BattleMech Technical Readout
Name/Model: Kronos K-RO-X3N
Designer: jymset
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere
Technology Rating: E
Tonnage: 100
Configuration: Biped BattleMech
Era/Year: Clan Invasion / 3056
Rules (Current): Standard
Rules (Era): Standard
Rules (Year): Standard
Total Cost: 12,500,500 C-Bills
Battle Value: 2,587
Chassis: Standard
Power Plant: 300 Fusion
Walking Speed: 32.4 kph
Maximum Speed: 54 kph [64.8 kph]
Jump Jets: None
Jump Capacity: None
Armor: Standard with CASE
Armament:
1 Gauss Rifle
1 Large Laser
9 Medium Lasers
1 Small Pulse Laser
1 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
================================================================================================
Overview:
Vining Engineering and Salvage Team (VEST), working out of Solaris VII, enjoyed a huge
commercial success in 3055 with the introduction of the Jackal and Grand Titan 'mechs. At
the same time, however, Defiance Industries introduced the Berserker.
Realising instantly that this rival design was the ultimate arena 'mech, VEST decided to
piece together....erm....design another 100 tonner that could best the Lyran machine in all
aspects. A less than a year later, the new product was revealed to the Inner Sphere: the
Kronos, King of Titans!
It was apparent, that VEST had solved the problem of quick deployment with panache: using an
Atlas chassis (the very 'mech which was used as a selling ploy with the Grand Titan) they
recreated a new machine. Looking superficially like its parent design, but carrying a huge
hatchet in its right hand and having the left arm replaced with a large Warhammer-esque gun.
Capabilities:
Seeing as the Berserker was already the fastest 100 tonner that anyone could ever imagine,
VEST set the accents on features other than speed. Utilising a standard Vlar engine, the
'mech was automatically much more resilient than its rival. However, the same could be said
for Steiner's own Atlas AS-7S, so it could not be considered a selling feature.
It was quickly decided, that in order to make it attractive beyond the arenas of Solaris
VII, the Kronos would have to field fire- and, literally, hitting-power unlike anything ever
seen in the Inner Sphere. Of course, it would field a hatchet. The designers settled on a
Gauss Rifle to cover the long-range approach of the design, but, in order to maximise the
punch of the desing in close combat, placed a bundle of nine medium lasers in the cannon
arm!
From the start, it was also decided to support the internal structure with the still radical
triple strength myomer, only recently perfected at NAIS, to make the threat of physical
combat more dangerous, and to bring up the design's speed. (Apparently a merchant affiliated
with VEST had "stumbled" over a large supply, making it freely accessible for the
development process) Now, while it was no longer volatile, one major problem remained: the
myomer was only effective at a very small and precise temperature span! Thus, the main
concern in the design process was to create an effective heat control system. After a lot of
experiments, it was decided, that the best way to go about this, was the placement of
several laser systems in the free left torso. By actually placing them in a mutual barrel,
this heat system could also be used as an emergency weapon in a pinch.
The final result of this achievement was that through activation of the lenses for the
required heat level, the perfect operating heat could be achieved throughout all movement
modes and while firing a full broad-side!
(Very important OOC Designer's note: in case the above fluff hasn't made it clear: the
Kronos is meant to fire full alpha-strikes every turn, with the exception of the left torso
lasers. One large laser (8 heat), one small laser (1 heat) and one small pulse laser (2
heat) mean that it will always be able to hold its heat at +9, while no matter at which
speed it moves! The whole design revolves around this, so I felt I had to point it out.)
Deployment:
Always a company for the flashy PR, VEST actually bought a Berserker to pitch it against a
Kronos in the Steiner arena on Solaris VII. Two rival Steiner aces were given control of the
behemoths. The fight was extremely short and brutal. While the Berserker was quicker, the
Kronos was just much more powerful in close combat. Suffering only armour damage itself, it
managed to hit the Berserker's head with full force - almost cleaving the whole machine in
two!
Since then, VEST has been flooded with requests for this design. However, all orders are on
hold for the moment, as NAIS has exclusive rights to the first production run - in exchange
for not investigating that merchant's myomer acquisition!
License has been granted, however, to produce a small run of arena variants mounting AC20s.
While nowhere near as balanced or efficient on a battlefield, their firepower is even more
spectacular, meaning that these can fulfill some of the Solaris VII requests!
================================================================================================
Equipment Mass
------------------------------------------------------------------------------------------------
Internal Structure: Standard 10.00
Engine: 300 Fusion 19.00
Walking MP: 3
Running MP: 5 [6]
Jumping MP: 0
Heat Sinks (Double): 15 [30] 5.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Armor Factor: 304 19.00
Type: Standard
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (rear): 14
R/L Torso: 21 32
R/L Torso (rear): 10
R/L Arm: 17 34
R/L Leg: 21 41
================================================================================================
Weapons and Ammo Location Critical Tonnage
------------------------------------------------------------------------------------------------
Gauss Rifle (Ammo 16) CT 2 2.00
CASE RT 1 0.50
Gauss Rifle RT 7 15.00
Gauss Rifle (Ammo 8) RT 1 1.00
Large Laser LT 2 5.00
Small Laser LT 1 0.50
Small Pulse Laser LT 1 1.00
Hatchet RA 7 7.00
9 Medium Lasers LA 9 9.00
Triple-Strength Myomer -- 6 0.00
================================================================================================
Alpha Strike Statistics
------------------------------------------------------------------------------------------------
Point Value (PV): 56
TP: BM, SZ: 4, TMM: 1, MV: 6"
Damage: (S) 6 / (M) 6 / (L) 2, OV: 1
Armor (A): 10, Structure (S): 8
Specials: CASE, MEL, TSM
Distribution
Name/Model: Kronos K-RO-X3N
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
=================================================================================================
Left ArmHeadRight Arm
1. Shoulder 1. Life Support 1. Shoulder
2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator
3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Medium Laser 4. Roll Again 4. Hand Actuator
5. Medium Laser 5. Sensors 5.Hatchet
6. Medium Laser 6. Life Support 6.Hatchet
1. Medium Laser 1.Hatchet
2. Medium Laser 2.Hatchet
3. Medium Laser 3.Hatchet
4. Medium Laser 4.Hatchet
5. Medium Laser 5.Hatchet
6. Medium Laser 6. Roll Again
Left TorsoCenter TorsoRight Torso
1.Large Laser 1. Fusion Engine 1.Gauss Rifle
2.Large Laser 2. Fusion Engine 2.Gauss Rifle
3. Small Pulse Laser 3. Fusion Engine 3.Gauss Rifle
4. Small Laser 4. Gyro 4.Gauss Rifle
5.Double Heat Sink 5. Gyro 5.Gauss Rifle
6.Double Heat Sink 6. Gyro 6.Gauss Rifle
1.Double Heat Sink 1. Gyro 1.Gauss Rifle
2.Double Heat Sink 2. Fusion Engine 2. Gauss Rifle (Ammo 8)
3.Double Heat Sink 3. Fusion Engine 3.Double Heat Sink
4.Double Heat Sink 4. Fusion Engine 4.Double Heat Sink
5. Triple-Strength Myomer 5. Gauss Rifle (Ammo 8) 5.Double Heat Sink
6. Triple-Strength Myomer 6. Gauss Rifle (Ammo 8) 6. CASE
Left LegRight Leg
1. Hip 1. Hip
2. Upper Leg Actuator 2. Upper Leg Actuator
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator
5. Triple-Strength Myomer 5. Triple-Strength Myomer
6. Triple-Strength Myomer 6. Triple-Strength Myomer
Battle Value Breakdown
Name/Model: Kronos K-RO-X3N
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
=================================================================================================
Defensive Battle Rating
-------------------------------------------------------------------------------------------------
Armor (Standard): 304 x 2.5 x 1 760.000
Internal Structure (Standard w/ Fusion Engine): 152 x 1.5 x 1 x 1 (+) 228.000 = 988.000
Gyro (Standard): 100 x 0.5 (+) 50.000 = 1,038.000
Defensive Movement Factor: +2 (*) 1.20 = 1,245.600
-------------------------------------------------------------------------------------------------
Final Defensive Battle Rating: 1,245.600
=================================================================================================
Offensive Battle Rating
-------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
6 (Base) + 30 (Heat Sinks) - 2 (Movement) - 39 (Weapons) = -5
Offensive Equipment:
Gauss Rifle 320.000
Large Laser (+) 123.000 = 443.000
Hatchet (+) 60.000 = 503.000
Medium Laser (+) 46.000 = 549.000
Medium Laser (+) 46.000 = 595.000
Medium Laser (+) 46.000 = 641.000
Medium Laser (+) 46.000 = 687.000
Medium Laser (+) 46.000 = 733.000
Medium Laser (+) 46.000 = 779.000
Medium Laser (+) 46.000 = 825.000
Medium Laser (+) 46.000 = 871.000
Medium Laser (+) 46.000 = 917.000
Gauss Rifle (Ammo 8) (+) 40.000 = 957.000
Gauss Rifle (Ammo 8) (+) 40.000 = 997.000
Gauss Rifle (Ammo 8) (+) 40.000 = 1,037.000
Small Pulse Laser [Inefficient] (+) 6.000 = 1,043.000
Small Laser [Inefficient] (+) 4.500 = 1,047.500
Total 'Mech Tonnage: (+) 150.000 = 1,197.500
Speed Factor: 6 (Run) + 0 (Jump) (*) 1.120 = 1,341.200
-------------------------------------------------------------------------------------------------
Final Offensive Battle Rating: 1,341.200
=================================================================================================
BattleMech Battle Value
-------------------------------------------------------------------------------------------------
Defensive Battle Rating: 1,245.600
Offensive Battle Rating: (+) 1,341.200 = 2,586.800
-------------------------------------------------------------------------------------------------
Final BattleMech Battle Value: 2,587
Alpha Strike Conversion
Name/Model: Kronos K-RO-X3N
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
==========================================================================================================================
Determine Unit Type
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Ground Units: BattleMech = BM
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Final Unit Type: BM
==========================================================================================================================
Determine Weight/Size Class
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Tonnage: 100 (greater than or equal to 80 and less than or equal to 100) = 4
--------------------------------------------------------------------------------------------------------------------------
Final Weight/Size Class: 4
==========================================================================================================================
Convert Movement and Movement Modes
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Ground Movement: 3 (Walk) = 6"
Ground Target Movement Modifier at 6" is 1
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Final Movement and Movement Modes: 6"
==========================================================================================================================
Determine Short Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is inefficient
30 (Heat Sinks) = 30
2 (Movement) + 39 (Weapons) - 4 (Base) (-) 37 = -7
Offensive Equipment: = 0.000
Small Laser (+) 0.300 = 0.300
Small Pulse Laser (+) 0.330 = 0.630
Medium Laser (+) 0.500 = 1.130
Medium Laser (+) 0.500 = 1.630
Medium Laser (+) 0.500 = 2.130
Medium Laser (+) 0.500 = 2.630
Medium Laser (+) 0.500 = 3.130
Medium Laser (+) 0.500 = 3.630
Medium Laser (+) 0.500 = 4.130
Medium Laser (+) 0.500 = 4.630
Medium Laser (+) 0.500 = 5.130
Large Laser (+) 0.800 = 5.930
Gauss Rifle (+) 1.245 = 7.175
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 215.250
Divided by the maximum heat output - 4 (/) 37 = 5.818
Rounded up to the nearest tenth = 5.9
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Final Short Range Damage Value: 6
==========================================================================================================================
Determine Medium Range Damage Value
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Heat Efficiency: Unit is inefficient
30 (Heat Sinks) = 30
2 (Movement) + 39 (Weapons) - 4 (Base) (-) 37 = -7
Offensive Equipment: = 0.000
Medium Laser (+) 0.500 = 0.500
Medium Laser (+) 0.500 = 1.000
Medium Laser (+) 0.500 = 1.500
Medium Laser (+) 0.500 = 2.000
Medium Laser (+) 0.500 = 2.500
Medium Laser (+) 0.500 = 3.000
Medium Laser (+) 0.500 = 3.500
Medium Laser (+) 0.500 = 4.000
Medium Laser (+) 0.500 = 4.500
Large Laser (+) 0.800 = 5.300
Gauss Rifle (+) 1.500 = 6.800
Heat-modified damage value:
Damage subtotal multiplied by the total heat dissipation (*) 30 = 204.000
Divided by the maximum heat output - 4 (/) 37 = 5.514
Rounded up to the nearest tenth = 5.6
Unit receives Overheat (OV) value of 1
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Final Medium Range Damage Value: 6
==========================================================================================================================
Determine Long Range Damage Value
--------------------------------------------------------------------------------------------------------------------------
Heat Efficiency: Unit is efficient
30 (Heat Sinks) = 30
2 (Movement) + 1 (Weapons) - 4 (Base) (-) -1 = 31
Offensive Equipment: = 0.000
Gauss Rifle (+) 1.500 = 1.500
Heat-modified damage value:
Damage subtotal rounded up to the nearest tenth = 1.5
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Final Long Range Damage Value: 2
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Convert Armor
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Standard: 304 armor points x 1 304.000 = 304.000
Armor Factor Conversion (/) 30 = 10.133
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Final Armor Value: 10
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Convert Structure
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Engine: Inner Sphere Fusion on a 100 ton BattleMech = 8.0
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Final Structure Value: 8
==========================================================================================================================
Determine Special Abilities
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Unit is equipped with CASE = CASE
Unit is equipped with Hatchet = MEL
Unit is equipped with Triple-Strength Myomer = TSM
==========================================================================================================================
Determine Point Value
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Unit's Offensive Value:
Attack Damage Factor 6 (Short) + 6 (Medium) + 6 (Medium) + 2 (Long) = 20.000
Unit Size Factor 4 (Weight/Size Class) / 2 (+) 2.000 = 22.000
Overheat Factor 1 (Overheat) (+) 1.000 = 23.000
Special Ability Factor [MEL] Melee Weapon (+) 0.500 = 23.500
Special Ability Factor [TSM] Triple-Strength Myomer (+) 1.000 = 24.500
Blanket Offensive Modifier 1 (Base) (*) 1.000 = 24.500
Defensive Interaction Rating:
Armor Factor 10 (Armor) x 2.0 (Non-Vehicle Unit) = 20.000
Structure Factor 8 (Structure) x 1.0 (Other Unit) (+) 8.000 = 28.000
Defense Factor 1 + {[1 (6" Move)] x 0.1} (*) 1.100 = 30.800
Final DIR Round to nearest half point = 31.000
Unit's Defensive Value:
Movement Factor 0.75 (0.25 per 2") = 0.750
Final DIR Defensive Interaction Rating (+) 31.000 = 31.750
Unit's Final Point Value:
Offensive Value = 24.500
Defensive Value (+) 31.750 = 56.250
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Final Point Value: 56
Cost Breakdown
Name/Model: Kronos K-RO-X3N
Technology: Inner Sphere
Tonnage: 100
Configuration: Biped BattleMech
=======================================================================================================================
Structural Cost
-----------------------------------------------------------------------------------------------------------------------
Armor (Standard): (304 pts) 19.0 x 10,000 190,000.00
Internal Structure (Standard): 100 x 400 x 1 (+) 40,000.00 = 230,000.00
Myomer (Triple-Strength): 100 x 16,000 (+) 1,600,000.00 = 1,830,000.00
Engine (Fusion): (5,000 x 300 x 100) / 75 (+) 2,000,000.00 = 3,830,000.00
Gyro (Standard): 3.0 x 300,000 (+) 900,000.00 = 4,730,000.00
Cockpit (Standard): 200,000 (+) 200,000.00 = 4,930,000.00
Life Support: 50,000 (+) 50,000.00 = 4,980,000.00
Sensors: 100 x 2,000 (+) 200,000.00 = 5,180,000.00
Heat Sinks (Double): 15 x 6,000 (+) 90,000.00 = 5,270,000.00
Arm Actuators: 100 x ((100 x 2) + (50 x 2) + (80 x 1)) (+) 38,000.00 = 5,308,000.00
Leg Actuators: 100 x ((150 x 2) + (80 x 2) + (120 x 2)) (+) 70,000.00 = 5,378,000.00
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Total Structural Cost: 5,378,000.00
=======================================================================================================================
Weapons and Equipment Cost
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CASE 50,000 50,000.00
Gauss Rifle 300,000 (+) 300,000.00 = 350,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 350,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 350,000.00
Gauss Rifle (Ammo 8) [Empty Bin] 0 (+) 0.00 = 350,000.00
Hatchet 7 x 5,000 (+) 35,000.00 = 385,000.00
Large Laser 100,000 (+) 100,000.00 = 485,000.00
Medium Laser 40,000 (+) 40,000.00 = 525,000.00
Medium Laser 40,000 (+) 40,000.00 = 565,000.00
Medium Laser 40,000 (+) 40,000.00 = 605,000.00
Medium Laser 40,000 (+) 40,000.00 = 645,000.00
Medium Laser 40,000 (+) 40,000.00 = 685,000.00
Medium Laser 40,000 (+) 40,000.00 = 725,000.00
Medium Laser 40,000 (+) 40,000.00 = 765,000.00
Medium Laser 40,000 (+) 40,000.00 = 805,000.00
Medium Laser 40,000 (+) 40,000.00 = 845,000.00
Small Laser 11,250 (+) 11,250.00 = 856,250.00
Small Pulse Laser 16,000 (+) 16,000.00 = 872,250.00
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Total Weapons and Equipment Cost 872,250.00
=======================================================================================================================
BattleMech Cost
-----------------------------------------------------------------------------------------------------------------------
Structural Cost: 5,378,000.00
Weapons and Equipment Cost: (+) 872,250.00 = 6,250,250.00
BattleMech Cost Multiplier: 1 + (100 / 100) (*) 2.00 = 12,500,500.00
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Final BattleMech Cost 12,500,500.00
Member Review - Sleeping Dragon : 16-Apr-2006 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
3.50
Comment:
Specialized short range fighter, single gauss rifle is just enough to cover your approach. If you get in range, the enemy is almost dead, but still, faster foe with strong long range weapons can crush the mech, if he manages to avoid gauss shells. Better than 2A, but...
No topic has been started for this review [Start Topic]
Member Review - Blackhand : 12-Apr-2005 00:00
0 out of 0 users (0.00%) have found this review useful
Rating:
2.00
Comment:
Unlike the rival Beserker upgrade I just rated. This design has a lot more weaknesses. Sure its cheaper and doesn't have an XL engine but if you want to play Hatchet tag and your a 100 ton battle mech you need the 400 class engine.
Unlike the finicky BRZ-D3 though it can balance heat easier. BUT, against one this mech would never close as its 4/6 and the other is 5/8 which is a thin margin for error when you'll be outgunned the entire time you try to close.
Hatchet mechs need to be fast enough to close, or long ranged enough people have a natural tendency to want to close against you.
This is as slow as the heavy weight hatchet mechs (Axman) but with more armour and even less ranged weaponry.
Not something I could see working too well. But it comes oh so close. I'd not choose to have one but I'd cheerfully keep one if it was rolled upon me.
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"None but a coward dares to boast that he has never known fear." - Ferdinand Foch