 PPC
1 Rotary AC/2
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The Maverick Omnimech was designed as a tough and mobile heavy, one capable of performing
any role on the battlefied, from missile bombardment to front-line duty, from barrage
vehicle to urban combat specialist.
Capabilities:
The base Maverick chassis comes standard with a Kallon Sure-Shot C3 slave, ensuring that
"the 'mech plays well with others", as one designer put it.
The Prime Variant is, predictably, a front-line skirmisher, mounting a variety of energy
weaponry at multiple ranges, with a streak-4 missile rack for close engagements.
A Variant is a mobile missile battery, carrying an LRM-20 and a pair of SRM-4s for primary
weapons, twin Medium Lasers as fallback weapons, and a 10-shot Rocket Launcher as what one
mechwarrior called, "a Hail Mary weapon".
B Variant is a barrage 'mech, carrying one of the new Rotary Autocannon and an
Extended-Range PPC for power, and twin Medium Lasers as backup.
C Variant is specialized in close-quarters fighting, with a sub-specialty as an
anti-infantry 'mech. Carrying a massive LB-20X autocannon, backed by a pair each of Medium
Lasers and Flamers, the C Variant is terrifying up close.
D Variant is probably the most specialized of the common variants. Intended as a mobile Flak
battery, the D mounts a pair of LB-5X autocannon, along with a trio of Extended-Range Medium
Lasers.
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Equipment Mass
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Internal Structure: Endo Steel 3.00
Engine: 240 Fusion 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks (Double): 12 [24] 2.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 201 13.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 28
Center Torso (rear): 12
R/L Torso: 14 20
R/L Torso (rear): 8
R/L Arm: 10 20
R/L Leg: 14 28
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Weapons and Ammo Location Critical Tonnage
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C3 Slave H 1 1.00
2 Medium Lasers CT 2 2.00
Jump Jet RT 1 1.00
CASE LT 1 0.50
Jump Jet LT 1 1.00
Rotary AC/2 (Ammo 90) LT 2 2.00
PPC RA 3 7.00
Rotary AC/2 LA 3 8.00
Jump Jet RL 1 1.00
Jump Jet LL 1 1.00
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Alpha Strike Statistics
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Point Value (PV): 38
TP: BM, SZ: 3, TMM: 1, MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 2, OV: 0
Armor (A): 7, Structure (S): 5
Specials: C3S, CASE, MHQ1
Distribution
Name/Model: MAV-1 Maverick B
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
=====================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3.Rotary AC/2 3. Cockpit 3. Lower Arm Actuator
4.Rotary AC/2 4. C3 Slave 4.PPC
5.Rotary AC/2 5. Sensors 5.PPC
6. Endo Steel 6. Life Support 6.PPC
1. Endo Steel 1. Endo Steel
2. Endo Steel 2. Endo Steel
3. Roll Again 3. Endo Steel
4. Roll Again 4. Roll Again
5. Roll Again 5. Roll Again
6. Roll Again 6. Roll Again
Left TorsoCenter TorsoRight Torso
1. Jump Jet 1. Fusion Engine 1. Jump Jet
2. CASE 2. Fusion Engine 2.Double Heat Sink
3. Rotary AC/2 (Ammo 45) 3. Fusion Engine 3.Double Heat Sink
4. Rotary AC/2 (Ammo 45) 4. Gyro 4.Double Heat Sink
5.Double Heat Sink 5. Gyro 5.Double Heat Sink
6.Double Heat Sink 6. Gyro 6.Double Heat Sink
1.Double Heat Sink 1. Gyro 1.Double Heat Sink
2. Endo Steel 2. Fusion Engine 2. Endo Steel
3. Endo Steel 3. Fusion Engine 3. Endo Steel
4. Endo Steel 4. Fusion Engine 4. Endo Steel
5. Roll Again 5. Medium Laser 5. Roll Again
6. Roll Again 6. Medium Laser 6. Roll Again
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Jump Jet 5. Jump Jet
6. Endo Steel 6. Endo Steel
Battle Value Breakdown
Name/Model: MAV-1 Maverick B
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
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Defensive Battle Rating
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Armor (Standard): 201 x 2.5 x 1 502.500
Internal Structure (Endo Steel w/ Fusion Engine): 99 x 1.5 x 1 x 1 (+) 148.500 = 651.000
Gyro (Standard): 60 x 0.5 (+) 30.000 = 681.000
Defensive Movement Factor: +2 (*) 1.20 = 817.200
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Final Defensive Battle Rating: 817.200
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Offensive Battle Rating
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Heat Efficiency: Unit is efficient
6 (Base) + 24 (Heat Sinks) - 4 (Movement) - 22 (Weapons) = 4
Offensive Equipment:
PPC 176.000
Rotary AC/2 (+) 118.000 = 294.000
Medium Laser (+) 46.000 = 340.000
Medium Laser (+) 46.000 = 386.000
Rotary AC/2 (Ammo 45) (+) 15.000 = 401.000
Rotary AC/2 (Ammo 45) (+) 15.000 = 416.000
Total 'Mech Tonnage: (+) 60.000 = 476.000
Speed Factor: 6 (Run) + 2 (Jump) (*) 1.370 = 652.120
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Final Offensive Battle Rating: 652.120
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BattleMech Battle Value
---------------------------------------------------------------------------------------------------
Defensive Battle Rating: 817.200
Offensive Battle Rating: (+) 652.120 = 1,469.320
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Final BattleMech Battle Value: 1,469
Alpha Strike Conversion
Name/Model: MAV-1 Maverick B
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
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Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
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Determine Weight/Size Class
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Tonnage: 60 (greater than or equal to 60 and less than 80) = 3
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Final Weight/Size Class: 3
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Convert Movement and Movement Modes
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Ground Movement: 4 (Walk) = 8"
Ground Target Movement Modifier at 8" is 1
Jumping Movement: 4 (Jump) = 8"j
Jumping Target Movement Modifier at 8" is 1
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Final Movement and Movement Modes: 8"j
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Determine Short Range Damage Value
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Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
4 (Movement) + 22 (Weapons) - 4 (Base) (-) 22 = 2
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
PPC (+) 0.750 = 1.750
Rotary AC/2 (+) 0.800 = 2.550
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.6
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Final Short Range Damage Value: 3
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Determine Medium Range Damage Value
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Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
4 (Movement) + 22 (Weapons) - 4 (Base) (-) 22 = 2
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Rotary AC/2 (+) 0.800 = 1.800
PPC (+) 1.000 = 2.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 2.8
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Final Medium Range Damage Value: 3
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Determine Long Range Damage Value
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Heat Efficiency: Unit is efficient
24 (Heat Sinks) = 24
4 (Movement) + 16 (Weapons) - 4 (Base) (-) 16 = 8
Offensive Equipment: = 0.000
Rotary AC/2 (+) 0.800 = 0.800
PPC (+) 1.000 = 1.800
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.8
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 201 armor points x 1 201.000 = 201.000
Armor Factor Conversion (/) 30 = 6.700
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Final Armor Value: 7
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Convert Structure
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Engine: Inner Sphere Fusion on a 60 ton BattleMech = 5.0
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Final Structure Value: 5
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Determine Special Abilities
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Unit is equipped with C3 Slave = C3S
Unit is equipped with CASE = CASE
Unit is equipped as a mobile headquarters = MHQ1
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Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 3 (Short) + 3 (Medium) + 3 (Medium) + 2 (Long) = 11.000
Unit Size Factor 3 (Weight/Size Class) / 2 (+) 1.500 = 12.500
Overheat Factor 0 (Overheat) (+) 0.000 = 12.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 12.500
Defensive Interaction Rating:
Armor Factor 7 (Armor) x 2.0 (Non-Vehicle Unit) = 14.000
Structure Factor 5 (Structure) x 1.0 (Other Unit) (+) 5.000 = 19.000
Defense Factor 1 + {[1 (8" Move)] x 0.1} (*) 1.100 = 20.900
Final DIR Round to nearest half point = 21.000
Unit's Defensive Value:
Movement Factor 1 (0.25 per 2") + 0.5 (Jump-capable) = 1.500
Final DIR Defensive Interaction Rating (+) 21.000 = 22.500
Unit's Final Point Value:
Offensive Value = 12.500
Defensive Value (+) 22.500 = 35.000
C3 35 (Subtotal) x 0.05 (+) 2.000 = 37.000
Force Bonus [MHQ1] Mobile Headquarters (+) 1.000 = 38.000
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Final Point Value: 38
Cost Breakdown
Name/Model: MAV-1 Maverick B
Technology: Inner Sphere
Tonnage: 60
Configuration: Biped BattleMech
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Structural Cost
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Armor (Standard): (201 pts) 13.0 x 10,000 130,000.00
Internal Structure (Endo Steel): 60 x 1,600 x 1 (+) 96,000.00 = 226,000.00
Myomer (Standard): 60 x 2,000 (+) 120,000.00 = 346,000.00
Engine (Fusion): (5,000 x 240 x 60) / 75 (+) 960,000.00 = 1,306,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 2,206,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 2,406,000.00
Life Support: 50,000 (+) 50,000.00 = 2,456,000.00
Sensors: 60 x 2,000 (+) 120,000.00 = 2,576,000.00
Heat Sinks (Double): 12 x 6,000 (+) 72,000.00 = 2,648,000.00
Arm Actuators: 60 x ((100 x 2) + (50 x 1) + (80 x 0)) (+) 15,000.00 = 2,663,000.00
Leg Actuators: 60 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 42,000.00 = 2,705,000.00
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Total Structural Cost: 2,705,000.00
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Weapons and Equipment Cost
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C3 Slave 250,000 250,000.00
CASE 50,000 (+) 50,000.00 = 300,000.00
Jump Jets 60 x (4 x 4) x 200 (+) 192,000.00 = 492,000.00
Medium Laser 40,000 (+) 40,000.00 = 532,000.00
Medium Laser 40,000 (+) 40,000.00 = 572,000.00
PPC 200,000 (+) 200,000.00 = 772,000.00
Rotary AC/2 175,000 (+) 175,000.00 = 947,000.00
Rotary AC/2 (Ammo 45) [Empty Bin] 0 (+) 0.00 = 947,000.00
Rotary AC/2 (Ammo 45) [Empty Bin] 0 (+) 0.00 = 947,000.00
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Total Weapons and Equipment Cost 947,000.00
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BattleMech Cost
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Structural Cost: 2,705,000.00
Weapons and Equipment Cost: (+) 947,000.00 = 3,652,000.00
BattleMech Cost Multiplier: 1 + (60 / 100) (*) 1.60 = 5,843,200.00
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Final BattleMech Cost 5,843,200.00
Member Review - Sleeping Dragon : 02-Sep-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.00
Comment:
I'm not sure if the ER PPC was replaced with standard version accidentally, but I think that both weapons would do fine (just the actuator on RA should be removed). Ammo load is sufficient and two medium lasers are better than nothing, but this firepower can be easily provided by Enforcers.
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