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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Kronos K-RO-X3N
Designer:           jymset
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3056
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         12,500,500 C-Bills
Battle Value:       2,587

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    [64.8 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    1 Gauss Rifle
    1 Large Laser
    9 Medium Lasers
    1 Small Pulse Laser
    1 Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Vining Engineering and Salvage Team (VEST), working out of Solaris VII, enjoyed a huge
    commercial success in 3055 with the introduction of the Jackal and Grand Titan 'mechs. At
    the same time, however, Defiance Industries introduced the Berserker.
    
    Realising instantly that this rival design was the ultimate arena 'mech, VEST decided to
    piece together....erm....design another 100 tonner that could best the Lyran machine in all
    aspects. A less than a year later, the new product was revealed to the Inner Sphere: the
    Kronos, King of Titans!
    
    It was apparent, that VEST had solved the problem of quick deployment with panache: using an
    Atlas chassis (the very 'mech which was used as a selling ploy with the Grand Titan) they
    recreated a new machine. Looking superficially like its parent design, but carrying a huge
    hatchet in its right hand and having the left arm replaced with a large Warhammer-esque gun.

Capabilities:
    Seeing as the Berserker was already the fastest 100 tonner that anyone could ever imagine,
    VEST set the accents on features other than speed. Utilising a standard Vlar engine, the
    'mech was automatically much more resilient than its rival. However, the same could be said
    for Steiner's own Atlas AS-7S, so it could not be considered a selling feature.
    
    It was quickly decided, that in order to make it attractive beyond the arenas of Solaris
    VII, the Kronos would have to field fire- and, literally, hitting-power unlike anything ever
    seen in the Inner Sphere. Of course, it would field a hatchet. The designers settled on a
    Gauss Rifle to cover the long-range approach of the design, but, in order to maximise the
    punch of the desing in close combat, placed a bundle of nine medium lasers in the cannon
    arm!
    
    From the start, it was also decided to support the internal structure with the still radical
    triple strength myomer, only recently perfected at NAIS, to make the threat of physical
    combat more dangerous, and to bring up the design's speed. (Apparently a merchant affiliated
    with VEST had "stumbled" over a large supply, making it freely accessible for the
    development process) Now, while it was no longer volatile, one major problem remained: the
    myomer was only effective at a very small and precise temperature span! Thus, the main
    concern in the design process was to create an effective heat control system. After a lot of
    experiments, it was decided, that the best way to go about this, was the placement of
    several laser systems in the free left torso. By actually placing them in a mutual barrel,
    this heat system could also be used as an emergency weapon in a pinch.
    
    
    
    The final result of this achievement was that through activation of the lenses for the
    required heat level, the perfect operating heat could be achieved throughout all movement
    modes and while firing a full broad-side!
    
    
    
    (Very important OOC Designer's note: in case the above fluff hasn't made it clear: the
    Kronos is meant to fire full alpha-strikes every turn, with the exception of the left torso
    lasers. One large laser (8 heat), one small laser (1 heat) and one small pulse laser (2
    heat) mean that it will always be able to hold its heat at +9, while no matter at which
    speed it moves! The whole design revolves around this, so I felt I had to point it out.)

Deployment:
    Always a company for the flashy PR, VEST actually bought a Berserker to pitch it against a
    Kronos in the Steiner arena on Solaris VII. Two rival Steiner aces were given control of the
    behemoths. The fight was extremely short and brutal. While the Berserker was quicker, the
    Kronos was just much more powerful in close combat. Suffering only armour damage itself, it
    managed to hit the Berserker's head with full force - almost cleaving the whole machine in
    two!
    
    Since then, VEST has been flooded with requests for this design. However, all orders are on
    hold for the moment, as NAIS has exclusive rights to the first production run - in exchange
    for not investigating that merchant's myomer acquisition!
    
    License has been granted, however, to produce a small run of arena variants mounting AC20s.
    While nowhere near as balanced or efficient on a battlefield, their firepower is even more
    spectacular, meaning that these can fulfill some of the Solaris VII requests!

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                               5 [6]                                             
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         15 [30]                   5.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             47       
    Center Torso (rear):                              14       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             41       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Gauss Rifle (Ammo 16)                                     CT                2          2.00             
CASE                                                      RT                1          0.50             
Gauss Rifle                                               RT                7         15.00             
Gauss Rifle (Ammo 8)                                      RT                1          1.00             
Large Laser                                               LT                2          5.00             
Small Laser                                               LT                1          0.50             
Small Pulse Laser                                         LT                1          1.00             
Hatchet                                                   RA                7          7.00             
9 Medium Lasers                                           LA                9          9.00             
Triple-Strength Myomer                                    --                6          0.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 56
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 6 / (M) 6 / (L) 2,  OV: 1
Armor (A): 10,  Structure (S): 8
Specials: CASE, MEL, TSM